3.3.0 rewrite

* Huge restructure/rewrite. No real changes to any functionality, just a cleaner and more manageable project.
This commit is contained in:
Sinai
2021-03-30 19:50:04 +11:00
parent f66a04c93f
commit 0555a644b7
90 changed files with 4184 additions and 5635 deletions

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@ -1,14 +1,12 @@
using System;
using Mono.CSharp;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
using UnityExplorer.Core.Inspectors;
using UnityExplorer.UI.Main.CSConsole;
using System.Collections;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main.CSConsole;
using UnityExplorer.UI.Main.Home;
namespace UnityExplorer.Core.CSharp
{

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@ -4,7 +4,6 @@ using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityExplorer.Core;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI.Main.CSConsole;
namespace UnityExplorer.Core.CSharp
@ -47,8 +46,8 @@ namespace UnityExplorer.Core.CSharp
// ~~~~ Static ~~~~
public static HashSet<string> Namespaces => m_namspaces ?? GetNamespaces();
private static HashSet<string> m_namspaces;
public static HashSet<string> Namespaces => m_namespaces ?? GetNamespaces();
private static HashSet<string> m_namespaces;
public static HashSet<string> Keywords => m_keywords ?? (m_keywords = new HashSet<string>(CSLexerHighlighter.validKeywordMatcher.Keywords));
private static HashSet<string> m_keywords;
@ -63,7 +62,7 @@ namespace UnityExplorer.Core.CSharp
.Where(x => x.IsPublic && !string.IsNullOrEmpty(x.Namespace))
.Select(x => x.Namespace));
return m_namspaces = set;
return m_namespaces = set;
IEnumerable<Type> GetTypes(Assembly asm) => asm.TryGetTypes();
}

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@ -0,0 +1,64 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Core.Config
{
public class ConfigElement<T> : IConfigElement
{
public string Name { get; }
public string Description { get; }
public bool IsInternal { get; }
public Type ElementType => typeof(T);
public Action<T> OnValueChanged;
public Action OnValueChangedNotify { get; set; }
public T Value
{
get => m_value;
set => SetValue(value);
}
private T m_value;
object IConfigElement.BoxedValue
{
get => m_value;
set => SetValue((T)value);
}
public ConfigElement(string name, string description, T defaultValue, bool isInternal)
{
Name = name;
Description = description;
m_value = defaultValue;
IsInternal = isInternal;
ConfigManager.RegisterConfigElement(this);
}
private void SetValue(T value)
{
if ((m_value == null && value == null) || m_value.Equals(value))
return;
m_value = value;
ConfigManager.Handler.SetConfigValue(this, value);
OnValueChanged?.Invoke(value);
OnValueChangedNotify?.Invoke();
}
object IConfigElement.GetLoaderConfigValue() => GetLoaderConfigValue();
public T GetLoaderConfigValue()
{
return ConfigManager.Handler.GetConfigValue(this);
}
}
}

