mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-16 14:17:51 +08:00
87 lines
4.4 KiB
C#
87 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI;
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namespace UnityExplorer.CacheObject.Views
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{
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public class ConfigEntryCell : CacheObjectCell
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{
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public override GameObject CreateContent(GameObject parent)
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{
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// Main layout
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UIRoot = UIFactory.CreateUIObject(this.GetType().Name, parent, new Vector2(100, 30));
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Rect = UIRoot.GetComponent<RectTransform>();
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(UIRoot, false, false, true, true, 4, 4, 4, 4, 4, childAlignment: TextAnchor.UpperLeft);
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UIFactory.SetLayoutElement(UIRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 600);
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UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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// Left label
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NameLabel = UIFactory.CreateLabel(UIRoot, "NameLabel", "<notset>", TextAnchor.MiddleLeft);
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NameLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
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UIFactory.SetLayoutElement(NameLabel.gameObject, minHeight: 25, flexibleWidth: 9999, flexibleHeight: 300);
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NameLayout = NameLabel.GetComponent<LayoutElement>();
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// horizontal group
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var horiGroup = UIFactory.CreateUIObject("RightHoriGroup", UIRoot);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(horiGroup, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
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UIFactory.SetLayoutElement(horiGroup, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
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SubContentButton = UIFactory.CreateButton(horiGroup, "SubContentButton", "▲", subInactiveColor);
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UIFactory.SetLayoutElement(SubContentButton.Component.gameObject, minWidth: 25, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
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SubContentButton.OnClick += SubContentClicked;
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// Type label
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TypeLabel = UIFactory.CreateLabel(horiGroup, "TypeLabel", "<notset>", TextAnchor.MiddleLeft);
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TypeLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
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UIFactory.SetLayoutElement(TypeLabel.gameObject, minHeight: 25, flexibleHeight: 150, minWidth: 60, flexibleWidth: 0);
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// Bool and number value interaction
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var toggleObj = UIFactory.CreateToggle(horiGroup, "Toggle", out Toggle, out ToggleText);
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UIFactory.SetLayoutElement(toggleObj, minWidth: 70, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
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ToggleText.color = SignatureHighlighter.KeywordBlue;
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Toggle.onValueChanged.AddListener(ToggleClicked);
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InputField = UIFactory.CreateInputField(horiGroup, "InputField", "...");
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UIFactory.SetLayoutElement(InputField.UIRoot, minWidth: 150, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
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// Apply
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ApplyButton = UIFactory.CreateButton(horiGroup, "ApplyButton", "Apply", new Color(0.15f, 0.19f, 0.15f));
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UIFactory.SetLayoutElement(ApplyButton.Component.gameObject, minWidth: 70, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
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ApplyButton.OnClick += ApplyClicked;
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// Main value label
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ValueLabel = UIFactory.CreateLabel(horiGroup, "ValueLabel", "Value goes here", TextAnchor.MiddleLeft);
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ValueLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
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UIFactory.SetLayoutElement(ValueLabel.gameObject, minHeight: 25, flexibleHeight: 150, flexibleWidth: 9999);
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// Subcontent
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SubContentHolder = UIFactory.CreateUIObject("SubContent", UIRoot);
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UIFactory.SetLayoutElement(SubContentHolder.gameObject, minHeight: 30, flexibleHeight: 600, minWidth: 100, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(SubContentHolder, true, true, true, true, 2, childAlignment: TextAnchor.UpperLeft);
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//SubContentHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.MinSize;
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SubContentHolder.SetActive(false);
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// Bottom separator
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var separator = UIFactory.CreateUIObject("BottomSeperator", UIRoot);
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UIFactory.SetLayoutElement(separator, minHeight: 1, flexibleHeight: 0, flexibleWidth: 9999);
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separator.AddComponent<Image>().color = Color.black;
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return UIRoot;
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}
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protected override void ConstructEvaluateHolder(GameObject parent) { }
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}
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}
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