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Make sure WaitForEndOfFrame object is never null
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@ -62,13 +62,13 @@ namespace UnityExplorer.Core.Input
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}
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}
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private static readonly WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame();
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private static WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame();
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private static IEnumerator AggressiveUnlockCoroutine()
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{
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while (true)
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{
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yield return _waitForEndOfFrame;
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yield return _waitForEndOfFrame ?? (_waitForEndOfFrame = new WaitForEndOfFrame());
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if (UIManager.ShowMenu)
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UpdateCursorControl();
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