UnityExplorer/src/Config/ModConfig.cs
sinaioutlander b4b5f1ec93 1.8.2
* Added support for games which use the new InputSystem module and have disabled LegacyInputModule
2020-10-01 18:57:28 +10:00

65 lines
1.7 KiB
C#

using System.IO;
using System.Xml.Serialization;
using UnityEngine;
namespace Explorer
{
public class ModConfig
{
[XmlIgnore] public static readonly XmlSerializer Serializer = new XmlSerializer(typeof(ModConfig));
[XmlIgnore] private const string EXPLORER_FOLDER = @"Mods\Explorer";
[XmlIgnore] private const string SETTINGS_PATH = EXPLORER_FOLDER + @"\config.xml";
[XmlIgnore] public static ModConfig Instance;
public KeyCode Main_Menu_Toggle = KeyCode.F7;
public Vector2 Default_Window_Size = new Vector2(550, 700);
public static void OnLoad()
{
if (!Directory.Exists(EXPLORER_FOLDER))
{
Directory.CreateDirectory(EXPLORER_FOLDER);
}
if (LoadSettings()) return;
Instance = new ModConfig();
SaveSettings();
}
// returns true if settings successfully loaded
public static bool LoadSettings()
{
if (!File.Exists(SETTINGS_PATH))
return false;
try
{
using (var file = File.OpenRead(SETTINGS_PATH))
{
Instance = (ModConfig)Serializer.Deserialize(file);
}
}
catch
{
return false;
}
return Instance != null;
}
public static void SaveSettings()
{
if (File.Exists(SETTINGS_PATH))
File.Delete(SETTINGS_PATH);
using (var file = File.Create(SETTINGS_PATH))
{
Serializer.Serialize(file, Instance);
}
}
}
}