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@ -0,0 +1,174 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Main.Home;
namespace UnityExplorer.Core.Config
{
public static class ConfigManager
{
// Each Loader has its own ConfigHandler.
// See the UnityExplorer.Loader namespace for the implementations.
public static IConfigHandler Handler { get; private set; }
public static ConfigElement<KeyCode> Main_Menu_Toggle;
public static ConfigElement<int> Default_Page_Limit;
public static ConfigElement<string> Default_Output_Path;
public static ConfigElement<bool> Log_Unity_Debug;
public static ConfigElement<bool> Hide_On_Startup;
public static ConfigElement<string> Last_Window_Anchors;
public static ConfigElement<int> Last_Active_Tab;
public static ConfigElement<bool> Last_DebugConsole_State;
public static ConfigElement<bool> Last_SceneExplorer_State;
internal static readonly Dictionary<string, IConfigElement> ConfigElements = new Dictionary<string, IConfigElement>();
public static void Init(IConfigHandler configHandler)
{
Handler = configHandler;
Handler.Init();
CreateConfigElements();
Handler.LoadConfig();
SceneExplorer.OnToggleShow += SceneExplorer_OnToggleShow;
PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
MainMenu.OnActiveTabChanged += MainMenu_OnActiveTabChanged;
DebugConsole.OnToggleShow += DebugConsole_OnToggleShow;
}
internal static void RegisterConfigElement<T>(ConfigElement<T> configElement)
{
Handler.RegisterConfigElement(configElement);
ConfigElements.Add(configElement.Name, configElement);
}
private static void CreateConfigElements()
{
Main_Menu_Toggle = new ConfigElement<KeyCode>("Main Menu Toggle",
"The UnityEngine.KeyCode to toggle the UnityExplorer Menu.",
KeyCode.F7,
false);
Default_Page_Limit = new ConfigElement<int>("Default Page Limit",
"The default maximum number of elements per 'page' in UnityExplorer.",
25,
false);
Default_Output_Path = new ConfigElement<string>("Default Output Path",
"The default output path when exporting things from UnityExplorer.",
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Output"),
false);
Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
"Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?",
false,
false);
Hide_On_Startup = new ConfigElement<bool>("Hide On Startup",
"Should UnityExplorer be hidden on startup?",
false,
false);
Last_Window_Anchors = new ConfigElement<string>("Last_Window_Anchors",
"For internal use, the last anchors of the UnityExplorer window.",
DEFAULT_WINDOW_ANCHORS,
true);
Last_Active_Tab = new ConfigElement<int>("Last_Active_Tab",
"For internal use, the last active tab index.",
0,
true);
Last_DebugConsole_State = new ConfigElement<bool>("Last_DebugConsole_State",
"For internal use, the collapsed state of the Debug Console.",
true,
true);
Last_SceneExplorer_State = new ConfigElement<bool>("Last_SceneExplorer_State",
"For internal use, the collapsed state of the Scene Explorer.",
true,
true);
}
// Internal config callback listeners
private static void PanelDragger_OnFinishResize(RectTransform rect)
{
Last_Window_Anchors.Value = RectAnchorsToString(rect);
Handler.SaveConfig();
}
private static void MainMenu_OnActiveTabChanged(int page)
{
Last_Active_Tab.Value = page;
Handler.SaveConfig();
}
private static void DebugConsole_OnToggleShow(bool showing)
{
Last_DebugConsole_State.Value = showing;
Handler.SaveConfig();
}
private static void SceneExplorer_OnToggleShow(bool showing)
{
Last_SceneExplorer_State.Value = showing;
Handler.SaveConfig();
}
// Window Anchors helpers
private const string DEFAULT_WINDOW_ANCHORS = "0.25,0.10,0.78,0.95";
internal static CultureInfo _enCulture = new CultureInfo("en-US");
internal static string RectAnchorsToString(this RectTransform rect)
{
try
{
return string.Format(_enCulture, "{0},{1},{2},{3}", new object[]
{
rect.anchorMin.x,
rect.anchorMin.y,
rect.anchorMax.x,
rect.anchorMax.y
});
}
catch
{
return DEFAULT_WINDOW_ANCHORS;
}
}
internal static void SetAnchorsFromString(this RectTransform panel, string stringAnchors)
{
Vector4 anchors;
try
{
var split = stringAnchors.Split(',');
if (split.Length != 4)
throw new Exception();
anchors.x = float.Parse(split[0], _enCulture);
anchors.y = float.Parse(split[1], _enCulture);
anchors.z = float.Parse(split[2], _enCulture);
anchors.w = float.Parse(split[3], _enCulture);
}
catch
{
anchors = new Vector4(0.25f, 0.1f, 0.78f, 0.95f);
}
panel.anchorMin = new Vector2(anchors.x, anchors.y);
panel.anchorMax = new Vector2(anchors.z, anchors.w);
}
}
}

