mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-16 22:27:45 +08:00
165 lines
6.8 KiB
C#
165 lines
6.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.UI.CSConsole;
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using UnityExplorer.UI.Utility;
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namespace UnityExplorer.UI.Panels
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{
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public class CSConsolePanel : UIPanel
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{
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public override string Name => "C# Console";
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public override UIManager.Panels PanelType => UIManager.Panels.CSConsole;
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public override int MinWidth => 400;
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public override int MinHeight => 300;
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public InputFieldScroller InputScroll { get; private set; }
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public InputFieldRef Input => InputScroll.InputField;
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public Text InputText { get; private set; }
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public Text HighlightText { get; private set; }
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public Action<string> OnInputChanged;
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public Action OnResetClicked;
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public Action OnCompileClicked;
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public Action<bool> OnCtrlRToggled;
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public Action<bool> OnSuggestionsToggled;
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public Action<bool> OnAutoIndentToggled;
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private void InvokeOnValueChanged(string value)
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{
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// Todo show a label instead of just logging
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if (value.Length == UIManager.MAX_INPUTFIELD_CHARS)
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ExplorerCore.LogWarning($"Reached maximum InputField character length! ({UIManager.MAX_INPUTFIELD_CHARS})");
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OnInputChanged?.Invoke(value);
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}
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public override void Update()
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{
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base.Update();
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ConsoleController.Update();
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}
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// Saving
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public override void DoSaveToConfigElement()
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{
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ConfigManager.CSConsoleData.Value = this.ToSaveData();
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}
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public override string GetSaveDataFromConfigManager() => ConfigManager.CSConsoleData.Value;
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// UI Construction
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protected internal override void DoSetDefaultPosAndAnchors()
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{
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mainPanelRect.localPosition = Vector2.zero;
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mainPanelRect.pivot = new Vector2(0f, 1f);
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mainPanelRect.anchorMin = new Vector2(0.4f, 0.1f);
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mainPanelRect.anchorMax = new Vector2(0.9f, 0.85f);
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}
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public override void ConstructPanelContent()
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{
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#region TOP BAR
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// Main group object
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var topBarObj = UIFactory.CreateHorizontalGroup(this.content, "TopBar", true, true, true, true, 10, new Vector4(8, 8, 30, 30),
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default, TextAnchor.LowerCenter);
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UIFactory.SetLayoutElement(topBarObj, minHeight: 50, flexibleHeight: 0);
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//// Top label
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//var topBarLabel = UIFactory.CreateLabel(topBarObj, "TopLabel", "C# Console", TextAnchor.MiddleLeft, default, true, 25);
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//UIFactory.SetLayoutElement(topBarLabel.gameObject, preferredWidth: 150, flexibleWidth: 5000);
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// Enable Ctrl+R toggle
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var ctrlRToggleObj = UIFactory.CreateToggle(topBarObj, "CtrlRToggle", out var CtrlRToggle, out Text ctrlRToggleText);
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UIFactory.SetLayoutElement(ctrlRToggleObj, minWidth: 140, flexibleWidth: 0, minHeight: 25);
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ctrlRToggleText.alignment = TextAnchor.UpperLeft;
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ctrlRToggleText.text = "Run on Ctrl+R";
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CtrlRToggle.onValueChanged.AddListener((bool val) => { OnCtrlRToggled?.Invoke(val); });
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// Enable Suggestions toggle
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var suggestToggleObj = UIFactory.CreateToggle(topBarObj, "SuggestionToggle", out var SuggestionsToggle, out Text suggestToggleText);
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UIFactory.SetLayoutElement(suggestToggleObj, minWidth: 120, flexibleWidth: 0, minHeight: 25);
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suggestToggleText.alignment = TextAnchor.UpperLeft;
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suggestToggleText.text = "Suggestions";
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SuggestionsToggle.onValueChanged.AddListener((bool val) => { OnSuggestionsToggled?.Invoke(val); });
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// Enable Auto-indent toggle
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var autoIndentToggleObj = UIFactory.CreateToggle(topBarObj, "IndentToggle", out var AutoIndentToggle, out Text autoIndentToggleText);
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UIFactory.SetLayoutElement(autoIndentToggleObj, minWidth: 180, flexibleWidth: 0, minHeight: 25);
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autoIndentToggleText.alignment = TextAnchor.UpperLeft;
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autoIndentToggleText.text = "Auto-indent on Enter";
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AutoIndentToggle.onValueChanged.AddListener((bool val) => { OnAutoIndentToggled?.Invoke(val); });
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#endregion
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#region CONSOLE INPUT
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int fontSize = 16;
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var inputObj = UIFactory.CreateSrollInputField(this.content, "ConsoleInput", ConsoleController.STARTUP_TEXT, out var inputScroller, fontSize);
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InputScroll = inputScroller;
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ConsoleController.defaultInputFieldAlpha = Input.Component.selectionColor.a;
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Input.OnValueChanged += InvokeOnValueChanged;
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InputText = Input.Component.textComponent;
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InputText.supportRichText = false;
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InputText.color = Color.white;
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Input.PlaceholderText.fontSize = fontSize;
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// Lexer highlight text overlay
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var highlightTextObj = UIFactory.CreateUIObject("HighlightText", InputText.gameObject);
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var highlightTextRect = highlightTextObj.GetComponent<RectTransform>();
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highlightTextRect.pivot = new Vector2(0, 1);
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highlightTextRect.anchorMin = Vector2.zero;
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highlightTextRect.anchorMax = Vector2.one;
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highlightTextRect.offsetMin = Vector2.zero;
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highlightTextRect.offsetMax = Vector2.zero;
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HighlightText = highlightTextObj.AddComponent<Text>();
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HighlightText.color = Color.clear;
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HighlightText.supportRichText = true;
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HighlightText.fontSize = fontSize;
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// Set fonts
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InputText.font = UIManager.ConsoleFont;
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Input.PlaceholderText.font = UIManager.ConsoleFont;
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HighlightText.font = UIManager.ConsoleFont;
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#endregion
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#region COMPILE BUTTON BAR
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var horozGroupObj = UIFactory.CreateHorizontalGroup(this.content, "BigButtons", true, true, true, true, 0, new Vector4(2, 2, 2, 2),
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new Color(1, 1, 1, 0));
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var resetButton = UIFactory.CreateButton(horozGroupObj, "ResetButton", "Reset", new Color(0.33f, 0.33f, 0.33f));
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UIFactory.SetLayoutElement(resetButton.Component.gameObject, minHeight: 45, minWidth: 80, flexibleHeight: 0);
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resetButton.ButtonText.fontSize = 18;
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resetButton.OnClick += OnResetClicked;
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var compileButton = UIFactory.CreateButton(horozGroupObj, "CompileButton", "Compile", new Color(0.33f, 0.5f, 0.33f));
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UIFactory.SetLayoutElement(compileButton.Component.gameObject, minHeight: 45, minWidth: 80, flexibleHeight: 0);
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compileButton.ButtonText.fontSize = 18;
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compileButton.OnClick += OnCompileClicked;
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#endregion
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}
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}
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}
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