mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-02 03:22:41 +08:00
106 lines
2.7 KiB
C#
106 lines
2.7 KiB
C#
![]() |
#if BIE
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using BepInEx;
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using BepInEx.Logging;
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Loader.BIE;
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using UnityEngine;
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#if CPP
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using BepInEx.IL2CPP;
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using UnhollowerRuntimeLib;
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#endif
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namespace UnityExplorer
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{
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[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
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public class ExplorerBepInPlugin :
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#if MONO
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BaseUnityPlugin
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#else
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BasePlugin
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#endif
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, IExplorerLoader
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{
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public static ExplorerBepInPlugin Instance;
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public ManualLogSource LogSource
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#if MONO
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=> Logger;
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#else
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=> Log;
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#endif
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public IConfigHandler ConfigHandler => _configHandler;
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private BepInExConfigHandler _configHandler;
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public Harmony HarmonyInstance => s_harmony;
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private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
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public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
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public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
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public Action<object> OnLogMessage => LogSource.LogMessage;
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public Action<object> OnLogWarning => LogSource.LogWarning;
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public Action<object> OnLogError => LogSource.LogError;
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// Init common to Mono and Il2Cpp
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internal void UniversalInit()
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{
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Instance = this;
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_configHandler = new BepInExConfigHandler();
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}
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#if MONO // Mono-specific
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internal void Awake()
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{
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UniversalInit();
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ExplorerCore.Init(this);
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}
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internal void Update()
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{
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ExplorerCore.Update();
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}
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#else // Il2Cpp-specific
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public override void Load()
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{
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UniversalInit();
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ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
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var obj = new GameObject(
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"ExplorerBehaviour",
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new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
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);
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obj.hideFlags = HideFlags.HideAndDontSave;
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GameObject.DontDestroyOnLoad(obj);
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ExplorerCore.Init(this);
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}
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// BepInEx Il2Cpp mod class doesn't have monobehaviour methods yet, so wrap them in a dummy.
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public class ExplorerBehaviour : MonoBehaviour
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{
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public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
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internal void Awake()
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{
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Instance.LogSource.LogMessage("ExplorerBehaviour.Awake");
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}
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internal void Update()
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{
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ExplorerCore.Update();
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}
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}
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#endif
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}
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}
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#endif
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