Files
UnityExplorer_Fix/src/Inspectors/MouseInspector.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
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using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Input;
using UnityExplorer.UI;
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using UnityExplorer.Unstrip;
namespace UnityExplorer.Inspectors
{
public class MouseInspector
{
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public enum MouseInspectMode
{
World,
UI
}
public static bool Enabled { get; set; }
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public static MouseInspectMode Mode { get; set; }
internal static Text s_objNameLabel;
internal static Text s_objPathLabel;
internal static Text s_mousePosLabel;
private static GameObject s_lastHit;
private static Vector3 s_lastMousePos;
internal static GameObject s_UIContent;
public static void StartInspect()
{
Enabled = true;
MainMenu.Instance.MainPanel.SetActive(false);
s_UIContent.SetActive(true);
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// recache Graphic Raycasters each time we start
var casters = ResourcesUnstrip.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
m_gCasters = new GraphicRaycaster[casters.Length];
for (int i = 0; i < casters.Length; i++)
{
#if CPP
m_gCasters[i] = casters[i].TryCast<GraphicRaycaster>();
#else
m_gCasters[i] = casters[i] as GraphicRaycaster;
#endif
}
}
public static void StopInspect()
{
Enabled = false;
MainMenu.Instance.MainPanel.SetActive(true);
s_UIContent.SetActive(false);
ClearHitData();
}
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internal static GraphicRaycaster[] m_gCasters;
public static void UpdateInspect()
{
if (InputManager.GetKeyDown(KeyCode.Escape))
{
StopInspect();
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return;
}
var mousePos = InputManager.MousePosition;
if (mousePos != s_lastMousePos)
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UpdatePosition(mousePos);
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if (!UnityHelpers.MainCamera)
return;
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// actual inspect raycast
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switch (Mode)
{
case MouseInspectMode.UI:
RaycastUI(mousePos); break;
case MouseInspectMode.World:
RaycastWorld(mousePos); break;
}
}
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internal static void OnHitGameObject(GameObject obj)
{
if (obj != s_lastHit)
{
s_lastHit = obj;
s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
}
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if (InputManager.GetMouseButtonDown(0))
{
StopInspect();
InspectorManager.Instance.Inspect(obj);
}
}
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internal static void RaycastWorld(Vector2 mousePos)
{
var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos);
Physics.Raycast(ray, out RaycastHit hit, 1000f);
if (hit.transform)
{
var obj = hit.transform.gameObject;
OnHitGameObject(obj);
}
else
{
if (s_lastHit)
ClearHitData();
}
}
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internal static void RaycastUI(Vector2 mousePos)
{
var ped = new PointerEventData(null)
{
position = mousePos
};
#if MONO
var list = new List<RaycastResult>();
#else
var list = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
#endif
foreach (var gr in m_gCasters)
{
gr.Raycast(ped, list);
if (list.Count > 0)
{
foreach (var hit in list)
{
if (hit.gameObject)
{
var obj = hit.gameObject;
OnHitGameObject(obj);
break;
}
}
}
else
{
if (s_lastHit)
ClearHitData();
}
}
}
internal static void UpdatePosition(Vector2 mousePos)
{
s_lastMousePos = mousePos;
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
float yFix = mousePos.y < 120 ? 80 : -80;
s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
}
internal static void ClearHitData()
{
s_lastHit = null;
s_objNameLabel.text = "No hits...";
s_objPathLabel.text = "";
}
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#region UI Construction
internal static void ConstructUI()
{
s_UIContent = UIFactory.CreatePanel(UIManager.CanvasRoot, "MouseInspect", out GameObject content);
s_UIContent.AddComponent<Mask>();
var baseRect = s_UIContent.GetComponent<RectTransform>();
var half = new Vector2(0.5f, 0.5f);
baseRect.anchorMin = half;
baseRect.anchorMax = half;
baseRect.pivot = half;
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baseRect.sizeDelta = new Vector2(700, 150);
var group = content.GetComponent<VerticalLayoutGroup>();
group.childForceExpandHeight = true;
// Title text
var titleObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
var titleText = titleObj.GetComponent<Text>();
titleText.text = "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)";
var mousePosObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
s_mousePosLabel = mousePosObj.GetComponent<Text>();
s_mousePosLabel.text = "Mouse Position:";
var hitLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
s_objNameLabel = hitLabelObj.GetComponent<Text>();
s_objNameLabel.text = "No hits...";
s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
var pathLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
s_objPathLabel = pathLabelObj.GetComponent<Text>();
s_objPathLabel.fontStyle = FontStyle.Italic;
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s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
var pathLayout = pathLabelObj.AddComponent<LayoutElement>();
pathLayout.minHeight = 75;
pathLayout.flexibleHeight = 0;
s_UIContent.SetActive(false);
}
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#endregion
}
}