UnityExplorer/src/CSConsole/ScriptInteraction.cs

75 lines
2.2 KiB
C#

using Mono.CSharp;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.Runtime;
using UniverseLib;
namespace UnityExplorer.CSConsole
{
public class ScriptInteraction : InteractiveBase
{
public static void Log(object message)
{
ExplorerCore.Log(message);
}
public static object CurrentTarget => InspectorManager.ActiveInspector?.Target;
public static object[] AllTargets => InspectorManager.Inspectors.Select(it => it.Target).ToArray();
public static void Inspect(object obj)
{
InspectorManager.Inspect(obj);
}
public static void Inspect(Type type)
{
InspectorManager.Inspect(type);
}
public static void Start(IEnumerator ienumerator)
{
RuntimeProvider.Instance.StartCoroutine(ienumerator);
}
public static void GetUsing()
{
Log(Evaluator.GetUsing());
}
public static void GetVars()
{
var vars = Evaluator.GetVars()?.Trim();
if (string.IsNullOrEmpty(vars))
ExplorerCore.LogWarning("No variables seem to be defined!");
else
Log(vars);
}
public static void GetClasses()
{
if (ReflectionUtility.GetFieldInfo(typeof(Evaluator), "source_file")
.GetValue(Evaluator) is CompilationSourceFile sourceFile
&& sourceFile.Containers.Any())
{
var sb = new StringBuilder();
sb.Append($"There are {sourceFile.Containers.Count} defined classes:");
foreach (TypeDefinition type in sourceFile.Containers.Where(it => it is TypeDefinition))
{
sb.Append($"\n\n{type.MemberName.Name}:");
foreach (var member in type.Members)
sb.Append($"\n\t- {member.AttributeTargets}: \"{member.MemberName.Name}\" ({member.ModFlags})");
}
Log(sb.ToString());
}
else
ExplorerCore.LogWarning("No classes seem to be defined.");
}
}
}