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@ -1,205 +0,0 @@
using System;
using System.IO;
using UnityEngine;
using IniParser;
using IniParser.Parser;
using UnityExplorer.UI;
using System.Globalization;
using UnityExplorer.Core.Inspectors;
using UnityExplorer.UI.Main;
namespace UnityExplorer.Core.Config
{
public class ExplorerConfig
{
public static ExplorerConfig Instance;
internal static readonly IniDataParser _parser = new IniDataParser();
internal static readonly string INI_PATH = Path.Combine(ExplorerCore.Loader.ConfigFolder, "config.ini");
internal static CultureInfo _enCulture = new CultureInfo("en-US");
// Actual configs
public KeyCode Main_Menu_Toggle = KeyCode.F7;
public bool Force_Unlock_Mouse = true;
public int Default_Page_Limit = 25;
public string Default_Output_Path = Path.Combine(ExplorerCore.EXPLORER_FOLDER, "Output");
public bool Log_Unity_Debug = false;
public bool Hide_On_Startup = false;
public string Window_Anchors = DEFAULT_WINDOW_ANCHORS;
public int Active_Tab = 0;
public bool DebugConsole_Hidden = false;
public bool SceneExplorer_Hidden = false;
private const string DEFAULT_WINDOW_ANCHORS = "0.25,0.10,0.78,0.95";
public static event Action OnConfigChanged;
internal static void InvokeConfigChanged()
{
OnConfigChanged?.Invoke();
}
public static void OnLoad()
{
Instance = new ExplorerConfig();
_parser.Configuration.CommentString = "#";
PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
SceneExplorer.OnToggleShow += SceneExplorer_OnToggleShow;
DebugConsole.OnToggleShow += DebugConsole_OnToggleShow;
MainMenu.OnActiveTabChanged += MainMenu_OnActiveTabChanged;
if (LoadSettings())
return;
SaveSettings();
}
public static bool LoadSettings()
{
if (!File.Exists(INI_PATH))
return false;
string ini = File.ReadAllText(INI_PATH);
var data = _parser.Parse(ini);
foreach (var config in data.Sections["Config"])
{
switch (config.KeyName)
{
case nameof(Main_Menu_Toggle):
Instance.Main_Menu_Toggle = (KeyCode)Enum.Parse(typeof(KeyCode), config.Value);
break;
case nameof(Force_Unlock_Mouse):
Instance.Force_Unlock_Mouse = bool.Parse(config.Value);
break;
case nameof(Default_Page_Limit):
Instance.Default_Page_Limit = int.Parse(config.Value);
break;
case nameof(Log_Unity_Debug):
Instance.Log_Unity_Debug = bool.Parse(config.Value);
break;
case nameof(Default_Output_Path):
Instance.Default_Output_Path = config.Value;
break;
case nameof(Hide_On_Startup):
Instance.Hide_On_Startup = bool.Parse(config.Value);
break;
case nameof(Window_Anchors):
Instance.Window_Anchors = config.Value;
break;
case nameof(Active_Tab):
Instance.Active_Tab = int.Parse(config.Value);
break;
case nameof(DebugConsole_Hidden):
Instance.DebugConsole_Hidden = bool.Parse(config.Value);
break;
case nameof(SceneExplorer_Hidden):
Instance.SceneExplorer_Hidden = bool.Parse(config.Value);
break;
}
}
return true;
}
public static void SaveSettings()
{
var data = new IniParser.Model.IniData();
data.Sections.AddSection("Config");
var sec = data.Sections["Config"];
sec.AddKey(nameof(Main_Menu_Toggle), Instance.Main_Menu_Toggle.ToString());
sec.AddKey(nameof(Force_Unlock_Mouse), Instance.Force_Unlock_Mouse.ToString());
sec.AddKey(nameof(Default_Page_Limit), Instance.Default_Page_Limit.ToString());
sec.AddKey(nameof(Log_Unity_Debug), Instance.Log_Unity_Debug.ToString());
sec.AddKey(nameof(Default_Output_Path), Instance.Default_Output_Path);
sec.AddKey(nameof(Hide_On_Startup), Instance.Hide_On_Startup.ToString());
sec.AddKey(nameof(Window_Anchors), GetWindowAnchorsString());
sec.AddKey(nameof(Active_Tab), Instance.Active_Tab.ToString());
sec.AddKey(nameof(DebugConsole_Hidden), Instance.DebugConsole_Hidden.ToString());
sec.AddKey(nameof(SceneExplorer_Hidden), Instance.SceneExplorer_Hidden.ToString());
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
File.WriteAllText(INI_PATH, data.ToString());
}
private static void SceneExplorer_OnToggleShow()
{
Instance.SceneExplorer_Hidden = SceneExplorer.UI.Hiding;
SaveSettings();
}
private static void DebugConsole_OnToggleShow()
{
Instance.DebugConsole_Hidden = DebugConsole.Hiding;
SaveSettings();
}
private static void MainMenu_OnActiveTabChanged(int page)
{
Instance.Active_Tab = page;
SaveSettings();
}
// ============ Window Anchors specific stuff ============== //
private static void PanelDragger_OnFinishResize()
{
Instance.Window_Anchors = GetWindowAnchorsString();
SaveSettings();
}
internal Vector4 GetWindowAnchorsVector()
{
try
{
var split = Window_Anchors.Split(',');
if (split.Length != 4)
throw new Exception();
Vector4 ret = Vector4.zero;
ret.x = float.Parse(split[0], _enCulture);
ret.y = float.Parse(split[1], _enCulture);
ret.z = float.Parse(split[2], _enCulture);
ret.w = float.Parse(split[3], _enCulture);
return ret;
}
catch
{
return DefaultWindowAnchors();
}
}
internal static string GetWindowAnchorsString()
{
try
{
var rect = PanelDragger.Instance.Panel;
return string.Format(_enCulture, "{0},{1},{2},{3}", new object[]
{
rect.anchorMin.x,
rect.anchorMin.y,
rect.anchorMax.x,
rect.anchorMax.y
});
}
catch
{
return DEFAULT_WINDOW_ANCHORS;
}
}
internal static Vector4 DefaultWindowAnchors()
{
Instance.Window_Anchors = DEFAULT_WINDOW_ANCHORS;
return new Vector4(0.25f, 0.1f, 0.78f, 0.95f);
}
}
}

