mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-19 23:37:39 +08:00
86 lines
3.7 KiB
C#
86 lines
3.7 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Inspectors;
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using UniverseLib.UI;
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namespace UnityExplorer.UI.Panels
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{
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public class InspectorPanel : UEPanel
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{
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public static InspectorPanel Instance { get; private set; }
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public override string Name => "Inspector";
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public override UIManager.Panels PanelType => UIManager.Panels.Inspector;
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public override bool ShouldSaveActiveState => false;
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public override int MinWidth => 810;
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public override int MinHeight => 350;
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public override Vector2 DefaultAnchorMin => new(0.35f, 0.175f);
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public override Vector2 DefaultAnchorMax => new(0.8f, 0.925f);
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public GameObject NavbarHolder;
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public Dropdown MouseInspectDropdown;
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public GameObject ContentHolder;
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public RectTransform ContentRect;
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public static float CurrentPanelWidth => Instance.Rect.rect.width;
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public static float CurrentPanelHeight => Instance.Rect.rect.height;
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public InspectorPanel(UIBase owner) : base(owner)
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{
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Instance = this;
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}
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public override void Update()
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{
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InspectorManager.Update();
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}
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public override void OnFinishResize()
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{
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base.OnFinishResize();
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InspectorManager.PanelWidth = this.Rect.rect.width;
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InspectorManager.OnPanelResized(Rect.rect.width);
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}
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protected override void ConstructPanelContent()
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{
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GameObject closeHolder = this.TitleBar.transform.Find("CloseHolder").gameObject;
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// Inspect under mouse dropdown on title bar
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GameObject mouseDropdown = UIFactory.CreateDropdown(closeHolder, "MouseInspectDropdown", out MouseInspectDropdown, "Mouse Inspect", 14,
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MouseInspector.OnDropdownSelect);
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UIFactory.SetLayoutElement(mouseDropdown, minHeight: 25, minWidth: 140);
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MouseInspectDropdown.options.Add(new Dropdown.OptionData("Mouse Inspect"));
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MouseInspectDropdown.options.Add(new Dropdown.OptionData("World"));
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MouseInspectDropdown.options.Add(new Dropdown.OptionData("UI"));
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mouseDropdown.transform.SetSiblingIndex(0);
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// add close all button to titlebar
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UniverseLib.UI.Models.ButtonRef closeAllBtn = UIFactory.CreateButton(closeHolder.gameObject, "CloseAllBtn", "Close All",
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new Color(0.3f, 0.2f, 0.2f));
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UIFactory.SetLayoutElement(closeAllBtn.Component.gameObject, minHeight: 25, minWidth: 80);
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closeAllBtn.Component.transform.SetSiblingIndex(closeAllBtn.Component.transform.GetSiblingIndex() - 1);
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closeAllBtn.OnClick += InspectorManager.CloseAllTabs;
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// this.UIRoot.GetComponent<Mask>().enabled = false;
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.ContentRoot, true, true, true, true, 4, padLeft: 5, padRight: 5);
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this.NavbarHolder = UIFactory.CreateGridGroup(this.ContentRoot, "Navbar", new Vector2(200, 22), new Vector2(4, 4),
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new Color(0.05f, 0.05f, 0.05f));
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//UIFactory.SetLayoutElement(NavbarHolder, flexibleWidth: 9999, minHeight: 0, preferredHeight: 0, flexibleHeight: 9999);
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NavbarHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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this.ContentHolder = UIFactory.CreateVerticalGroup(this.ContentRoot, "ContentHolder", true, true, true, true, 0, default,
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new Color(0.1f, 0.1f, 0.1f));
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UIFactory.SetLayoutElement(ContentHolder, flexibleHeight: 9999);
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ContentRect = ContentHolder.GetComponent<RectTransform>();
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this.SetActive(false);
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}
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}
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} |