mirror of
https://github.com/sinai-dev/UnityExplorer.git
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- Use explicit type of var - Use 'new()' - Remove unnecessary usings - Sort usings - Apply formatting
487 lines
16 KiB
C#
487 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.Widgets.AutoComplete;
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using UniverseLib.Input;
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using UniverseLib.UI;
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using UniverseLib.Utility;
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namespace UnityExplorer.UI.Panels
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{
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public class PanelDragger
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{
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private enum MouseState
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{
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Down,
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Held,
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NotPressed
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}
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#region Static
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public static bool Resizing { get; private set; }
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public static bool ResizePrompting => resizeCursorObj && resizeCursorObj.activeSelf;
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public static GameObject resizeCursorObj;
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internal static bool wasAnyDragging;
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internal static List<PanelDragger> Instances = new();
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private static bool handledInstanceThisFrame;
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static PanelDragger()
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{
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UIPanel.OnPanelsReordered += OnPanelsReordered;
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}
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internal static void ForceEnd()
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{
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resizeCursorObj.SetActive(false);
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wasAnyDragging = false;
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Resizing = false;
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foreach (PanelDragger instance in Instances)
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{
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instance.WasDragging = false;
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instance.WasResizing = false;
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}
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}
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public static void OnPanelsReordered()
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{
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Instances.Sort((a, b) => b.Panel.GetSiblingIndex().CompareTo(a.Panel.GetSiblingIndex()));
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// move AutoCompleter to bottom
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if (AutoCompleteModal.Instance != null)
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{
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int idx = Instances.IndexOf(AutoCompleteModal.Instance.Dragger);
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Instances.RemoveAt(idx);
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Instances.Insert(0, AutoCompleteModal.Instance.Dragger);
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}
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}
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public static void UpdateInstances()
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{
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if (!DisplayManager.MouseInTargetDisplay)
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return;
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if (!resizeCursorObj)
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CreateCursorUI();
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MouseState state;
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if (InputManager.GetMouseButtonDown(0))
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state = MouseState.Down;
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else if (InputManager.GetMouseButton(0))
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state = MouseState.Held;
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else
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state = MouseState.NotPressed;
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Vector3 mousePos = DisplayManager.MousePosition;
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handledInstanceThisFrame = false;
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foreach (PanelDragger instance in Instances)
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{
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if (!instance.Panel.gameObject.activeSelf)
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continue;
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instance.Update(state, mousePos);
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if (handledInstanceThisFrame)
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break;
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}
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if (wasAnyDragging && state == MouseState.NotPressed)
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{
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foreach (PanelDragger instance in Instances)
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instance.WasDragging = false;
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wasAnyDragging = false;
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}
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}
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#endregion
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// Instance
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public UIPanel UIPanel { get; private set; }
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public bool AllowDragAndResize => UIPanel.CanDragAndResize;
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public RectTransform Panel { get; set; }
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public event Action<RectTransform> OnFinishResize;
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public event Action<RectTransform> OnFinishDrag;
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// Dragging
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public RectTransform DragableArea { get; set; }
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public bool WasDragging { get; set; }
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private Vector2 lastDragPosition;
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// Resizing
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private const int RESIZE_THICKNESS = 10;
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private bool WasResizing { get; set; }
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private ResizeTypes currentResizeType = ResizeTypes.NONE;
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private Vector2 lastResizePos;
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private bool WasHoveringResize => resizeCursorObj.activeInHierarchy;
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private ResizeTypes lastResizeHoverType;
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private Rect totalResizeRect;
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public PanelDragger(RectTransform dragArea, RectTransform panelToDrag, UIPanel panel)
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{
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this.UIPanel = panel;
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Instances.Add(this);
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DragableArea = dragArea;
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Panel = panelToDrag;
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UpdateResizeCache();
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}
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public void Destroy()
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{
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if (resizeCursorObj)
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GameObject.Destroy(resizeCursorObj);
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if (Instances.Contains(this))
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Instances.Remove(this);
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}
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private void Update(MouseState state, Vector3 rawMousePos)
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{
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ResizeTypes type;
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Vector3 resizePos = Panel.InverseTransformPoint(rawMousePos);
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bool inResizePos = !UIManager.NavBarRect.rect.Contains(UIManager.NavBarRect.InverseTransformPoint(rawMousePos))
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&& MouseInResizeArea(resizePos);
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Vector3 dragPos = DragableArea.InverseTransformPoint(rawMousePos);
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bool inDragPos = DragableArea.rect.Contains(dragPos);
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if (WasHoveringResize && resizeCursorObj)
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UpdateHoverImagePos();
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switch (state)
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{
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case MouseState.Down:
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if (inDragPos || inResizePos)
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UIManager.SetPanelActive(Panel, true);
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if (inDragPos)
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{
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if (AllowDragAndResize)
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OnBeginDrag();
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handledInstanceThisFrame = true;
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return;
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}
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else if (inResizePos)
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{
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type = GetResizeType(resizePos);
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if (type != ResizeTypes.NONE)
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OnBeginResize(type);
