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* Using publicized mono assemblies * Remaking UI from scratch. Done the Scene Explorer so far.
15 lines
270 B
C#
15 lines
270 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace UnityExplorer.UI.Widgets.InfiniteScroll
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{
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public interface IListDataSource
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{
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int ItemCount { get; }
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void SetCell(ICell cell, int index);
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}
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}
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