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https://github.com/sinai-dev/UnityExplorer.git
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* Added ability to see and change the layer of a gameobject from the GameObject inspector more easily, and shows you the actual layer name (where possible). * Fixed an issue related to the recently-added clickthrough prevention and resize drag * Fixed write-only properties in the inspector * A few other minor fixes
39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
#if CPP
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnhollowerBaseLib;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Explorer.Unstrip.Scenes
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{
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public class SceneUnstrip
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{
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//Scene.GetRootGameObjects();
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public static GameObject[] GetRootGameObjects(Scene scene)
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{
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var list = new Il2CppSystem.Collections.Generic.List<GameObject>(GetRootCount_Internal(scene));
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GetRootGameObjectsInternal_iCall(scene.handle, list.Pointer);
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return list.ToArray();
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}
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internal delegate void GetRootGameObjectsInternal_delegate(int handle, IntPtr list);
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internal static GetRootGameObjectsInternal_delegate GetRootGameObjectsInternal_iCall =
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IL2CPP.ResolveICall<GetRootGameObjectsInternal_delegate>("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal");
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//Scene.rootCount;
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public static int GetRootCount_Internal(Scene scene)
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{
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return GetRootCountInternal_iCall(scene.handle);
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}
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internal delegate int GetRootCountInternal_delegate(int handle);
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internal static GetRootCountInternal_delegate GetRootCountInternal_iCall =
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IL2CPP.ResolveICall<GetRootCountInternal_delegate>("UnityEngine.SceneManagement.Scene::GetRootCountInternal");
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}
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}
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#endif |