UnityExplorer/src/Core/Runtime/Il2Cpp/Il2CppTextureUtil.cs

77 lines
2.7 KiB
C#

#if CPP
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnhollowerBaseLib;
using UnityEngine;
namespace UnityExplorer.Core.Runtime.Il2Cpp
{
public class Il2CppTextureUtil : TextureUtilProvider
{
public override Texture2D NewTexture2D(int width, int height)
=> new Texture2D((int)width, (int)height, TextureFormat.RGBA32, Texture.GenerateAllMips, false, IntPtr.Zero);
internal delegate void d_Blit2(IntPtr source, IntPtr dest);
public override void Blit(Texture2D tex, RenderTexture rt)
{
var iCall = ICallManager.GetICall<d_Blit2>("UnityEngine.Graphics::Blit2");
iCall.Invoke(tex.Pointer, rt.Pointer);
}
// byte[] ImageConversion.EncodeToPNG(this Texture2D image);
internal delegate IntPtr d_EncodeToPNG(IntPtr tex);
public override byte[] EncodeToPNG(Texture2D tex)
{
var iCall = ICallManager.GetICall<d_EncodeToPNG>("UnityEngine.ImageConversion::EncodeToPNG");
IntPtr ptr = iCall.Invoke(tex.Pointer);
if (ptr == IntPtr.Zero)
return null;
return new Il2CppStructArray<byte>(ptr);
}
// bool ImageConversion.LoadImage(this Texture2D tex, byte[] data, bool markNonReadable);
internal delegate bool d_LoadImage(IntPtr tex, IntPtr data, bool markNonReadable);
public override bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable)
{
var il2cppArray = (Il2CppStructArray<byte>)data;
var iCall = ICallManager.GetICall<d_LoadImage>("UnityEngine.ImageConversion::LoadImage");
return iCall.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable);
}
// Sprite Sprite.Create
public override Sprite CreateSprite(Texture2D texture)
{
return CreateSpriteImpl(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero, 100f, 0u, Vector4.zero);
}
internal delegate IntPtr d_CreateSprite(IntPtr texture, ref Rect rect, ref Vector2 pivot, float pixelsPerUnit,
uint extrude, int meshType, ref Vector4 border, bool generateFallbackPhysicsShape);
public static Sprite CreateSpriteImpl(Texture texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, Vector4 border)
{
var iCall = ICallManager.GetICall<d_CreateSprite>("UnityEngine.Sprite::CreateSprite_Injected");
var ptr = iCall.Invoke(texture.Pointer, ref rect, ref pivot, pixelsPerUnit, extrude, 1, ref border, false);
if (ptr == IntPtr.Zero)
return null;
else
return new Sprite(ptr);
}
}
}
#endif