Files
UnityExplorer_Fix/src/UI/Widgets/TransformTree/TransformTree.cs

168 lines
6.0 KiB
C#
Raw Normal View History

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.UI.Widgets.InfiniteScroll;
namespace UnityExplorer.UI.Widgets
{
public class TransformTree : MonoBehaviour, IListDataSource
{
public Func<IEnumerable<GameObject>> GetRootEntriesMethod;
public string CurrentFilter
{
get => currentFilter;
set => currentFilter = value?.ToLower() ?? "";
}
private string currentFilter;
internal InfiniteScrollRect infiniteScroll;
//internal readonly List<CachedTransform> objectTree = new List<CachedTransform>();
internal readonly Dictionary<IntPtr, CachedTransform> objectCache = new Dictionary<IntPtr, CachedTransform>();
internal Dictionary<IntPtr, CachedTransform> tempObjectCache;
public int ItemCount => objectCache.Count;
internal void Awake()
{
RuntimeProvider.Instance.StartCoroutine(InitCoroutine());
}
private IEnumerator InitCoroutine()
{
yield return null;
RefreshData();
infiniteScroll.DataSource = this;
infiniteScroll.Initialize(this);
}
public void RefreshData(bool andReload = false)
{
tempObjectCache = objectCache.ToDictionary(it => it.Key, it => it.Value);
objectCache.Clear();
var objects = GetRootEntriesMethod.Invoke();
foreach (var obj in objects)
Traverse(obj.transform);
if (andReload)
infiniteScroll.Refresh();
}
private void Traverse(Transform transform, CachedTransform parent = null)
{
CachedTransform cached;
if (tempObjectCache.ContainsKey(transform.m_CachedPtr))
{
cached = tempObjectCache[transform.m_CachedPtr];
cached.Update();
}
else
cached = new CachedTransform(transform, parent);
if (!string.IsNullOrEmpty(CurrentFilter))
{
if (!FilterHierarchy(transform))
return;
// auto-expand to show results: works, but then we need to collapse after the search ends.
//if (FilterHierarchy(transform))
// cached.Expanded = true;
//else
// return;
}
objectCache.Add(transform.m_CachedPtr, cached);
if (cached.Expanded && cached.ChildCount > 0)
{
for (int i = 0; i < transform.childCount; i++)
Traverse(transform.GetChild(i), cached);
}
}
private bool FilterHierarchy(Transform obj)
{
if (obj.name.ToLower().Contains(currentFilter))
return true;
if (obj.childCount <= 0)
return false;
for (int i = 0; i < obj.childCount; i++)
if (FilterHierarchy(obj.GetChild(i)))
return true;
return false;
}
public void SetCell(ICell iCell, int index)
{
var cell = iCell as TransformCell;
if (index < objectCache.Count)
cell.ConfigureCell(objectCache.ElementAt(index).Value, index);
else
cell.Disable();
}
public void ToggleExpandCell(TransformCell cell)
{
cell.cachedTransform.Expanded = !cell.cachedTransform.Expanded;
RefreshData(true);
}
public GameObject CreatePrototypeCell(GameObject parent, TransformTree tree)
{
var prototype = UIFactory.CreateHorizontalGroup(parent, "PrototypeCell", true, true, true, true, 2, default,
new Color(0.15f, 0.15f, 0.15f), TextAnchor.MiddleCenter);
var cell = prototype.AddComponent<TransformCell>();
var rect = prototype.GetComponent<RectTransform>();
rect.anchorMin = new Vector2(0, 1);
rect.anchorMax = new Vector2(0, 1);
rect.pivot = new Vector2(0.5f, 1);
rect.sizeDelta = new Vector2(25, 25);
UIFactory.SetLayoutElement(prototype, minWidth: 100, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
var spacer = UIFactory.CreateUIObject("Spacer", prototype, new Vector2(0,0));
UIFactory.SetLayoutElement(spacer, minWidth: 0, flexibleWidth: 0, minHeight: 0, flexibleHeight: 0);
var expandButton = UIFactory.CreateButton(prototype, "ExpandButton", "►", null);
UIFactory.SetLayoutElement(expandButton.gameObject, minWidth: 15, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
var nameButton = UIFactory.CreateButton(prototype, "NameButton", "Name", null);
UIFactory.SetLayoutElement(nameButton.gameObject, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
nameButton.GetComponentInChildren<Text>().horizontalOverflow = HorizontalWrapMode.Overflow;
Color normal = new Color(0.15f, 0.15f, 0.15f);
Color highlight = new Color(0.25f, 0.25f, 0.25f);
Color pressed = new Color(0.05f, 0.05f, 0.05f);
Color disabled = new Color(1, 1, 1, 0);
RuntimeProvider.Instance.SetColorBlock(expandButton, normal, highlight, pressed, disabled);
RuntimeProvider.Instance.SetColorBlock(nameButton, normal, highlight, pressed, disabled);
cell.tree = tree;
cell.nameButton = nameButton;
cell.nameLabel = nameButton.GetComponentInChildren<Text>();
cell.nameLabel.alignment = TextAnchor.MiddleLeft;
cell.expandButton = expandButton;
cell.expandLabel = expandButton.GetComponentInChildren<Text>();
cell.spacer = spacer.GetComponent<LayoutElement>();
prototype.SetActive(false);
return prototype;
}
}
}