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https://github.com/sinai-dev/UnityExplorer.git
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107 lines
3.2 KiB
C#
107 lines
3.2 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UnityExplorer.UI.Main.CSConsole.Lexer
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{
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public class SymbolMatch : Matcher
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{
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public override Color HighlightColor => new Color(0.58f, 0.47f, 0.37f, 1.0f);
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private readonly string[] symbols = new[]
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{
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"[", "]", "(", ")", ".", "?", ":", "+", "-", "*", "/", "%", "&", "|", "^", "~", "=", "<", ">",
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"++", "--", "&&", "||", "<<", ">>", "==", "!=", "<=", ">=", "+=", "-=", "*=", "/=", "%=", "&=",
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"|=", "^=", "<<=", ">>=", "->", "??", "=>",
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};
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private static readonly List<string> shortlist = new List<string>();
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private static readonly Stack<string> removeList = new Stack<string>();
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public override IEnumerable<char> StartChars => symbols.Select(s => s[0]);
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public override IEnumerable<char> EndChars => symbols.Select(s => s[0]);
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public override bool IsImplicitMatch(CSLexerHighlighter lexer)
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{
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if (lexer == null)
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return false;
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if (!char.IsWhiteSpace(lexer.Previous) &&
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!char.IsLetter(lexer.Previous) &&
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!char.IsDigit(lexer.Previous) &&
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!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))
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{
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return false;
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}
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shortlist.Clear();
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int currentIndex = 0;
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char currentChar = lexer.ReadNext();
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for (int i = symbols.Length - 1; i >= 0; i--)
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{
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if (symbols[i][0] == currentChar)
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shortlist.Add(symbols[i]);
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}
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if (shortlist.Count == 0)
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return false;
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do
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{
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if (lexer.EndOfStream)
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{
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RemoveLongStrings(currentIndex + 1);
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break;
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}
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currentChar = lexer.ReadNext();
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currentIndex++;
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if (char.IsWhiteSpace(currentChar) ||
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char.IsLetter(currentChar) ||
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char.IsDigit(currentChar) ||
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lexer.IsSpecialSymbol(currentChar, DelimiterType.Start))
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{
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RemoveLongStrings(currentIndex);
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lexer.Rollback(1);
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break;
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}
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foreach (string symbol in shortlist)
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{
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if (currentIndex >= symbol.Length || symbol[currentIndex] != currentChar)
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{
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removeList.Push(symbol);
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}
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}
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while (removeList.Count > 0)
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{
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shortlist.Remove(removeList.Pop());
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}
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}
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while (shortlist.Count > 0);
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return shortlist.Count > 0;
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}
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private void RemoveLongStrings(int length)
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{
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foreach (string keyword in shortlist)
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{
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if (keyword.Length > length)
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{
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removeList.Push(keyword);
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}
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}
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while (removeList.Count > 0)
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{
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shortlist.Remove(removeList.Pop());
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}
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}
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}
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}
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