UnityExplorer/src/UI/Main/Console/CSharpLexer.cs
2020-11-03 20:59:13 +11:00

182 lines
5.7 KiB
C#

using System.Collections.Generic;
using System.Text;
using UnityExplorer.UI.Main.Console.Lexer;
using UnityEngine;
namespace UnityExplorer.UI.Main.Console
{
public static class CSharpLexer
{
public static char indentIncreaseCharacter = '{';
public static char indentDecreaseCharacter = '}';
public static string delimiterSymbols = "[ ] ( ) { } ; : , .";
private static readonly StringBuilder indentBuilder = new StringBuilder();
public static CommentMatch commentMatcher = new CommentMatch();
public static SymbolMatch symbolMatcher = new SymbolMatch();
public static NumberMatch numberMatcher = new NumberMatch();
public static StringMatch stringMatcher = new StringMatch();
public static KeywordMatch validKeywordMatcher = new KeywordMatch
{
highlightColor = new Color(0.33f, 0.61f, 0.83f, 1.0f),
keywords = @"add as ascending await bool break by byte
case catch char checked const continue decimal default descending do dynamic
else equals false finally float for foreach from global goto group
if in int into is join let lock long new null object on orderby out
ref remove return sbyte select short sizeof stackalloc string
switch throw true try typeof uint ulong ushort
var where while yield"
};
public static KeywordMatch invalidKeywordMatcher = new KeywordMatch()
{
highlightColor = new Color(0.95f, 0.10f, 0.10f, 1.0f),
keywords = @"abstract async base class delegate enum explicit extern fixed get
implicit interface internal namespace operator override params private protected public
using partial readonly sealed set static struct this unchecked unsafe value virtual volatile void"
};
private static char[] delimiterSymbolCache = null;
internal static char[] DelimiterSymbols
{
get
{
if (delimiterSymbolCache == null)
{
string[] symbols = delimiterSymbols.Split(' ');
int count = 0;
for (int i = 0; i < symbols.Length; i++)
{
if (symbols[i].Length == 1)
{
count++;
}
}
delimiterSymbolCache = new char[count];
for (int i = 0, index = 0; i < symbols.Length; i++)
{
if (symbols[i].Length == 1)
{
delimiterSymbolCache[index] = symbols[i][0];
index++;
}
}
}
return delimiterSymbolCache;
}
}
private static Matcher[] matchers = null;
internal static Matcher[] Matchers
{
get
{
if (matchers == null)
{
List<Matcher> matcherList = new List<Matcher>
{
commentMatcher,
symbolMatcher,
numberMatcher,
stringMatcher,
validKeywordMatcher,
invalidKeywordMatcher,
};
matchers = matcherList.ToArray();
}
return matchers;
}
}
public static string GetIndentForInput(string input, int indent, out int caretPosition)
{
indentBuilder.Clear();
indent += 1;
bool stringState = false;
for (int i = 0; i < input.Length; i++)
{
if (input[i] == '"')
{
stringState = !stringState;
}
if (input[i] == '\n')
{
indentBuilder.Append('\n');
for (int j = 0; j < indent; j++)
{
indentBuilder.Append("\t");
}
}
else if (input[i] == '\t')
{
continue;
}
else if (!stringState && input[i] == indentIncreaseCharacter)
{
indentBuilder.Append(indentIncreaseCharacter);
indent++;
}
else if (!stringState && input[i] == indentDecreaseCharacter)
{
indentBuilder.Append(indentDecreaseCharacter);
indent--;
}
else
{
indentBuilder.Append(input[i]);
}
}
string formattedSection = indentBuilder.ToString();
caretPosition = formattedSection.Length - 1;
for (int i = formattedSection.Length - 1; i >= 0; i--)
{
if (formattedSection[i] == '\n')
{
continue;
}
caretPosition = i;
break;
}
return formattedSection;
}
public static int GetIndentLevel(string inputString, int startIndex, int endIndex)
{
int indent = 0;
for (int i = startIndex; i < endIndex; i++)
{
if (inputString[i] == '\t')
{
indent++;
}
// Check for end line or other characters
if (inputString[i] == '\n' || inputString[i] != ' ')
{
break;
}
}
return indent;
}
}
}