UnityExplorer/src/UI/Panels/CSConsolePanel.cs
2021-05-13 23:03:30 +10:00

165 lines
6.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.UI.CSConsole;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.Panels
{
public class CSConsolePanel : UIPanel
{
public override string Name => "C# Console";
public override UIManager.Panels PanelType => UIManager.Panels.CSConsole;
public override int MinWidth => 400;
public override int MinHeight => 300;
public InputFieldScroller InputScroll { get; private set; }
public InputFieldRef Input => InputScroll.InputField;
public Text InputText { get; private set; }
public Text HighlightText { get; private set; }
public Action<string> OnInputChanged;
public Action OnResetClicked;
public Action OnCompileClicked;
public Action<bool> OnCtrlRToggled;
public Action<bool> OnSuggestionsToggled;
public Action<bool> OnAutoIndentToggled;
private void InvokeOnValueChanged(string value)
{
// Todo show a label instead of just logging
if (value.Length == UIManager.MAX_INPUTFIELD_CHARS)
ExplorerCore.LogWarning($"Reached maximum InputField character length! ({UIManager.MAX_INPUTFIELD_CHARS})");
OnInputChanged?.Invoke(value);
}
public override void Update()
{
base.Update();
ConsoleController.Update();
}
// Saving
public override void DoSaveToConfigElement()
{
ConfigManager.CSConsoleData.Value = this.ToSaveData();
}
public override string GetSaveDataFromConfigManager() => ConfigManager.CSConsoleData.Value;
// UI Construction
protected internal override void DoSetDefaultPosAndAnchors()
{
mainPanelRect.localPosition = Vector2.zero;
mainPanelRect.pivot = new Vector2(0f, 1f);
mainPanelRect.anchorMin = new Vector2(0.4f, 0.1f);
mainPanelRect.anchorMax = new Vector2(0.9f, 0.85f);
}
public override void ConstructPanelContent()
{
#region TOP BAR
// Main group object
var topBarObj = UIFactory.CreateHorizontalGroup(this.content, "TopBar", true, true, true, true, 10, new Vector4(8, 8, 30, 30),
default, TextAnchor.LowerCenter);
UIFactory.SetLayoutElement(topBarObj, minHeight: 50, flexibleHeight: 0);
//// Top label
//var topBarLabel = UIFactory.CreateLabel(topBarObj, "TopLabel", "C# Console", TextAnchor.MiddleLeft, default, true, 25);
//UIFactory.SetLayoutElement(topBarLabel.gameObject, preferredWidth: 150, flexibleWidth: 5000);
// Enable Ctrl+R toggle
var ctrlRToggleObj = UIFactory.CreateToggle(topBarObj, "CtrlRToggle", out var CtrlRToggle, out Text ctrlRToggleText);
UIFactory.SetLayoutElement(ctrlRToggleObj, minWidth: 140, flexibleWidth: 0, minHeight: 25);
ctrlRToggleText.alignment = TextAnchor.UpperLeft;
ctrlRToggleText.text = "Run on Ctrl+R";
CtrlRToggle.onValueChanged.AddListener((bool val) => { OnCtrlRToggled?.Invoke(val); });
// Enable Suggestions toggle
var suggestToggleObj = UIFactory.CreateToggle(topBarObj, "SuggestionToggle", out var SuggestionsToggle, out Text suggestToggleText);
UIFactory.SetLayoutElement(suggestToggleObj, minWidth: 120, flexibleWidth: 0, minHeight: 25);
suggestToggleText.alignment = TextAnchor.UpperLeft;
suggestToggleText.text = "Suggestions";
SuggestionsToggle.onValueChanged.AddListener((bool val) => { OnSuggestionsToggled?.Invoke(val); });
// Enable Auto-indent toggle
var autoIndentToggleObj = UIFactory.CreateToggle(topBarObj, "IndentToggle", out var AutoIndentToggle, out Text autoIndentToggleText);
UIFactory.SetLayoutElement(autoIndentToggleObj, minWidth: 180, flexibleWidth: 0, minHeight: 25);
autoIndentToggleText.alignment = TextAnchor.UpperLeft;
autoIndentToggleText.text = "Auto-indent on Enter";
AutoIndentToggle.onValueChanged.AddListener((bool val) => { OnAutoIndentToggled?.Invoke(val); });
#endregion
#region CONSOLE INPUT
int fontSize = 16;
var inputObj = UIFactory.CreateSrollInputField(this.content, "ConsoleInput", ConsoleController.STARTUP_TEXT, out var inputScroller, fontSize);
InputScroll = inputScroller;
ConsoleController.defaultInputFieldAlpha = Input.Component.selectionColor.a;
Input.OnValueChanged += InvokeOnValueChanged;
InputText = Input.Component.textComponent;
InputText.supportRichText = false;
InputText.color = Color.white;
Input.PlaceholderText.fontSize = fontSize;
// Lexer highlight text overlay
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", InputText.gameObject);
var highlightTextRect = highlightTextObj.GetComponent<RectTransform>();
highlightTextRect.pivot = new Vector2(0, 1);
highlightTextRect.anchorMin = Vector2.zero;
highlightTextRect.anchorMax = Vector2.one;
highlightTextRect.offsetMin = Vector2.zero;
highlightTextRect.offsetMax = Vector2.zero;
HighlightText = highlightTextObj.AddComponent<Text>();
HighlightText.color = Color.clear;
HighlightText.supportRichText = true;
HighlightText.fontSize = fontSize;
// Set fonts
InputText.font = UIManager.ConsoleFont;
Input.PlaceholderText.font = UIManager.ConsoleFont;
HighlightText.font = UIManager.ConsoleFont;
#endregion
#region COMPILE BUTTON BAR
var horozGroupObj = UIFactory.CreateHorizontalGroup(this.content, "BigButtons", true, true, true, true, 0, new Vector4(2, 2, 2, 2),
new Color(1, 1, 1, 0));
var resetButton = UIFactory.CreateButton(horozGroupObj, "ResetButton", "Reset", new Color(0.33f, 0.33f, 0.33f));
UIFactory.SetLayoutElement(resetButton.Component.gameObject, minHeight: 45, minWidth: 80, flexibleHeight: 0);
resetButton.ButtonText.fontSize = 18;
resetButton.OnClick += OnResetClicked;
var compileButton = UIFactory.CreateButton(horozGroupObj, "CompileButton", "Compile", new Color(0.33f, 0.5f, 0.33f));
UIFactory.SetLayoutElement(compileButton.Component.gameObject, minHeight: 45, minWidth: 80, flexibleHeight: 0);
compileButton.ButtonText.fontSize = 18;
compileButton.OnClick += OnCompileClicked;
#endregion
}
}
}