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UnityExplorer_Fix/src/Loader/BIE/BepInExConfigHandler.cs

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#if BIE
using BepInEx.Configuration;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.Core.Config;
namespace UnityExplorer.Loader.BIE
{
public class BepInExConfigHandler : ConfigHandler
{
private ConfigFile Config => ExplorerBepInPlugin.Instance.Config;
private const string CTG_NAME = "UnityExplorer";
public override void Init()
{
// Not necessary
}
public override void RegisterConfigElement<T>(ConfigElement<T> config)
{
object[] tags = null;
if (config.IsInternal)
tags = new[] { "Advanced" };
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, new ConfigDescription(config.Description, null, tags));
entry.SettingChanged += (object o, EventArgs e) =>
{
config.Value = entry.Value;
};
}
public override T GetConfigValue<T>(ConfigElement<T> element)
{
if (Config.TryGetEntry(CTG_NAME, element.Name, out ConfigEntry<T> configEntry))
return configEntry.Value;
else
throw new Exception("Could not get config entry '" + element.Name + "'");
}
public override void SetConfigValue<T>(ConfigElement<T> element, T value)
{
if (Config.TryGetEntry(CTG_NAME, element.Name, out ConfigEntry<T> configEntry))
configEntry.Value = value;
else
ExplorerCore.Log("Could not get config entry '" + element.Name + "'");
}
public override void LoadConfig()
{
foreach (var entry in ConfigManager.ConfigElements)
{
var key = entry.Key;
var def = new ConfigDefinition(CTG_NAME, key);
if (Config.ContainsKey(def) && Config[def] is ConfigEntryBase configEntry)
{
var config = entry.Value;
config.BoxedValue = configEntry.BoxedValue;
}
}
}
public override void SaveConfig()
{
// not required
}
}
}
#endif