UnityExplorer/src/Core/Utility/ParseUtility.cs

391 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace UnityExplorer
{
public static class ParseUtility
{
public static CultureInfo en_US = new CultureInfo("en-US");
private static readonly HashSet<Type> nonPrimitiveTypes = new HashSet<Type>
{
typeof(string),
typeof(decimal),
typeof(DateTime),
};
public static bool CanParse(Type type)
{
if (string.IsNullOrEmpty(type.FullName))
return false;
return type.IsPrimitive || nonPrimitiveTypes.Contains(type) || customTypes.ContainsKey(type.FullName);
}
public static bool TryParse(string input, Type type, out object obj, out Exception parseException)
{
obj = null;
parseException = null;
if (type == null)
return false;
if (type == typeof(string))
{
obj = input;
return true;
}
try
{
if (customTypes.ContainsKey(type.FullName))
{
obj = customTypes[type.FullName].Invoke(input);
}
else
{
obj = ReflectionUtility.GetMethodInfo(type, "Parse", ArgumentUtility.ParseArgs)
.Invoke(null, new object[] { input });
}
return true;
}
catch (Exception ex)
{
ex = ex.GetInnerMostException();
parseException = ex;
}
return false;
}
public static string ToStringForInput(object obj, Type type)
{
if (type == null || obj == null)
return null;
if (type == typeof(string))
return obj as string;
try
{
if (customTypes.ContainsKey(type.FullName))
{
return customTypesToString[type.FullName].Invoke(obj);
}
else
{
if (obj is IntPtr ptr)
return ptr.ToString();
else if (obj is UIntPtr uPtr)
return uPtr.ToString();
else
return ReflectionUtility.GetMethodInfo(type, "ToString", new Type[] { typeof(IFormatProvider) })
.Invoke(obj, new object[] { en_US })
as string;
}
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception formatting object for input: {ex}");
return null;
}
}
private static readonly Dictionary<string, string> typeInputExamples = new Dictionary<string, string>();
public static string GetExampleInput(Type type)
{
if (!typeInputExamples.ContainsKey(type.AssemblyQualifiedName))
{
try
{
var instance = Activator.CreateInstance(type);
typeInputExamples.Add(type.AssemblyQualifiedName, ToStringForInput(instance, type));
}
catch (Exception ex)
{
ExplorerCore.LogWarning("Exception generating default instance for example input for '" + type.FullName + "'");
ExplorerCore.Log(ex);
return "";
}
}
return typeInputExamples[type.AssemblyQualifiedName];
}
#region Custom parse methods
internal delegate object ParseMethod(string input);
private static readonly Dictionary<string, ParseMethod> customTypes = new Dictionary<string, ParseMethod>
{
{ typeof(Vector2).FullName, TryParseVector2 },
{ typeof(Vector3).FullName, TryParseVector3 },
{ typeof(Vector4).FullName, TryParseVector4 },
{ typeof(Quaternion).FullName, TryParseQuaternion },
{ typeof(Rect).FullName, TryParseRect },
{ typeof(Color).FullName, TryParseColor },
{ typeof(Color32).FullName, TryParseColor32 },
{ typeof(LayerMask).FullName, TryParseLayerMask },
};
internal delegate string ToStringMethod(object obj);
private static readonly Dictionary<string, ToStringMethod> customTypesToString = new Dictionary<string, ToStringMethod>
{
{ typeof(Vector2).FullName, Vector2ToString },
{ typeof(Vector3).FullName, Vector3ToString },
{ typeof(Vector4).FullName, Vector4ToString },
{ typeof(Quaternion).FullName, QuaternionToString },
{ typeof(Rect).FullName, RectToString },
{ typeof(Color).FullName, ColorToString },
{ typeof(Color32).FullName, Color32ToString },
{ typeof(LayerMask).FullName, LayerMaskToString },
};
// Vector2
public static object TryParseVector2(string input)
{
Vector2 vector = default;
var split = input.Split(',');
vector.x = float.Parse(split[0].Trim(), en_US);
vector.y = float.Parse(split[1].Trim(), en_US);
return vector;
}
public static string Vector2ToString(object obj)
{
if (!(obj is Vector2 vector))
