UnityExplorer/src/UI/Panels/InspectorPanel.cs

88 lines
3.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Inspectors;
using UnityExplorer.UI.Models;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Panels
{
public class InspectorPanel : UIPanel
{
public static InspectorPanel Instance { get; private set; }
public InspectorPanel() { Instance = this; }
public override string Name => "Inspector";
public override UIManager.Panels PanelType => UIManager.Panels.Inspector;
public override bool ShouldSaveActiveState => false;
public GameObject NavbarHolder;
public GameObject ContentHolder;
public RectTransform ContentRect;
public static float CurrentPanelWidth => Instance.mainPanelRect.rect.width;
public override void Update()
{
InspectorManager.Update();
}
public override void OnFinishResize(RectTransform panel)
{
base.OnFinishResize(panel);
InspectorManager.OnPanelResized(panel.rect.width);
}
public override void LoadSaveData()
{
ApplySaveData(ConfigManager.GameObjectInspectorData.Value);
InspectorManager.PanelWidth = this.mainPanelRect.rect.width;
}
public override void SaveToConfigManager()
{
ConfigManager.GameObjectInspectorData.Value = this.ToSaveData();
}
public override void SetDefaultPosAndAnchors()
{
mainPanelRect.localPosition = Vector2.zero;
mainPanelRect.pivot = new Vector2(0.5f, 0.5f);
mainPanelRect.anchorMin = new Vector2(0.5f, 0);
mainPanelRect.anchorMax = new Vector2(0.5f, 1);
mainPanelRect.offsetMin = new Vector2(mainPanelRect.offsetMin.x, 100); // bottom
mainPanelRect.offsetMax = new Vector2(mainPanelRect.offsetMax.x, -50); // top
mainPanelRect.sizeDelta = new Vector2(700f, mainPanelRect.sizeDelta.y);
mainPanelRect.anchoredPosition = new Vector2(-150, 0);
}
public override void ConstructPanelContent()
{
// this.UIRoot.GetComponent<Mask>().enabled = false;
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.content, forceHeight: true, spacing: 10, padLeft: 5, padRight: 5);
this.NavbarHolder = UIFactory.CreateGridGroup(this.content, "Navbar", new Vector2(200, 22), new Vector2(4, 2),
new Color(0.12f, 0.12f, 0.12f));
//UIFactory.SetLayoutElement(NavbarHolder, flexibleWidth: 9999, minHeight: 0, preferredHeight: 0, flexibleHeight: 9999);
NavbarHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
this.ContentHolder = UIFactory.CreateVerticalGroup(this.content, "ContentHolder", true, true, true, true, 0, default,
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(ContentHolder, flexibleHeight: 9999);
ContentRect = ContentHolder.GetComponent<RectTransform>();
UIManager.SetPanelActive(PanelType, false);
}
}
}