Files
UnityExplorer/src/Inspectors/MouseInspectors/UiInspector.cs

152 lines
5.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
using UniverseLib;
using UniverseLib.Input;
namespace UnityExplorer.Inspectors.MouseInspectors
{
public class UiInspector : MouseInspectorBase
{
public static readonly List<GameObject> LastHitObjects = new List<GameObject>();
private static GraphicRaycaster[] graphicRaycasters;
private static readonly List<GameObject> currentHitObjects = new List<GameObject>();
private static readonly List<Graphic> wasDisabledGraphics = new List<Graphic>();
private static readonly List<CanvasGroup> wasDisabledCanvasGroups = new List<CanvasGroup>();
private static readonly List<GameObject> objectsAddedCastersTo = new List<GameObject>();
public override void OnBeginMouseInspect()
{
SetupUIRaycast();
MouseInspector.Instance.objPathLabel.text = "";
}
public override void ClearHitData()
{
currentHitObjects.Clear();
}
public override void OnSelectMouseInspect()
{
LastHitObjects.Clear();
LastHitObjects.AddRange(currentHitObjects);
RuntimeHelper.StartCoroutine(SetPanelActiveCoro());
}
IEnumerator SetPanelActiveCoro()
{
yield return null;
var panel = UIManager.GetPanel<UiInspectorResultsPanel>(UIManager.Panels.UIInspectorResults);
panel.SetActive(true);
panel.ShowResults();
}
public override void UpdateMouseInspect(Vector2 mousePos)
{
currentHitObjects.Clear();
var ped = new PointerEventData(null)
{
position = mousePos
};
foreach (var gr in graphicRaycasters)
{
if (!gr || !gr.canvas)
continue;
var list = new List<RaycastResult>();
RuntimeHelper.GraphicRaycast(gr, ped, list);
if (list.Count > 0)
{
foreach (var hit in list)
{
if (hit.gameObject)
currentHitObjects.Add(hit.gameObject);
}
}
}
if (currentHitObjects.Any())
MouseInspector.Instance.objNameLabel.text = $"Click to view UI Objects under mouse: {currentHitObjects.Count}";
else
MouseInspector.Instance.objNameLabel.text = $"No UI objects under mouse.";
}
private static void SetupUIRaycast()
{
foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(Canvas)))
{
var canvas = obj.TryCast<Canvas>();
if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
continue;
if (!canvas.GetComponent<GraphicRaycaster>())
{
canvas.gameObject.AddComponent<GraphicRaycaster>();
//ExplorerCore.Log("Added raycaster to " + canvas.name);
objectsAddedCastersTo.Add(canvas.gameObject);
}
}
// recache Graphic Raycasters each time we start
var casters = RuntimeHelper.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
graphicRaycasters = new GraphicRaycaster[casters.Length];
for (int i = 0; i < casters.Length; i++)
{
graphicRaycasters[i] = casters[i].TryCast<GraphicRaycaster>();
}
// enable raycastTarget on Graphics
foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(Graphic)))
{
var graphic = obj.TryCast<Graphic>();
if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
continue;
graphic.raycastTarget = true;
//ExplorerCore.Log("Enabled raycastTarget on " + graphic.name);
wasDisabledGraphics.Add(graphic);
}
// enable blocksRaycasts on CanvasGroups
foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(CanvasGroup)))
{
var canvas = obj.TryCast<CanvasGroup>();
if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
continue;
canvas.blocksRaycasts = true;
//ExplorerCore.Log("Enabled raycasts on " + canvas.name);
wasDisabledCanvasGroups.Add(canvas);
}
}
public override void OnEndInspect()
{
foreach (var obj in objectsAddedCastersTo)
{
if (obj.GetComponent<GraphicRaycaster>() is GraphicRaycaster raycaster)
GameObject.Destroy(raycaster);
}
foreach (var graphic in wasDisabledGraphics)
graphic.raycastTarget = false;
foreach (var canvas in wasDisabledCanvasGroups)
canvas.blocksRaycasts = false;
objectsAddedCastersTo.Clear();
wasDisabledCanvasGroups.Clear();
wasDisabledGraphics.Clear();
}
}
}