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handledInstanceThisFrame = true;
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}
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break;
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case MouseState.Held:
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if (WasDragging)
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{
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OnDrag();
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handledInstanceThisFrame = true;
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}
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else if (WasResizing)
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{
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OnResize();
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handledInstanceThisFrame = true;
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}
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break;
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case MouseState.NotPressed:
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if (AllowDragAndResize && inDragPos)
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{
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if (WasDragging)
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OnEndDrag();
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if (WasHoveringResize)
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OnHoverResizeEnd();
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handledInstanceThisFrame = true;
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}
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else if (inResizePos || WasResizing)
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{
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if (WasResizing)
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OnEndResize();
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type = GetResizeType(resizePos);
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if (type != ResizeTypes.NONE)
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OnHoverResize(type);
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else if (WasHoveringResize)
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OnHoverResizeEnd();
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handledInstanceThisFrame = true;
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}
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else if (WasHoveringResize)
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OnHoverResizeEnd();
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break;
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}
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return;
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}
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#region DRAGGING
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public void OnBeginDrag()
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{
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wasAnyDragging = true;
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WasDragging = true;
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lastDragPosition = DisplayManager.MousePosition;
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}
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public void OnDrag()
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{
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Vector3 mousePos = DisplayManager.MousePosition;
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Vector2 diff = (Vector2)mousePos - lastDragPosition;
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lastDragPosition = mousePos;
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Panel.localPosition = Panel.localPosition + (Vector3)diff;
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UIPanel.EnsureValidPosition(Panel);
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}
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public void OnEndDrag()
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{
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WasDragging = false;
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OnFinishDrag?.Invoke(Panel);
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}
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#endregion
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#region RESIZE
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private readonly Dictionary<ResizeTypes, Rect> m_resizeMask = new()
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{
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{ ResizeTypes.Top, default },
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{ ResizeTypes.Left, default },
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{ ResizeTypes.Right, default },
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{ ResizeTypes.Bottom, default },
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};
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[Flags]
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public enum ResizeTypes : ulong
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{
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NONE = 0,
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Top = 1,
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Left = 2,
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Right = 4,
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Bottom = 8,
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TopLeft = Top | Left,
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TopRight = Top | Right,
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BottomLeft = Bottom | Left,
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BottomRight = Bottom | Right,
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}
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// private const int HALF_THICKESS = RESIZE_THICKNESS / 2;
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private const int DBL_THICKESS = RESIZE_THICKNESS * 2;
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private void UpdateResizeCache()
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{
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totalResizeRect = new Rect(Panel.rect.x - RESIZE_THICKNESS + 1,
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Panel.rect.y - RESIZE_THICKNESS + 1,
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Panel.rect.width + DBL_THICKESS - 2,
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Panel.rect.height + DBL_THICKESS - 2);
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// calculate the four cross sections to use as flags
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if (AllowDragAndResize)
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{
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m_resizeMask[ResizeTypes.Bottom] = new Rect(
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totalResizeRect.x,
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totalResizeRect.y,
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totalResizeRect.width,
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RESIZE_THICKNESS);
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m_resizeMask[ResizeTypes.Left] = new Rect(
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totalResizeRect.x,
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totalResizeRect.y,
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RESIZE_THICKNESS,
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totalResizeRect.height);
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m_resizeMask[ResizeTypes.Top] = new Rect(
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totalResizeRect.x,
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Panel.rect.y + Panel.rect.height - 2,
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totalResizeRect.width,
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RESIZE_THICKNESS);
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m_resizeMask[ResizeTypes.Right] = new Rect(
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totalResizeRect.x + Panel.rect.width + RESIZE_THICKNESS - 2,
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totalResizeRect.y,
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RESIZE_THICKNESS,
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totalResizeRect.height);
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}
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}
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private bool MouseInResizeArea(Vector2 mousePos)
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{
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return totalResizeRect.Contains(mousePos);
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}
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private ResizeTypes GetResizeType(Vector2 mousePos)
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{
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// Calculate which part of the resize area we're in, if any.
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// More readable method commented out below.
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int mask = 0;
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mask |= (int)ResizeTypes.Top * (m_resizeMask[ResizeTypes.Top].Contains(mousePos) ? 1 : 0);
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mask |= (int)ResizeTypes.Bottom * (m_resizeMask[ResizeTypes.Bottom].Contains(mousePos) ? 1 : 0);
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mask |= (int)ResizeTypes.Left * (m_resizeMask[ResizeTypes.Left].Contains(mousePos) ? 1 : 0);
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mask |= (int)ResizeTypes.Right * (m_resizeMask[ResizeTypes.Right].Contains(mousePos) ? 1 : 0);
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//if (m_resizeMask[ResizeTypes.Top].Contains(mousePos))
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// mask |= ResizeTypes.Top;
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//else if (m_resizeMask[ResizeTypes.Bottom].Contains(mousePos))
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// mask |= ResizeTypes.Bottom;
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//if (m_resizeMask[ResizeTypes.Left].Contains(mousePos))
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// mask |= ResizeTypes.Left;
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//else if (m_resizeMask[ResizeTypes.Right].Contains(mousePos))
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// mask |= ResizeTypes.Right;
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return (ResizeTypes)mask;
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}
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public void OnHoverResize(ResizeTypes resizeType)
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{
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if (WasHoveringResize && lastResizeHoverType == resizeType)
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return;
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// we are entering resize, or the resize type has changed.