return null;
return string.Format(en_US, "{0}, {1}", new object[]
{
vector.x,
vector.y
});
}
// Vector3
public static object TryParseVector3(string input)
{
Vector3 vector = default;
var split = input.Split(',');
vector.x = float.Parse(split[0].Trim(), en_US);
vector.y = float.Parse(split[1].Trim(), en_US);
vector.z = float.Parse(split[2].Trim(), en_US);
return vector;
}
public static string Vector3ToString(object obj)
{
if (!(obj is Vector3 vector))
return null;
return string.Format(en_US, "{0}, {1}, {2}", new object[]
{
vector.x,
vector.y,
vector.z
});
}
// Vector4
public static object TryParseVector4(string input)
{
Vector4 vector = default;
var split = input.Split(',');
vector.x = float.Parse(split[0].Trim(), en_US);
vector.y = float.Parse(split[1].Trim(), en_US);
vector.z = float.Parse(split[2].Trim(), en_US);
vector.w = float.Parse(split[3].Trim(), en_US);
return vector;
}
public static string Vector4ToString(object obj)
{
if (!(obj is Vector4 vector))
return null;
return string.Format(en_US, "{0}, {1}, {2}, {3}", new object[]
{
vector.x,
vector.y,
vector.z,
vector.w
});
}
// Quaternion
public static object TryParseQuaternion(string input)
{
Vector3 vector = default;
var split = input.Split(',');
if (split.Length == 4)
{
Quaternion quat = default;
quat.x = float.Parse(split[0].Trim(), en_US);
quat.y = float.Parse(split[1].Trim(), en_US);
quat.z = float.Parse(split[2].Trim(), en_US);
quat.w = float.Parse(split[3].Trim(), en_US);
return quat;
}
else
{
vector.x = float.Parse(split[0].Trim(), en_US);
vector.y = float.Parse(split[1].Trim(), en_US);
vector.z = float.Parse(split[2].Trim(), en_US);
return Quaternion.Euler(vector);
}
}
public static string QuaternionToString(object obj)
{
if (!(obj is Quaternion quaternion))
return null;
Vector3 vector = Quaternion.ToEulerAngles(quaternion);
return string.Format(en_US, "{0}, {1}, {2}", new object[]
{
vector.x,
vector.y,
vector.z,
});
}
// Rect
public static object TryParseRect(string input)
{
Rect rect = default;
var split = input.Split(',');
rect.x = float.Parse(split[0].Trim(), en_US);
rect.y = float.Parse(split[1].Trim(), en_US);
rect.width = float.Parse(split[2].Trim(), en_US);
rect.height = float.Parse(split[3].Trim(), en_US);
return rect;
}
public static string RectToString(object obj)
{
if (!(obj is Rect rect))
return null;
return string.Format(en_US, "{0}, {1}, {2}, {3}", new object[]
{
rect.x,
rect.y,
rect.width,
rect.height
});
}
// Color
public static object TryParseColor(string input)
{
Color color = default;
var split = input.Split(',');
color.r = float.Parse(split[0].Trim(), en_US);
color.g = float.Parse(split[1].Trim(), en_US);
color.b = float.Parse(split[2].Trim(), en_US);
if (split.Length > 3)
color.a = float.Parse(split[3].Trim(), en_US);
else
color.a = 1;
return color;
}
public static string ColorToString(object obj)
{
if (!(obj is Color color))
return null;
return string.Format(en_US, "{0}, {1}, {2}, {3}", new object[]
{
color.r,
color.g,
color.b,
color.a
});
}
// Color32
public static object TryParseColor32(string input)
{
Color32 color = default;
var split = input.Split(',');
color.r = byte.Parse(split[0].Trim(), en_US);
color.g = byte.Parse(split[1].Trim(), en_US);
color.b = byte.Parse(split[2].Trim(), en_US);
if (split.Length > 3)
color.a = byte.Parse(split[3].Trim(), en_US);
else
color.a = 255;
return color;
}
public static string Color32ToString(object obj)
{
if (!(obj is Color32 color))
return null;
return string.Format(en_US, "{0}, {1}, {2}, {3}", new object[]
{
color.r,
color.g,
color.b,
color.a
});
}
// Layermask (Int32)
public static object TryParseLayerMask(string input)
{
return (LayerMask)int.Parse(input);
}
public static string LayerMaskToString(object obj)
{
if (!(obj is LayerMask mask))
return null;
return mask.ToString();
}
#endregion
}
}