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@ -0,0 +1,19 @@
using System;
namespace UnityExplorer.Core.Config
{
public interface IConfigElement
{
string Name { get; }
string Description { get; }
bool IsInternal { get; }
Type ElementType { get; }
object BoxedValue { get; set; }
object GetLoaderConfigValue();
Action OnValueChangedNotify { get; set; }
}
}

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@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Core.Config
{
public interface IConfigHandler
{
void RegisterConfigElement<T>(ConfigElement<T> element);
void SetConfigValue<T>(ConfigElement<T> element, T value);
T GetConfigValue<T>(ConfigElement<T> element);
void Init();
void LoadConfig();
void SaveConfig();
}
}

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@ -0,0 +1,238 @@
using System;
using UnityEngine;
using UnityExplorer.Core.Unity;
using UnityEngine.EventSystems;
using UnityExplorer.Core.Input;
using BF = System.Reflection.BindingFlags;
using UnityExplorer.Core.Config;
using UnityExplorer.Core;
using UnityExplorer.UI;
#if ML
using Harmony;
#else
using HarmonyLib;
#endif
namespace UnityExplorer.Core.Input
{
public class CursorUnlocker
{
//public static bool Unlock
//{
// get => m_forceUnlock;
// set => SetForceUnlock(value);
//}
//private static bool m_forceUnlock;
//private static void SetForceUnlock(bool unlock)
//{
// m_forceUnlock = unlock;
// UpdateCursorControl();
//}
//public static bool ShouldForceMouse => UIManager.ShowMenu && Unlock;
private static CursorLockMode m_lastLockMode;
private static bool m_lastVisibleState;
private static bool m_currentlySettingCursor = false;
private static Type CursorType
=> m_cursorType
?? (m_cursorType = ReflectionUtility.GetTypeByName("UnityEngine.Cursor"));
private static Type m_cursorType;
public static void Init()
{
SetupPatches();
UpdateCursorControl();
//Unlock = true;
}
private static void SetupPatches()
{
try
{
if (CursorType == null)
{
throw new Exception("Could not find Type 'UnityEngine.Cursor'!");
}
// Get current cursor state and enable cursor
try
{
m_lastLockMode = (CursorLockMode?)typeof(Cursor).GetProperty("lockState", BF.Public | BF.Static)?.GetValue(null, null)
?? CursorLockMode.None;
m_lastVisibleState = (bool?)typeof(Cursor).GetProperty("visible", BF.Public | BF.Static)?.GetValue(null, null)
?? false;
}
catch { }
// Setup Harmony Patches
TryPatch(typeof(Cursor),
"lockState",
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(Prefix_set_lockState))),
true);
TryPatch(typeof(Cursor),
"visible",
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(Prefix_set_visible))),
true);
TryPatch(typeof(EventSystem),
"current",
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(Prefix_EventSystem_set_current))),
true);
}
catch (Exception e)
{
ExplorerCore.Log($"Exception on ForceUnlockCursor.Init! {e.GetType()}, {e.Message}");
}
}
private static void TryPatch(Type type, string property, HarmonyMethod patch, bool setter)
{
try
{
var harmony = ExplorerCore.Loader.HarmonyInstance;
