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* Merged the two builds into one, there is now only one release. Using Reflection for UnityEngine.Input * A few small fixes and cleanups
23 lines
909 B
Plaintext
23 lines
909 B
Plaintext
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.30128.74
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CppExplorer", "CppExplorer.csproj", "{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {DD5C0A5D-03F1-4CC3-8B4D-E10834908C5A}
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EndGlobalSection
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EndGlobal
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