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https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-05 12:52:24 +08:00
Implement jumping to index in TransformTree
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@ -6,8 +6,6 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.Widgets
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{
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@ -22,13 +20,19 @@ namespace UnityExplorer.UI.Widgets
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/// Key: UnityEngine.Transform instance ID<br/>
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/// Value: CachedTransform
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/// </summary>
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internal readonly OrderedDictionary displayedObjects = new OrderedDictionary();
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internal readonly OrderedDictionary cachedTransforms = new OrderedDictionary();
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// for keeping track of which actual transforms are expanded or not, outside of the cache data.
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private readonly HashSet<int> expandedInstanceIDs = new HashSet<int>();
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private readonly HashSet<int> autoExpandedIDs = new HashSet<int>();
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public int ItemCount => displayedObjects.Count;
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private readonly HashSet<int> visited = new HashSet<int>();
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private bool needRefresh;
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private int displayIndex;
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public int ItemCount => cachedTransforms.Count;
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private readonly HashSet<int> highlightedTransforms = new HashSet<int>();
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public bool Filtering => !string.IsNullOrEmpty(currentFilter);
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private bool wasFiltering;
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@ -50,6 +54,25 @@ namespace UnityExplorer.UI.Widgets
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}
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private string currentFilter;
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public TransformTree(ScrollPool<TransformCell> scrollPool, Func<IEnumerable<GameObject>> getRootEntriesMethod)
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{
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ScrollPool = scrollPool;
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GetRootEntriesMethod = getRootEntriesMethod;
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}
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public void OnCellBorrowed(TransformCell cell)
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{
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cell.OnExpandToggled += ToggleExpandCell;
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cell.OnGameObjectClicked += OnGameObjectClicked;
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}
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private void OnGameObjectClicked(GameObject obj)
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{
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if (OnClickOverrideHandler != null)
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OnClickOverrideHandler.Invoke(obj);
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else
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InspectorManager.Inspect(obj);
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}
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public void Init()
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{
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@ -58,37 +81,79 @@ namespace UnityExplorer.UI.Widgets
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public void Clear()
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{
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this.displayedObjects.Clear();
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this.cachedTransforms.Clear();
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displayIndex = 0;
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autoExpandedIDs.Clear();
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expandedInstanceIDs.Clear();
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}
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public void OnGameObjectClicked(GameObject obj)
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{
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if (OnClickOverrideHandler != null)
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{
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OnClickOverrideHandler.Invoke(obj);
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}
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else
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{
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InspectorManager.Inspect(obj);
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}
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}
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public TransformTree(ScrollPool<TransformCell> scrollPool, Func<IEnumerable<GameObject>> getRootEntriesMethod)
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{
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ScrollPool = scrollPool;
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GetRootEntriesMethod = getRootEntriesMethod;
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}
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public bool IsCellExpanded(int instanceID)
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{
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return Filtering ? autoExpandedIDs.Contains(instanceID)
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: expandedInstanceIDs.Contains(instanceID);
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}
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public void JumpAndExpandToTransform(Transform transform)
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{
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// make sure all parents of the object are expanded
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var parent = transform.parent;
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while (parent)
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{
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int pid = parent.GetInstanceID();
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if (!expandedInstanceIDs.Contains(pid))
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expandedInstanceIDs.Add(pid);
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parent = parent.parent;
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}
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// Refresh cached transforms (no UI rebuild yet)
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RefreshData(false);
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int transformID = transform.GetInstanceID();
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// find the index of our transform in the list and jump to it
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int idx;
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for (idx = 0; idx < cachedTransforms.Count; idx++)
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{
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var cache = (CachedTransform)cachedTransforms[idx];
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if (cache.InstanceID == transformID)
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break;
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}
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ScrollPool.JumpToIndex(idx);
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// 'select' (highlight) the cell containing our transform
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foreach (var cellInfo in ScrollPool)
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{
