Files
UnityExplorer_Fix/src/UI/Main/PanelDragger.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using ExplorerBeta.Input;
using ExplorerBeta.Helpers;
using ExplorerBeta.Unstrip.ImageConversion;
using System.IO;
using System.Linq;
namespace ExplorerBeta.UI
{
// Handles dragging and resizing for the main explorer window.
public class PanelDragger
{
public static PanelDragger Instance { get; private set; }
public RectTransform Panel { get; set; }
public PanelDragger(RectTransform dragArea, RectTransform panelToDrag)
{
Instance = this;
DragableArea = dragArea;
Panel = panelToDrag;
UpdateResizeCache();
try
{
LoadCursorImage();
}
catch (Exception e)
{
ExplorerCore.Log("Exception loading resize cursor: " + e.ToString());
}
}
public void Update()
{
var rawMousePos = InputManager.MousePosition;
var resizePos = Panel.InverseTransformPoint(rawMousePos);
var dragPos = DragableArea.InverseTransformPoint(rawMousePos);
if (WasHoveringResize)
{
UpdateHoverImagePos();
}
// If Mouse pressed this frame
if (InputManager.GetMouseButtonDown(0))
{
if (DragableArea.rect.Contains(dragPos))
{
OnBeginDrag();
return;
}
else if (MouseInResizeArea(resizePos))
{
var type = GetResizeType(resizePos);
OnBeginResize(type);
}
}
// If mouse still pressed from last frame
else if (InputManager.GetMouseButton(0))
{
if (WasDragging)
{
OnDrag();
}
else if (WasResizing)
{
OnResize();
}
}
// If mouse not pressed
else
{
if (WasDragging)
{
OnEndDrag();
}
else if (WasResizing)
{
OnEndResize();
}
else if (MouseInResizeArea(resizePos))
{
var type = GetResizeType(resizePos);
OnHoverResize(type);
}
else if (WasHoveringResize)
{
OnHoverResizeEnd();
}
}
return;
}
#region DRAGGING
public RectTransform DragableArea { get; set; }
public bool WasDragging { get; set; }
private Vector3 m_lastDragPosition;
public void OnBeginDrag()
{
WasDragging = true;
m_lastDragPosition = InputManager.MousePosition;
}
public void OnDrag()
{
var diff = InputManager.MousePosition - m_lastDragPosition;
m_lastDragPosition = InputManager.MousePosition;
var pos = Panel.localPosition;
var z = pos.z;
pos += diff;
pos.z = z;
Panel.localPosition = pos;
}
public void OnEndDrag()
{
WasDragging = false;
UpdateResizeCache();
}
#endregion
#region RESIZE
private const int RESIZE_THICKNESS = 10;
private bool WasResizing { get; set; }
private ResizeTypes m_currentResizeType = ResizeTypes.NONE;
private Vector2 m_lastResizePos;
private bool WasHoveringResize { get; set; }
private ResizeTypes m_lastResizeHoverType;
private GameObject m_resizeCursorImage;
private Rect m_cachedOuterResize;
private readonly Dictionary<ResizeTypes, Rect> m_resizeMask = new Dictionary<ResizeTypes, Rect>
{
{ ResizeTypes.Top, Rect.zero },
{ ResizeTypes.Left, Rect.zero },
{ ResizeTypes.Right, Rect.zero },
{ ResizeTypes.Bottom, Rect.zero },
};
[Flags]
public enum ResizeTypes
{
NONE = 0,
Top = 1,
Left = 2,
Right = 4,
Bottom = 8,
TopLeft = Top | Left,
TopRight = Top | Right,
BottomLeft = Bottom | Left,
BottomRight = Bottom | Right,
}
private void UpdateResizeCache()
{
int halfThick = RESIZE_THICKNESS / 2;
int dblThick = RESIZE_THICKNESS * 2;
// calculate main outer rect
// the resize area is both outside and inside the panel,
// to give a bit of buffer and make it easier to use.
// outer rect is the outer-most bounds of our resize area
var outer = new Rect();
outer.x = Panel.rect.x - halfThick;
outer.y = Panel.rect.y - halfThick;
outer.width = Panel.rect.width + dblThick;
outer.height = Panel.rect.height + dblThick;
m_cachedOuterResize = outer;
// calculate the four cross sections to use as flags
var bottom = new Rect();
bottom.x = outer.x;
bottom.y = outer.y;
bottom.width = outer.width;
bottom.height = RESIZE_THICKNESS;
m_resizeMask[ResizeTypes.Bottom] = bottom;
var left = new Rect();
left.x = outer.x;
left.y = outer.y;
left.width = RESIZE_THICKNESS;
left.height = outer.height;
m_resizeMask[ResizeTypes.Left] = left;
var top = new Rect();
top.x = outer.x;
top.y = outer.y + Panel.rect.height;
top.width = outer.width;
top.height = RESIZE_THICKNESS;
m_resizeMask[ResizeTypes.Top] = top;
var right = new Rect();
right.x = outer.x + Panel.rect.width;
right.y = outer.y;
right.width = RESIZE_THICKNESS;
right.height = outer.height;
m_resizeMask[ResizeTypes.Right] = right;
}
private bool MouseInResizeArea(Vector2 mousePos)
{
return m_cachedOuterResize.Contains(mousePos) && GetResizeType(mousePos) != ResizeTypes.NONE;
}
private ResizeTypes GetResizeType(Vector2 mousePos)
{
// Calculate which part of the resize area we're in, if any.
