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mirror of https://github.com/GrahamKracker/UnityExplorer.git synced 2025-07-04 20:42:22 +08:00
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7328610252ab7acd05259f0687dca7a865d6866e
UnityExplorer_Fix/src/Input/IAbstractInput.cs

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2.0.5 * Added Max Results option to Search (default 5000) * Fixed a TypeInitializationException which can happen when inspecting some classes with Dictionary members * Fixed an issue which could prevent Input support from initializating * Improved and fixed the display of TextAsset objects * A few other minor fixes
2020-10-12 20:15:41 +11:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far
2020-10-23 01:50:33 +11:00
namespace ExplorerBeta.Input
2.0.5 * Added Max Results option to Search (default 5000) * Fixed a TypeInitializationException which can happen when inspecting some classes with Dictionary members * Fixed an issue which could prevent Input support from initializating * Improved and fixed the display of TextAsset objects * A few other minor fixes
2020-10-12 20:15:41 +11:00
{
public interface IAbstractInput
{
void Init();
Vector2 MousePosition { get; }
bool GetKeyDown(KeyCode key);
bool GetKey(KeyCode key);
bool GetMouseButtonDown(int btn);
bool GetMouseButton(int btn);
}
}
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