mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-15 13:57:31 +08:00
221 lines
8.3 KiB
C#
221 lines
8.3 KiB
C#
using System.Diagnostics;
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using UnityExplorer.Config;
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using UniverseLib.UI;
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using UniverseLib.UI.Models;
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using UniverseLib.UI.Widgets.ScrollView;
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namespace UnityExplorer.UI.Panels
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{
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public class LogPanel : UEPanel, ICellPoolDataSource<ConsoleLogCell>
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{
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public struct LogInfo
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{
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public string message;
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public LogType type;
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public LogInfo(string message, LogType type) { this.message = message; this.type = type; }
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}
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private static readonly List<LogInfo> Logs = new();
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private static string CurrentStreamPath;
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public override string Name => "Log";
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public override UIManager.Panels PanelType => UIManager.Panels.ConsoleLog;
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public override int MinWidth => 350;
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public override int MinHeight => 75;
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public override Vector2 DefaultAnchorMin => new(0.5f, 0.03f);
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public override Vector2 DefaultAnchorMax => new(0.9f, 0.2f);
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public override bool ShouldSaveActiveState => true;
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public override bool ShowByDefault => true;
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public int ItemCount => Logs.Count;
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private static ScrollPool<ConsoleLogCell> logScrollPool;
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public LogPanel(UIBase owner) : base(owner)
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{
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SetupIO();
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}
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private static bool DoneScrollPoolInit;
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public override void SetActive(bool active)
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{
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base.SetActive(active);
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if (active && !DoneScrollPoolInit)
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{
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LayoutRebuilder.ForceRebuildLayoutImmediate(this.Rect);
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logScrollPool.Initialize(this);
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DoneScrollPoolInit = true;
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}
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logScrollPool.Refresh(true, false);
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}
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private void SetupIO()
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{
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string fileName = $"UnityExplorer {DateTime.Now:u}.txt";
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fileName = IOUtility.EnsureValidFilename(fileName);
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string path = Path.Combine(ExplorerCore.ExplorerFolder, "Logs");
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CurrentStreamPath = IOUtility.EnsureValidFilePath(Path.Combine(path, fileName));
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// clean old log(s)
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string[] files = Directory.GetFiles(path);
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if (files.Length >= 10)
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{
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List<string> sorted = files.ToList();
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// sort by 'datetime.ToString("u")' will put the oldest ones first
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sorted.Sort();
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for (int i = 0; i < files.Length - 9; i++)
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File.Delete(files[i]);
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}
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File.WriteAllLines(CurrentStreamPath, Logs.Select(it => it.message).ToArray());
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}
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// Logging
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public static void Log(string message, LogType type)
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{
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Logs.Add(new LogInfo(message, type));
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if (CurrentStreamPath != null)
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File.AppendAllText(CurrentStreamPath, '\n' + message);
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if (logScrollPool != null)
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logScrollPool.Refresh(true, false);
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}
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private static void ClearLogs()
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{
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Logs.Clear();
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logScrollPool.Refresh(true, true);
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}
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private static void OpenLogFile()
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{
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if (File.Exists(CurrentStreamPath))
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Process.Start(CurrentStreamPath);
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}
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// Cell pool
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private static readonly Dictionary<LogType, Color> logColors = new()
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{
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{ LogType.Log, Color.white },
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{ LogType.Warning, Color.yellow },
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{ LogType.Assert, Color.yellow },
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{ LogType.Error, Color.red },
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{ LogType.Exception, Color.red },
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};
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private readonly Color logEvenColor = new(0.34f, 0.34f, 0.34f);
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private readonly Color logOddColor = new(0.28f, 0.28f, 0.28f);
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public void OnCellBorrowed(ConsoleLogCell cell) { }
