2021-04-30 23:12:18 +10:00

179 lines
7.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Inspectors.IValues;
using UnityExplorer.UI.ObjectPool;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Inspectors.CacheObject.Views
{
public abstract class CacheObjectCell : ICell
{
#region ICell
public float DefaultHeight => 30f;
public GameObject UIRoot => uiRoot;
public GameObject uiRoot;
public bool Enabled => m_enabled;
private bool m_enabled;
public RectTransform Rect => m_rect;
private RectTransform m_rect;
public void Disable()
{
m_enabled = false;
uiRoot.SetActive(false);
}
public void Enable()
{
m_enabled = true;
uiRoot.SetActive(true);
}
#endregion
public CacheObjectBase Occupant { get; set; }
public bool SubContentActive => SubContentHolder.activeSelf;
public LayoutElement MemberLayout;
public LayoutElement RightGroupLayout;
public Text NameLabel;
public Text TypeLabel;
public Text ValueLabel;
public Toggle Toggle;
public Text ToggleText;
public InputField InputField;
public ButtonRef InspectButton;
public ButtonRef SubContentButton;
public ButtonRef ApplyButton;
public GameObject SubContentHolder;
protected virtual void ApplyClicked()
{
Occupant.OnCellApplyClicked();
}
protected virtual void InspectClicked()
{
InspectorManager.Inspect(Occupant.Value);
}
protected virtual void ToggleClicked(bool value)
{
ToggleText.text = value.ToString();
}
protected virtual void SubContentClicked()
{
this.Occupant.OnCellSubContentToggle();
}
protected abstract void ConstructEvaluateHolder(GameObject parent);
protected abstract void ConstructUpdateToggle(GameObject parent);
// Todo could create these as needed maybe, just need to make sure the transform order is correct.
public GameObject CreateContent(GameObject parent)
{
// Main layout
uiRoot = UIFactory.CreateUIObject("CacheMemberCell", parent, new Vector2(100, 30));
m_rect = uiRoot.GetComponent<RectTransform>();
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(uiRoot, true, false, true, true, 2, 0);
UIFactory.SetLayoutElement(uiRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 600);
UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var separator = UIFactory.CreateUIObject("TopSeperator", uiRoot);
UIFactory.SetLayoutElement(separator, minHeight: 1, flexibleHeight: 0, flexibleWidth: 9999);
separator.AddComponent<Image>().color = Color.black;
var horiRow = UIFactory.CreateUIObject("HoriGroup", uiRoot);
UIFactory.SetLayoutElement(horiRow, minHeight: 29, flexibleHeight: 150, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(horiRow, false, false, true, true, 5, 2, childAlignment: TextAnchor.UpperLeft);
horiRow.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// Left member label
NameLabel = UIFactory.CreateLabel(horiRow, "MemberLabel", "<notset>", TextAnchor.MiddleLeft);
NameLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
UIFactory.SetLayoutElement(NameLabel.gameObject, minHeight: 25, minWidth: 20, flexibleHeight: 300, flexibleWidth: 0);
MemberLayout = NameLabel.GetComponent<LayoutElement>();
// Right vertical group
var rightGroupHolder = UIFactory.CreateUIObject("RightGroup", horiRow);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(rightGroupHolder, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
UIFactory.SetLayoutElement(rightGroupHolder, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
RightGroupLayout = rightGroupHolder.GetComponent<LayoutElement>();
ConstructEvaluateHolder(rightGroupHolder);
// Right horizontal group
var rightHoriGroup = UIFactory.CreateUIObject("RightHoriGroup", rightGroupHolder);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rightHoriGroup, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
UIFactory.SetLayoutElement(rightHoriGroup, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
SubContentButton = UIFactory.CreateButton(rightHoriGroup, "SubContentButton", "▲");
UIFactory.SetLayoutElement(SubContentButton.Button.gameObject, minWidth: 25, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
SubContentButton.OnClick += SubContentClicked;
// Type label
TypeLabel = UIFactory.CreateLabel(rightHoriGroup, "ReturnLabel", "<notset>", TextAnchor.MiddleLeft);
TypeLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
UIFactory.SetLayoutElement(TypeLabel.gameObject, minHeight: 25, flexibleHeight: 150, minWidth: 60, flexibleWidth: 0);
// Bool and number value interaction
var toggleObj = UIFactory.CreateToggle(rightHoriGroup, "Toggle", out Toggle, out ToggleText);
UIFactory.SetLayoutElement(toggleObj, minWidth: 70, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
ToggleText.color = SignatureHighlighter.KeywordBlue;
Toggle.onValueChanged.AddListener(ToggleClicked);
var inputObj = UIFactory.CreateInputField(rightHoriGroup, "InputField", "...", out InputField);
UIFactory.SetLayoutElement(inputObj, minWidth: 150, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
// Inspect and apply buttons
InspectButton = UIFactory.CreateButton(rightHoriGroup, "InspectButton", "Inspect", new Color(0.15f, 0.15f, 0.15f));
UIFactory.SetLayoutElement(InspectButton.Button.gameObject, minWidth: 60, flexibleWidth: 0, minHeight: 25);
InspectButton.OnClick += InspectClicked;
ApplyButton = UIFactory.CreateButton(rightHoriGroup, "ApplyButton", "Apply", new Color(0.15f, 0.15f, 0.15f));
UIFactory.SetLayoutElement(ApplyButton.Button.gameObject, minWidth: 70, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
ApplyButton.OnClick += ApplyClicked;
// Main value label
ValueLabel = UIFactory.CreateLabel(rightHoriGroup, "ValueLabel", "Value goes here", TextAnchor.MiddleLeft);
ValueLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
UIFactory.SetLayoutElement(ValueLabel.gameObject, minHeight: 25, flexibleHeight: 150, flexibleWidth: 9999);
ConstructUpdateToggle(rightHoriGroup);
// Subcontent (todo?)
SubContentHolder = UIFactory.CreateUIObject("SubContent", uiRoot);
UIFactory.SetLayoutElement(SubContentHolder.gameObject, minHeight: 30, flexibleHeight: 500, minWidth: 100, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(SubContentHolder, true, false, true, true, 2, childAlignment: TextAnchor.UpperLeft);
SubContentHolder.SetActive(false);
return uiRoot;
}
}
}