mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-24 01:12:41 +08:00

* Added a fallback method for GetRootSceneObjects for games where this fails. * Fixed an issue where the `new Rect(Rect source)` constructor was failing in some games, using the normal ctor now. * Added special support for `Vector2`, `Vector3`, `Vector4`, `Quaternion`, `Color` and `Rect` structs in the reflection inspector to allow for easier editing. * Several improvements to GameObject Inspector, such as position/rotation freezing, local/global context, and an improved way to edit the transform values.
61 lines
1.9 KiB
C#
61 lines
1.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Reflection;
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using UnityEngine;
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namespace Explorer
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{
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public class CacheOther : CacheObjectBase
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{
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private MethodInfo m_toStringMethod;
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public MethodInfo ToStringMethod
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{
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get
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{
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if (m_toStringMethod == null)
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{
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try
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{
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m_toStringMethod = ReflectionHelpers.GetActualType(Value).GetMethod("ToString", new Type[0])
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?? typeof(object).GetMethod("ToString", new Type[0]);
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// test invoke
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m_toStringMethod.Invoke(Value, null);
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}
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catch
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{
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m_toStringMethod = typeof(object).GetMethod("ToString", new Type[0]);
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}
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}
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return m_toStringMethod;
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}
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}
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public override void DrawValue(Rect window, float width)
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{
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string label = (string)ToStringMethod?.Invoke(Value, null) ?? Value.ToString();
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if (!label.Contains(ValueTypeName))
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{
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label += $" ({ValueTypeName})";
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}
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if (Value is UnityEngine.Object unityObj && !label.Contains(unityObj.name))
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{
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label = unityObj.name + " | " + label;
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}
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GUI.skin.button.alignment = TextAnchor.MiddleLeft;
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if (GUILayout.Button("<color=yellow>" + label + "</color>", new GUILayoutOption[] { GUILayout.Width(width) }))
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{
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WindowManager.InspectObject(Value, out bool _);
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}
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GUI.skin.button.alignment = TextAnchor.MiddleCenter;
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}
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}
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}
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