var prop = type.GetProperty(property);
if (setter) // setter is prefix
{
harmony.Patch(prop.GetSetMethod(), prefix: patch);
}
else // getter is postfix
{
harmony.Patch(prop.GetGetMethod(), postfix: patch);
}
}
catch (Exception e)
{
string suf = setter ? "set_" : "get_";
ExplorerCore.Log($"Unable to patch {type.Name}.{suf}{property}: {e.Message}");
}
}
public static void UpdateCursorControl()
{
try
{
m_currentlySettingCursor = true;
if (UIManager.ShowMenu)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
else
{
Cursor.lockState = m_lastLockMode;
Cursor.visible = m_lastVisibleState;
}
m_currentlySettingCursor = false;
}
catch (Exception e)
{
ExplorerCore.Log($"Exception setting Cursor state: {e.GetType()}, {e.Message}");
}
}
// Event system overrides
private static bool m_settingEventSystem;
private static EventSystem m_lastEventSystem;
private static BaseInputModule m_lastInputModule;
public static void SetEventSystem()
{
// temp disabled for new InputSystem
if (InputManager.CurrentType == InputType.InputSystem)
return;
// Disable current event system object
if (m_lastEventSystem || EventSystem.current)
{
if (!m_lastEventSystem)
m_lastEventSystem = EventSystem.current;
//ExplorerCore.Log("Disabling current event system...");
m_lastEventSystem.enabled = false;
//m_lastEventSystem.gameObject.SetActive(false);
}
// Set to our current system
m_settingEventSystem = true;
EventSystem.current = UIManager.EventSys;
UIManager.EventSys.enabled = true;
InputManager.ActivateUIModule();
m_settingEventSystem = false;
}
public static void ReleaseEventSystem()
{
if (InputManager.CurrentType == InputType.InputSystem)
return;
if (m_lastEventSystem)
{
m_lastEventSystem.enabled = true;
//m_lastEventSystem.gameObject.SetActive(true);
m_settingEventSystem = true;
EventSystem.current = m_lastEventSystem;
m_lastInputModule?.ActivateModule();
m_settingEventSystem = false;
}
}
[HarmonyPrefix]
public static void Prefix_EventSystem_set_current(ref EventSystem value)
{
if (!m_settingEventSystem)
{
m_lastEventSystem = value;
m_lastInputModule = value?.currentInputModule;
if (UIManager.ShowMenu)
{
value = UIManager.EventSys;
}
}
}
// Force mouse to stay unlocked and visible while UnlockMouse and ShowMenu are true.
// Also keep track of when anything else tries to set Cursor state, this will be the
// value that we set back to when we close the menu or disable force-unlock.
[HarmonyPrefix]
public static void Prefix_set_lockState(ref CursorLockMode value)
{
if (!m_currentlySettingCursor)
{
m_lastLockMode = value;
if (UIManager.ShowMenu)
{
value = CursorLockMode.None;
}
}
}
[HarmonyPrefix]
public static void Prefix_set_visible(ref bool value)
{
if (!m_currentlySettingCursor)
{
m_lastVisibleState = value;
if (UIManager.ShowMenu)
{
value = true;
}
}
}
}
}

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@ -56,6 +56,8 @@ namespace UnityExplorer.Core.Input
m_inputModule = new NoInput();
CurrentType = InputType.None;
}
CursorUnlocker.Init();
}
}
}

