Files
UnityExplorer/src/Menu/Windows/TabViewWindow.cs
sinaioutlander 8d648fec43 1.6.9
* Fix for games where patching Cursor methods fails.
* Added backup attempt for loading Cursor module if not present.
* HashSet collections are now supported by CacheList
* try/catch for loading Mod Config
2020-09-11 18:53:17 +10:00

118 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class TabViewWindow : UIWindow
{
public override string Title => $"Tabs ({WindowManager.Windows.Count})";
public static TabViewWindow Instance => m_instance ?? (m_instance = new TabViewWindow());
private static TabViewWindow m_instance;
private UIWindow m_targetWindow;
public int TargetTabID = 0;
public override bool IsTabViewWindow => true;
public TabViewWindow()
{
m_rect = new Rect(570, 0, 550, 700);
}
public override void Init() { }
public override void Update()
{
while (TargetTabID >= WindowManager.Windows.Count)
{
TargetTabID--;
}
if (TargetTabID == -1 && WindowManager.Windows.Count > 0)
{
TargetTabID = 0;
}
if (TargetTabID >= 0)
{
m_targetWindow = WindowManager.Windows[TargetTabID];
}
else
{
m_targetWindow = null;
}
m_targetWindow?.Update();
}
public override void WindowFunction(int windowID)
{
try
{
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red>Close All</color>"))
{
foreach (var window in WindowManager.Windows)
{
window.DestroyWindow();
}
return;
}
GUILayout.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
GUILayout.BeginVertical(GUI.skin.box, null);
GUILayout.BeginHorizontal(null);
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
int tabPerRow = Mathf.FloorToInt((float)((decimal)m_rect.width / 238));
int rowCount = 0;
for (int i = 0; i < WindowManager.Windows.Count; i++)
{
if (rowCount >= tabPerRow)
{
rowCount = 0;
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
}
rowCount++;
bool focused = i == TargetTabID;
string color = focused ? "<color=lime>" : "<color=orange>";
GUI.color = focused ? Color.green : Color.white;
var window = WindowManager.Windows[i];
if (GUILayout.Button(color + window.Title + "</color>", new GUILayoutOption[] { GUILayout.Width(200) }))
{
TargetTabID = i;
}
if (GUILayout.Button("<color=red><b>X</b></color>", new GUILayoutOption[] { GUILayout.Width(22) }))
{
window.DestroyWindow();
}
}
GUI.color = Color.white;
GUILayout.EndHorizontal();
GUILayout.EndVertical();
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
m_targetWindow.WindowFunction(m_targetWindow.windowID);
try
{
m_rect = ResizeDrag.ResizeWindow(m_rect, windowID);
}
catch { }
GUILayout.EndArea();
}
catch { }
}
}
}