mirror of
https://github.com/sinai-dev/UnityExplorer.git
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179 lines
7.5 KiB
C#
179 lines
7.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.Inspectors.IValues;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.Inspectors.CacheObject.Views
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{
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public abstract class CacheObjectCell : ICell
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{
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#region ICell
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public float DefaultHeight => 30f;
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public GameObject UIRoot => uiRoot;
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public GameObject uiRoot;
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public bool Enabled => m_enabled;
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private bool m_enabled;
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public RectTransform Rect => m_rect;
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private RectTransform m_rect;
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public void Disable()
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{
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m_enabled = false;
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uiRoot.SetActive(false);
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}
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public void Enable()
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{
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m_enabled = true;
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uiRoot.SetActive(true);
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}
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#endregion
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public CacheObjectBase Occupant { get; set; }
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public bool SubContentActive => SubContentHolder.activeSelf;
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public LayoutElement MemberLayout;
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public LayoutElement RightGroupLayout;
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public Text NameLabel;
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public Text TypeLabel;
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public Text ValueLabel;
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public Toggle Toggle;
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public Text ToggleText;
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public InputField InputField;
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public ButtonRef InspectButton;
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public ButtonRef SubContentButton;
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public ButtonRef ApplyButton;
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public GameObject SubContentHolder;
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protected virtual void ApplyClicked()
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{
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Occupant.OnCellApplyClicked();
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}
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protected virtual void InspectClicked()
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{
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InspectorManager.Inspect(Occupant.Value);
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}
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protected virtual void ToggleClicked(bool value)
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{
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ToggleText.text = value.ToString();
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}
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protected virtual void SubContentClicked()
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{
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this.Occupant.OnCellSubContentToggle();
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}
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protected abstract void ConstructEvaluateHolder(GameObject parent);
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protected abstract void ConstructUpdateToggle(GameObject parent);
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// Todo could create these as needed maybe, just need to make sure the transform order is correct.
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public GameObject CreateContent(GameObject parent)
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{
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// Main layout
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uiRoot = UIFactory.CreateUIObject("CacheMemberCell", parent, new Vector2(100, 30));
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m_rect = uiRoot.GetComponent<RectTransform>();
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(uiRoot, true, false, true, true, 2, 0);
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UIFactory.SetLayoutElement(uiRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 600);
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UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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var separator = UIFactory.CreateUIObject("TopSeperator", uiRoot);
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UIFactory.SetLayoutElement(separator, minHeight: 1, flexibleHeight: 0, flexibleWidth: 9999);
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separator.AddComponent<Image>().color = Color.black;
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var horiRow = UIFactory.CreateUIObject("HoriGroup", uiRoot);
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UIFactory.SetLayoutElement(horiRow, minHeight: 29, flexibleHeight: 150, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(horiRow, false, false, true, true, 5, 2, childAlignment: TextAnchor.UpperLeft);
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horiRow.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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// Left member label
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NameLabel = UIFactory.CreateLabel(horiRow, "MemberLabel", "<notset>", TextAnchor.MiddleLeft);
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NameLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
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UIFactory.SetLayoutElement(NameLabel.gameObject, minHeight: 25, minWidth: 20, flexibleHeight: 300, flexibleWidth: 0);
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MemberLayout = NameLabel.GetComponent<LayoutElement>();
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// Right vertical group
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var rightGroupHolder = UIFactory.CreateUIObject("RightGroup", horiRow);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(rightGroupHolder, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
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UIFactory.SetLayoutElement(rightGroupHolder, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
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RightGroupLayout = rightGroupHolder.GetComponent<LayoutElement>();
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ConstructEvaluateHolder(rightGroupHolder);
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// Right horizontal group
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var rightHoriGroup = UIFactory.CreateUIObject("RightHoriGroup", rightGroupHolder);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rightHoriGroup, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
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UIFactory.SetLayoutElement(rightHoriGroup, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
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SubContentButton = UIFactory.CreateButton(rightHoriGroup, "SubContentButton", "▲");
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UIFactory.SetLayoutElement(SubContentButton.Button.gameObject, minWidth: 25, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
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SubContentButton.OnClick += SubContentClicked;
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// Type label
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TypeLabel = UIFactory.CreateLabel(rightHoriGroup, "ReturnLabel", "<notset>", TextAnchor.MiddleLeft);
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TypeLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
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UIFactory.SetLayoutElement(TypeLabel.gameObject, minHeight: 25, flexibleHeight: 150, minWidth: 60, flexibleWidth: 0);
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// Bool and number value interaction
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var toggleObj = UIFactory.CreateToggle(rightHoriGroup, "Toggle", out Toggle, out ToggleText);
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UIFactory.SetLayoutElement(toggleObj, minWidth: 70, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
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ToggleText.color = SignatureHighlighter.KeywordBlue;
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Toggle.onValueChanged.AddListener(ToggleClicked);
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var inputObj = UIFactory.CreateInputField(rightHoriGroup, "InputField", "...", out InputField);
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UIFactory.SetLayoutElement(inputObj, minWidth: 150, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
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// Inspect and apply buttons
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InspectButton = UIFactory.CreateButton(rightHoriGroup, "InspectButton", "Inspect", new Color(0.15f, 0.15f, 0.15f));
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UIFactory.SetLayoutElement(InspectButton.Button.gameObject, minWidth: 60, flexibleWidth: 0, minHeight: 25);
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InspectButton.OnClick += InspectClicked;
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ApplyButton = UIFactory.CreateButton(rightHoriGroup, "ApplyButton", "Apply", new Color(0.15f, 0.15f, 0.15f));
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UIFactory.SetLayoutElement(ApplyButton.Button.gameObject, minWidth: 70, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
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ApplyButton.OnClick += ApplyClicked;
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// Main value label
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ValueLabel = UIFactory.CreateLabel(rightHoriGroup, "ValueLabel", "Value goes here", TextAnchor.MiddleLeft);
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ValueLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
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UIFactory.SetLayoutElement(ValueLabel.gameObject, minHeight: 25, flexibleHeight: 150, flexibleWidth: 9999);
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ConstructUpdateToggle(rightHoriGroup);
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// Subcontent (todo?)
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SubContentHolder = UIFactory.CreateUIObject("SubContent", uiRoot);
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UIFactory.SetLayoutElement(SubContentHolder.gameObject, minHeight: 30, flexibleHeight: 500, minWidth: 100, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(SubContentHolder, true, false, true, true, 2, childAlignment: TextAnchor.UpperLeft);
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SubContentHolder.SetActive(false);
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return uiRoot;
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}
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}
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}
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