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public void SetCell(ConsoleLogCell cell, int index)
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{
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if (index >= Logs.Count)
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{
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cell.Disable();
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return;
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}
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// Logs are displayed in reverse order (newest at top)
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index = Logs.Count - index - 1;
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LogInfo log = Logs[index];
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cell.IndexLabel.text = $"{index}:";
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cell.Input.Text = log.message;
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cell.Input.Component.textComponent.color = logColors[log.type];
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Color color = index % 2 == 0 ? logEvenColor : logOddColor;
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RuntimeHelper.SetColorBlock(cell.Input.Component, color);
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}
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// UI Construction
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protected override void ConstructPanelContent()
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{
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// Log scroll pool
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logScrollPool = UIFactory.CreateScrollPool<ConsoleLogCell>(this.ContentRoot, "Logs", out GameObject scrollObj,
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out GameObject scrollContent, new Color(0.03f, 0.03f, 0.03f));
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UIFactory.SetLayoutElement(scrollObj, flexibleWidth: 9999, flexibleHeight: 9999);
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// Buttons and toggles
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GameObject optionsRow = UIFactory.CreateUIObject("OptionsRow", this.ContentRoot);
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UIFactory.SetLayoutElement(optionsRow, minHeight: 25, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(optionsRow, false, false, true, true, 5, 2, 2, 2, 2);
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ButtonRef clearButton = UIFactory.CreateButton(optionsRow, "ClearButton", "Clear", new Color(0.2f, 0.2f, 0.2f));
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UIFactory.SetLayoutElement(clearButton.Component.gameObject, minHeight: 23, flexibleHeight: 0, minWidth: 60);
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clearButton.OnClick += ClearLogs;
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clearButton.Component.transform.SetSiblingIndex(1);
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ButtonRef fileButton = UIFactory.CreateButton(optionsRow, "FileButton", "Open Log File", new Color(0.2f, 0.2f, 0.2f));
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UIFactory.SetLayoutElement(fileButton.Component.gameObject, minHeight: 23, flexibleHeight: 0, minWidth: 100);
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fileButton.OnClick += OpenLogFile;
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fileButton.Component.transform.SetSiblingIndex(2);
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GameObject unityToggle = UIFactory.CreateToggle(optionsRow, "UnityLogToggle", out Toggle toggle, out Text toggleText);
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UIFactory.SetLayoutElement(unityToggle, minHeight: 25, minWidth: 150);
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toggleText.text = "Log Unity Debug?";
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toggle.isOn = ConfigManager.Log_Unity_Debug.Value;
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ConfigManager.Log_Unity_Debug.OnValueChanged += (bool val) => toggle.isOn = val;
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toggle.onValueChanged.AddListener((bool val) => ConfigManager.Log_Unity_Debug.Value = val);
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}
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}
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#region Log Cell View
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public class ConsoleLogCell : ICell
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{
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public Text IndexLabel;
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public InputFieldRef Input;
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public RectTransform Rect { get; set; }
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public GameObject UIRoot { get; set; }
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public float DefaultHeight => 25;
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public bool Enabled => UIRoot.activeInHierarchy;
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public void Enable() => UIRoot.SetActive(true);
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public void Disable() => UIRoot.SetActive(false);
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public GameObject CreateContent(GameObject parent)
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{
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UIRoot = UIFactory.CreateUIObject("LogCell", parent, new Vector2(25, 25));
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Rect = UIRoot.GetComponent<RectTransform>();
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, false, false, true, true, 3);
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UIFactory.SetLayoutElement(UIRoot, minHeight: 25, minWidth: 50, flexibleWidth: 9999);
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IndexLabel = UIFactory.CreateLabel(UIRoot, "IndexLabel", "i:", TextAnchor.MiddleCenter, Color.grey, false, 12);
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UIFactory.SetLayoutElement(IndexLabel.gameObject, minHeight: 25, minWidth: 30, flexibleWidth: 40);
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Input = UIFactory.CreateInputField(UIRoot, "Input", "");
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//Input.Component.gameObject.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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UIFactory.SetLayoutElement(Input.UIRoot, minHeight: 25, flexibleWidth: 9999);
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RuntimeHelper.SetColorBlock(Input.Component, new Color(0.1f, 0.1f, 0.1f), new Color(0.13f, 0.13f, 0.13f),
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new Color(0.07f, 0.07f, 0.07f));
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Input.Component.GetComponent<Image>().color = new Color(0.2f, 0.2f, 0.2f);
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Input.Component.readOnly = true;
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Input.Component.textComponent.supportRichText = true;
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Input.Component.lineType = InputField.LineType.MultiLineNewline;
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Input.Component.textComponent.font = UniversalUI.ConsoleFont;
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Input.PlaceholderText.font = UniversalUI.ConsoleFont;
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return UIRoot;
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}
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}
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#endregion
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}
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