UnityExplorer/src/Core/Search/SearchProvider.cs

201 lines
6.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityExplorer.Core.Runtime;
namespace UnityExplorer.Core.Search
{
public static class SearchProvider
{
internal static List<object> StaticClassSearch(string input)
{
var list = new List<object>();
var nameFilter = "";
if (!string.IsNullOrEmpty(input))
nameFilter = input;
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in asm.TryGetTypes().Where(it => it.IsSealed && it.IsAbstract))
{
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ContainsIgnoreCase(nameFilter))
continue;
list.Add(type);
}
}
return list;
}
internal static string[] s_instanceNames = new string[]
{
"m_instance",
"m_Instance",
"s_instance",
"s_Instance",
"_instance",
"_Instance",
"instance",
"Instance",
"<Instance>k__BackingField",
"<instance>k__BackingField",
};
internal static List<object> SingletonSearch(string input)
{
var instances = new List<object>();
var nameFilter = "";
if (!string.IsNullOrEmpty(input))
nameFilter = input;
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
// Search all non-static, non-enum classes.
foreach (var type in asm.TryGetTypes().Where(it => !(it.IsSealed && it.IsAbstract) && !it.IsEnum))
{
try
{
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ContainsIgnoreCase(nameFilter))
continue;
ReflectionProvider.Instance.FindSingleton(s_instanceNames, type, flags, instances);
}
catch { }
}
}
return instances;
}
private static bool Filter(Scene scene, SceneFilter filter)
{
switch (filter)
{
case SceneFilter.Any:
return true;
case SceneFilter.DontDestroyOnLoad:
return scene == SceneHandler.DontDestroyScene;
case SceneFilter.HideAndDontSave:
return scene == SceneHandler.AssetScene;
case SceneFilter.ActivelyLoaded:
return scene != SceneHandler.DontDestroyScene && scene != SceneHandler.AssetScene;
default:
return false;
}
}
internal static List<object> UnityObjectSearch(string input, string customTypeInput, SearchContext context,
ChildFilter childFilter, SceneFilter sceneFilter)
{
var results = new List<object>();
Type searchType = null;
switch (context)
{
case SearchContext.GameObject:
searchType = typeof(GameObject); break;
case SearchContext.Component:
searchType = typeof(Component); break;
case SearchContext.Custom:
if (string.IsNullOrEmpty(customTypeInput))
{
ExplorerCore.LogWarning("Custom Type input must not be empty!");
return results;
}
if (ReflectionUtility.GetTypeByName(customTypeInput) is Type customType)
{
if (typeof(UnityEngine.Object).IsAssignableFrom(customType))
searchType = customType;
else
ExplorerCore.LogWarning($"Custom type '{customType.FullName}' is not assignable from UnityEngine.Object!");
}
else
ExplorerCore.LogWarning($"Could not find a type by the name '{customTypeInput}'!");
break;
default:
searchType = typeof(UnityEngine.Object); break;
}
if (searchType == null)
return results;
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(searchType);
// perform filter comparers
string nameFilter = null;
if (!string.IsNullOrEmpty(input))
nameFilter = input;
bool canGetGameObject = (sceneFilter != SceneFilter.Any || childFilter != ChildFilter.Any)
&& (context == SearchContext.GameObject || typeof(Component).IsAssignableFrom(searchType));
if (!canGetGameObject)
{
if (context != SearchContext.UnityObject && (sceneFilter != SceneFilter.Any || childFilter != ChildFilter.Any))
ExplorerCore.LogWarning($"Type '{searchType}' cannot have Scene or Child filters applied to it");
}
foreach (var obj in allObjects)
{
// name check
if (!string.IsNullOrEmpty(nameFilter) && !obj.name.ContainsIgnoreCase(nameFilter))
continue;
if (canGetGameObject)
{
var go = context == SearchContext.GameObject
? obj.TryCast<GameObject>()
: obj.TryCast<Component>().gameObject;
// scene check
if (sceneFilter != SceneFilter.Any)
{
if (!go)
continue;
switch (context)
{
case SearchContext.GameObject:
case SearchContext.Custom:
case SearchContext.Component:
if (!Filter(go.scene, sceneFilter))
continue;
break;
}
}
if (childFilter != ChildFilter.Any)
{
if (!go)
continue;
// root object check (no parent)
if (childFilter == ChildFilter.HasParent && !go.transform.parent)
continue;
else if (childFilter == ChildFilter.RootObject && go.transform.parent)
continue;
}
}
results.Add(obj);
}
return results;
}
}
}