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var cell = ScrollPool.CellPool[cellInfo.cellIndex];
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if (!cell.Enabled)
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continue;
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if (cell.cachedTransform.InstanceID == transformID)
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{
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RuntimeProvider.Instance.StartCoroutine(HighlightCellCoroutine(cell, transformID));
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break;
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}
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}
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}
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private IEnumerator HighlightCellCoroutine(TransformCell cell, int transformID)
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{
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if (highlightedTransforms.Contains(transformID))
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yield break;
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highlightedTransforms.Add(transformID);
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var button = cell.NameButton.Component;
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button.StartColorTween(new Color(0.2f, 0.3f, 0.2f), false);
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float start = Time.realtimeSinceStartup;
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while (Time.realtimeSinceStartup - start < 1.5f)
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yield return null;
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button.OnDeselect(null);
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highlightedTransforms.Remove(transformID);
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}
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public void Rebuild()
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{
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autoExpandedIDs.Clear();
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@ -97,10 +162,6 @@ namespace UnityExplorer.UI.Widgets
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RefreshData(true, true);
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}
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private readonly HashSet<int> visited = new HashSet<int>();
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private bool needRefresh;
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private int displayIndex;
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public void RefreshData(bool andReload = false, bool jumpToTop = false)
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{
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visited.Clear();
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@ -114,12 +175,12 @@ namespace UnityExplorer.UI.Widgets
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if (obj) Traverse(obj.transform);
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// Prune displayed transforms that we didnt visit in that traverse
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for (int i = displayedObjects.Count - 1; i >= 0; i--)
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for (int i = cachedTransforms.Count - 1; i >= 0; i--)
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{
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var obj = (CachedTransform)displayedObjects[i];
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var obj = (CachedTransform)cachedTransforms[i];
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if (!visited.Contains(obj.InstanceID))
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{
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displayedObjects.Remove(obj.InstanceID);
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cachedTransforms.Remove(obj.InstanceID);
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needRefresh = true;
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}
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}
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@ -159,9 +220,9 @@ namespace UnityExplorer.UI.Widgets
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visited.Add(instanceID);
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CachedTransform cached;
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if (displayedObjects.Contains(instanceID))
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if (cachedTransforms.Contains(instanceID))
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{
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cached = (CachedTransform)displayedObjects[(object)instanceID];
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cached = (CachedTransform)cachedTransforms[(object)instanceID];
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if (cached.Update(transform, depth))
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needRefresh = true;
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}
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@ -169,10 +230,10 @@ namespace UnityExplorer.UI.Widgets
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{
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needRefresh = true;
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cached = new CachedTransform(this, transform, depth, parent);
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if (displayedObjects.Count <= displayIndex)
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displayedObjects.Add(instanceID, cached);
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if (cachedTransforms.Count <= displayIndex)
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cachedTransforms.Add(instanceID, cached);
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else
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displayedObjects.Insert(displayIndex, instanceID, cached);
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cachedTransforms.Insert(displayIndex, instanceID, cached);
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}
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displayIndex++;
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@ -201,9 +262,9 @@ namespace UnityExplorer.UI.Widgets
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public void SetCell(TransformCell cell, int index)
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{
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if (index < displayedObjects.Count)
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if (index < cachedTransforms.Count)
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{
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cell.ConfigureCell((CachedTransform)displayedObjects[index], index);
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cell.ConfigureCell((CachedTransform)cachedTransforms[index], index);
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if (Filtering)
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{
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if (cell.cachedTransform.Name.ContainsIgnoreCase(currentFilter))
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@ -226,16 +287,5 @@ namespace UnityExplorer.UI.Widgets
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RefreshData(true);
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}
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public void OnCellBorrowed(TransformCell cell)
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{
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cell.OnExpandToggled += ToggleExpandCell;
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cell.OnGameObjectClicked += OnGameObjectClicked;
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}
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//public void ReleaseCell(TransformCell cell)
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//{
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// cell.OnExpandToggled -= ToggleExpandCell;
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//}
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}
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}
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