// We do this via a bitmask with the ResizeTypes enum.
// We can return Top/Right/Bottom/Left, or a corner like TopLeft.
int mask = 0;
if (m_resizeMask[ResizeTypes.Top].Contains(mousePos))
mask |= (int)ResizeTypes.Top;
else if (m_resizeMask[ResizeTypes.Bottom].Contains(mousePos))
mask |= (int)ResizeTypes.Bottom;
if (m_resizeMask[ResizeTypes.Left].Contains(mousePos))
mask |= (int)ResizeTypes.Left;
else if (m_resizeMask[ResizeTypes.Right].Contains(mousePos))
mask |= (int)ResizeTypes.Right;
return (ResizeTypes)mask;
}
public void OnHoverResize(ResizeTypes resizeType)
{
if (WasHoveringResize && m_lastResizeHoverType == resizeType)
return;
// we are entering resize, or the resize type has changed.
WasHoveringResize = true;
m_lastResizeHoverType = resizeType;
m_resizeCursorImage.SetActive(true);
// set the rotation for the resize icon
float iconRotation = 0f;
switch (resizeType)
{
case ResizeTypes.TopRight:
case ResizeTypes.BottomLeft:
iconRotation = 45f; break;
case ResizeTypes.Top:
case ResizeTypes.Bottom:
iconRotation = 90f; break;
case ResizeTypes.TopLeft:
case ResizeTypes.BottomRight:
iconRotation = 135f; break;
}
var rot = m_resizeCursorImage.transform.rotation;
rot.eulerAngles = new Vector3(0, 0, iconRotation);
m_resizeCursorImage.transform.rotation = rot;
UpdateHoverImagePos();
}
// update the resize icon position to be above the mouse
private void UpdateHoverImagePos()
{
if (!m_resizeCursorImage)
return;
var t =
#if CPP
UIManager.CanvasRoot.transform.TryCast<RectTransform>();
#else
UIManager.CanvasRoot.transform as RectTransform;
#endif
m_resizeCursorImage.transform.localPosition = t.InverseTransformPoint(InputManager.MousePosition);
}
public void OnHoverResizeEnd()
{
WasHoveringResize = false;
m_resizeCursorImage.SetActive(false);
}
public void OnBeginResize(ResizeTypes resizeType)
{
m_currentResizeType = resizeType;
m_lastResizePos = InputManager.MousePosition;
WasResizing = true;
}
public void OnResize()
{
var mousePos = InputManager.MousePosition;
var diff = m_lastResizePos - (Vector2)mousePos;
m_lastResizePos = mousePos;
var diffX = (float)((decimal)diff.x / Screen.width);
var diffY = (float)((decimal)diff.y / Screen.height);
if (m_currentResizeType.HasFlag(ResizeTypes.Left))
{
var anch = Panel.anchorMin;
anch.x -= diffX;
Panel.anchorMin = anch;
}
else if (m_currentResizeType.HasFlag(ResizeTypes.Right))
{
var anch = Panel.anchorMax;
anch.x -= diffX;
Panel.anchorMax = anch;
}
if (m_currentResizeType.HasFlag(ResizeTypes.Top))
{
var anch = Panel.anchorMax;
anch.y -= diffY;
Panel.anchorMax = anch;
}
else if (m_currentResizeType.HasFlag(ResizeTypes.Bottom))
{
var anch = Panel.anchorMin;
anch.y -= diffY;
Panel.anchorMin = anch;
}
}
public void OnEndResize()
{
WasResizing = false;
UpdateResizeCache();
}
private void LoadCursorImage()
{
var path = @"Mods\Explorer\cursor.png";
var data = File.ReadAllBytes(path);
var tex = new Texture2D(32, 32);
tex.LoadImage(data, false);
UnityEngine.Object.DontDestroyOnLoad(tex);
var size = new Rect();
size.width = 32;
size.height = 32;
var sprite = UIManager.CreateSprite(tex, size);
UnityEngine.Object.DontDestroyOnLoad(sprite);
m_resizeCursorImage = new GameObject("ResizeCursorImage");
m_resizeCursorImage.transform.SetParent(UIManager.CanvasRoot.transform);
var image = m_resizeCursorImage.AddComponent<Image>();
image.sprite = sprite;
var rect = image.transform.TryCast<RectTransform>();
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 32);
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 32);
m_resizeCursorImage.SetActive(false);
}
#endregion
}
}