107 lines
4.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Inspectors.CacheObject.Views
{
public class CacheMemberCell : ICell
{
#region ICell
public float DefaultHeight => 30f;
public GameObject UIRoot => uiRoot;
public GameObject uiRoot;
public bool Enabled => m_enabled;
private bool m_enabled;
public RectTransform Rect => m_rect;
private RectTransform m_rect;
public void Disable()
{
m_enabled = false;
uiRoot.SetActive(false);
}
public void Enable()
{
m_enabled = true;
uiRoot.SetActive(true);
}
#endregion
public ReflectionInspector CurrentOwner { get; set; }
public int CurrentDataIndex { get; set; }
public LayoutElement MemberLayout;
public LayoutElement ReturnTypeLayout;
public LayoutElement RightGroupLayout;
public Text MemberLabel;
public Text TypeLabel;
public GameObject RightGroupHolder;
public ButtonRef InspectButton;
public Text ValueLabel;
public GameObject SubContentHolder;
public GameObject CreateContent(GameObject parent)
{
uiRoot = UIFactory.CreateUIObject("CacheMemberCell", parent, new Vector2(100, 30));
m_rect = uiRoot.GetComponent<RectTransform>();
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(uiRoot, true, true, true, true, 2, 0);
UIFactory.SetLayoutElement(uiRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 600);
UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var separator = UIFactory.CreateUIObject("TopSeperator", uiRoot);
UIFactory.SetLayoutElement(separator, minHeight: 1, flexibleHeight: 0, flexibleWidth: 9999);
separator.AddComponent<Image>().color = Color.black;
var horiRow = UIFactory.CreateUIObject("HoriGroup", uiRoot);
UIFactory.SetLayoutElement(horiRow, minHeight: 29, flexibleHeight: 150, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(horiRow, false, true, true, true, 5, 2, childAlignment: TextAnchor.UpperLeft);
horiRow.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
MemberLabel = UIFactory.CreateLabel(horiRow, "MemberLabel", "<notset>", TextAnchor.UpperLeft);
MemberLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
UIFactory.SetLayoutElement(MemberLabel.gameObject, minHeight: 25, minWidth: 20, flexibleHeight: 300, flexibleWidth: 0);
MemberLayout = MemberLabel.GetComponent<LayoutElement>();
TypeLabel = UIFactory.CreateLabel(horiRow, "ReturnLabel", "<notset>", TextAnchor.UpperLeft);
TypeLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
UIFactory.SetLayoutElement(TypeLabel.gameObject, minHeight: 25, flexibleHeight: 150, minWidth: 20, flexibleWidth: 0);
ReturnTypeLayout = TypeLabel.GetComponent<LayoutElement>();
RightGroupHolder = UIFactory.CreateUIObject("RightGroup", horiRow);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(RightGroupHolder, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
UIFactory.SetLayoutElement(RightGroupHolder, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 150);
RightGroupLayout = RightGroupHolder.GetComponent<LayoutElement>();
InspectButton = UIFactory.CreateButton(RightGroupHolder, "InspectButton", "Inspect", new Color(0.23f, 0.23f, 0.23f));
UIFactory.SetLayoutElement(InspectButton.Button.gameObject, minWidth: 60, flexibleWidth: 0, minHeight: 25);
ValueLabel = UIFactory.CreateLabel(RightGroupHolder, "ValueLabel", "Value goes here", TextAnchor.MiddleLeft);
ValueLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
UIFactory.SetLayoutElement(ValueLabel.gameObject, minHeight: 25, flexibleHeight: 150, flexibleWidth: 9999);
// Subcontent (todo?)
SubContentHolder = UIFactory.CreateUIObject("SubContent", uiRoot);
UIFactory.SetLayoutElement(SubContentHolder.gameObject, minHeight: 30, flexibleHeight: 500, minWidth: 100, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(SubContentHolder, true, false, true, true, 2, childAlignment: TextAnchor.UpperLeft);
SubContentHolder.SetActive(false);
return uiRoot;
}
}
}