mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-16 06:08:16 +08:00

* Static class members are now displayed in Italics and in a darker color, making them easier to distinguish. * Cleaned up some issues related to syntax highlighting and refactored it into a global class. * Methods and properties no longer display their arguments as part of the member name, they are only displayed when "Evaluate" is pressed.
142 lines
4.3 KiB
C#
142 lines
4.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Explorer
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{
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public class UIStyles
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{
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public class Syntax
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{
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public const string Field_Static = "#8d8dc6";
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public const string Field_Instance = "#c266ff";
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public const string Method_Static = "#b55b02";
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public const string Method_Instance = "#ff8000";
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public const string Prop_Static = "#588075";
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public const string Prop_Instance = "#55a38e";
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public const string Class_Static = "#3a8d71";
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public const string Class_Instance = "#2df7b2";
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public const string Local = "#a6e9e9";
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}
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public static Color LightGreen = new Color(Color.green.r - 0.3f, Color.green.g - 0.3f, Color.green.b - 0.3f);
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public static GUISkin WindowSkin
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{
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get
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{
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if (_customSkin == null)
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{
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try
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{
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_customSkin = CreateWindowSkin();
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}
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catch
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{
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_customSkin = GUI.skin;
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}
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}
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return _customSkin;
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}
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}
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public static void HorizontalLine(Color _color, bool small = false)
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{
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var orig = GUI.color;
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GUI.color = _color;
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GUILayout.Box(GUIContent.none, !small ? HorizontalBar : HorizontalBarSmall, null);
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GUI.color = orig;
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}
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private static GUISkin _customSkin;
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public static Texture2D m_nofocusTex;
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public static Texture2D m_focusTex;
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private static GUIStyle HorizontalBar
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{
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get
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{
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if (_horizBarStyle == null)
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{
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_horizBarStyle = new GUIStyle();
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_horizBarStyle.normal.background = Texture2D.whiteTexture;
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var rectOffset = new RectOffset();
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rectOffset.top = 4;
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rectOffset.bottom = 4;
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_horizBarStyle.margin = rectOffset;
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_horizBarStyle.fixedHeight = 2;
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}
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return _horizBarStyle;
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}
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}
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private static GUIStyle _horizBarStyle;
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private static GUIStyle HorizontalBarSmall
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{
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get
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{
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if (_horizBarSmallStyle == null)
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{
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_horizBarSmallStyle = new GUIStyle();
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_horizBarSmallStyle.normal.background = Texture2D.whiteTexture;
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var rectOffset = new RectOffset();
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rectOffset.top = 2;
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rectOffset.bottom = 2;
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_horizBarSmallStyle.margin = rectOffset;
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_horizBarSmallStyle.fixedHeight = 1;
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}
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return _horizBarSmallStyle;
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}
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}
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private static GUIStyle _horizBarSmallStyle;
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private static GUISkin CreateWindowSkin()
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{
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var newSkin = Object.Instantiate(GUI.skin);
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Object.DontDestroyOnLoad(newSkin);
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m_nofocusTex = MakeTex(1, 1, new Color(0.1f, 0.1f, 0.1f, 0.7f));
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m_focusTex = MakeTex(1, 1, new Color(0.3f, 0.3f, 0.3f, 1f));
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newSkin.window.normal.background = m_nofocusTex;
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newSkin.window.onNormal.background = m_focusTex;
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newSkin.box.normal.textColor = Color.white;
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newSkin.window.normal.textColor = Color.white;
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newSkin.button.normal.textColor = Color.white;
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newSkin.textField.normal.textColor = Color.white;
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newSkin.label.normal.textColor = Color.white;
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return newSkin;
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}
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public static Texture2D MakeTex(int width, int height, Color col)
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{
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Color[] pix = new Color[width * height];
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for (int i = 0; i < pix.Length; ++i)
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{
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pix[i] = col;
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}
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Texture2D result = new Texture2D(width, height);
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result.SetPixels(pix);
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result.Apply();
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return result;
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}
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}
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}
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