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//WasHoveringResize = true;
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lastResizeHoverType = resizeType;
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resizeCursorObj.SetActive(true);
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resizeCursorObj.transform.SetAsLastSibling();
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// set the rotation for the resize icon
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float iconRotation = 0f;
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switch (resizeType)
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{
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case ResizeTypes.TopRight:
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case ResizeTypes.BottomLeft:
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iconRotation = 45f; break;
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case ResizeTypes.Top:
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case ResizeTypes.Bottom:
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iconRotation = 90f; break;
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case ResizeTypes.TopLeft:
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case ResizeTypes.BottomRight:
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iconRotation = 135f; break;
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}
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Quaternion rot = resizeCursorObj.transform.rotation;
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rot.eulerAngles = new Vector3(0, 0, iconRotation);
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resizeCursorObj.transform.rotation = rot;
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UpdateHoverImagePos();
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}
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// update the resize icon position to be above the mouse
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private void UpdateHoverImagePos()
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{
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resizeCursorObj.transform.localPosition = UIManager.UIRootRect.InverseTransformPoint(DisplayManager.MousePosition);
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}
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public void OnHoverResizeEnd()
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{
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//WasHoveringResize = false;
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resizeCursorObj.SetActive(false);
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}
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public void OnBeginResize(ResizeTypes resizeType)
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{
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currentResizeType = resizeType;
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lastResizePos = DisplayManager.MousePosition;
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WasResizing = true;
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Resizing = true;
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}
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public void OnResize()
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{
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Vector3 mousePos = DisplayManager.MousePosition;
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Vector2 diff = lastResizePos - (Vector2)mousePos;
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if ((Vector2)mousePos == lastResizePos)
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return;
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if (mousePos.x < 0 || mousePos.y < 0 || mousePos.x > DisplayManager.Width || mousePos.y > DisplayManager.Height)
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return;
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lastResizePos = mousePos;
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float diffX = (float)((decimal)diff.x / DisplayManager.Width);
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float diffY = (float)((decimal)diff.y / DisplayManager.Height);
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Vector2 anchorMin = Panel.anchorMin;
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Vector2 anchorMax = Panel.anchorMax;
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if (currentResizeType.HasFlag(ResizeTypes.Left))
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anchorMin.x -= diffX;
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else if (currentResizeType.HasFlag(ResizeTypes.Right))
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anchorMax.x -= diffX;
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if (currentResizeType.HasFlag(ResizeTypes.Top))
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anchorMax.y -= diffY;
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else if (currentResizeType.HasFlag(ResizeTypes.Bottom))
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anchorMin.y -= diffY;
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Vector2 prevMin = Panel.anchorMin;
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Vector2 prevMax = Panel.anchorMax;
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Panel.anchorMin = new Vector2(anchorMin.x, anchorMin.y);
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Panel.anchorMax = new Vector2(anchorMax.x, anchorMax.y);
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if (Panel.rect.width < UIPanel.MinWidth)
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{
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Panel.anchorMin = new Vector2(prevMin.x, Panel.anchorMin.y);
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Panel.anchorMax = new Vector2(prevMax.x, Panel.anchorMax.y);
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}
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if (Panel.rect.height < UIPanel.MinHeight)
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{
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Panel.anchorMin = new Vector2(Panel.anchorMin.x, prevMin.y);
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Panel.anchorMax = new Vector2(Panel.anchorMax.x, prevMax.y);
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}
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}
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public void OnEndResize()
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{
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WasResizing = false;
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Resizing = false;
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try { OnHoverResizeEnd(); } catch { }
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UpdateResizeCache();
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OnFinishResize?.Invoke(Panel);
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}
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internal static void CreateCursorUI()
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{
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try
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{
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Text text = UIFactory.CreateLabel(UIManager.UIRoot, "ResizeCursor", "↔", TextAnchor.MiddleCenter, Color.white, true, 35);
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resizeCursorObj = text.gameObject;
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Outline outline = text.gameObject.AddComponent<Outline>();
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outline.effectColor = Color.black;
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outline.effectDistance = new(1, 1);
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RectTransform rect = resizeCursorObj.GetComponent<RectTransform>();
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rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 64);
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rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 64);
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resizeCursorObj.SetActive(false);
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}
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catch (Exception e)
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{
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ExplorerCore.LogWarning("Exception creating Resize Cursor UI!\r\n" + e.ToString());
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}
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}
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#endregion
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}
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} |