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@ -1,138 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core.Inspectors.Reflection;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main.Home;
namespace UnityExplorer.Core.Inspectors
{
public class InspectorManager
{
public static InspectorManager Instance { get; private set; }
internal static InspectorManagerUI UI;
public InspectorManager()
{
Instance = this;
UI = new InspectorManagerUI();
UI.ConstructInspectorPane();
}
public InspectorBase m_activeInspector;
public readonly List<InspectorBase> m_currentInspectors = new List<InspectorBase>();
public void Update()
{
for (int i = 0; i < m_currentInspectors.Count; i++)
{
if (i >= m_currentInspectors.Count)
break;
m_currentInspectors[i].Update();
}
}
public void Inspect(object obj, CacheObjectBase parentMember = null)
{
obj = ReflectionProvider.Instance.Cast(obj, ReflectionProvider.Instance.GetActualType(obj));
UnityEngine.Object unityObj = obj as UnityEngine.Object;
if (obj.IsNullOrDestroyed(false))
{
return;
}
// check if currently inspecting this object
foreach (InspectorBase tab in m_currentInspectors)
{
if (ReferenceEquals(obj, tab.Target))
{
SetInspectorTab(tab);
return;
}
#if CPP
else if (unityObj && tab.Target is UnityEngine.Object uTabObj)
{
if (unityObj.m_CachedPtr == uTabObj.m_CachedPtr)
{
SetInspectorTab(tab);
return;
}
}
#endif
}
InspectorBase inspector;
if (obj is GameObject go)
inspector = new GameObjectInspector(go);
else
inspector = new InstanceInspector(obj);
if (inspector is ReflectionInspector ri)
ri.ParentMember = parentMember;
m_currentInspectors.Add(inspector);
SetInspectorTab(inspector);
}
public void Inspect(Type type)
{
if (type == null)
{
ExplorerCore.LogWarning("The provided type was null!");
return;
}
foreach (var tab in m_currentInspectors.Where(x => x is StaticInspector))
{
if (ReferenceEquals(tab.Target as Type, type))
{
SetInspectorTab(tab);
return;
}
}
var inspector = new StaticInspector(type);
m_currentInspectors.Add(inspector);
SetInspectorTab(inspector);
}
public void SetInspectorTab(InspectorBase inspector)
{
MainMenu.Instance.SetPage(HomePage.Instance);
if (m_activeInspector == inspector)
return;
UnsetInspectorTab();
m_activeInspector = inspector;
inspector.SetActive();
UI.OnSetInspectorTab(inspector);
}
public void UnsetInspectorTab()
{
if (m_activeInspector == null)
return;
m_activeInspector.SetInactive();
UI.OnUnsetInspectorTab();
m_activeInspector = null;
}
}
}

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@ -1,101 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI.Main.Home.Inspectors;
namespace UnityExplorer.Core.Inspectors
{
public class GameObjectInspector : InspectorBase
{
public override string TabLabel => $" <color=cyan>[G]</color> {TargetGO?.name}";
public static GameObjectInspector ActiveInstance { get; private set; }
public GameObject TargetGO;
public GameObjectInspectorUI UIModule;
// sub modules
internal static ChildList s_childList;
internal static ComponentList s_compList;
internal static GameObjectControls s_controls;
internal static bool m_UIConstructed;
public GameObjectInspector(GameObject target) : base(target)
{
ActiveInstance = this;
TargetGO = target;
if (!TargetGO)
{
ExplorerCore.LogWarning("Target GameObject is null!");
return;
}
// one UI is used for all gameobject inspectors. no point recreating it.
if (!m_UIConstructed)
{
m_UIConstructed = true;
s_childList = new ChildList();
s_compList = new ComponentList();
s_controls = new GameObjectControls();
UIModule.ConstructUI();
}
}
public override void SetActive()
{
base.SetActive();
ActiveInstance = this;
}
public override void SetInactive()
{
base.SetInactive();
ActiveInstance = null;
}
internal void ChangeInspectorTarget(GameObject newTarget)
{
if (!newTarget)
return;
this.Target = this.TargetGO = newTarget;
}
// Update
public override void Update()
{
base.Update();
if (m_pendingDestroy || !this.IsActive)
return;
UIModule.RefreshTopInfo();
s_childList.RefreshChildObjectList();
s_compList.RefreshComponentList();
s_controls.RefreshControls();
if (GameObjectControls.s_sliderChangedWanted)
GameObjectControls.UpdateSliderControl();
}
public override void CreateUIModule()
{
base.BaseUI = UIModule = new GameObjectInspectorUI();
}
}
}

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@ -1,294 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Main.Home.Inspectors;
namespace UnityExplorer.Core.Inspectors
{
public class InspectUnderMouse
{
public enum MouseInspectMode
{
World,
UI
}
public static bool Enabled { get; set; }
public static MouseInspectMode Mode { get; set; }
private static GameObject s_lastHit;
private static Vector3 s_lastMousePos;
internal static MouseInspectorUI UI;
static InspectUnderMouse()
{
UI = new MouseInspectorUI();
}
private static readonly List<Graphic> _wasDisabledGraphics = new List<Graphic>();
private static readonly List<CanvasGroup> _wasDisabledCanvasGroups = new List<CanvasGroup>();
private static readonly List<GameObject> _objectsAddedCastersTo = new List<GameObject>();
public static void StartInspect(MouseInspectMode mode)
{
Mode = mode;
Enabled = true;
MainMenu.Instance.MainPanel.SetActive(false);
UI.s_UIContent.SetActive(true);
if (mode == MouseInspectMode.UI)
{
SetupUIRaycast();
}
}
internal static void ClearHitData()
{
s_lastHit = null;
UI.s_objNameLabel.text = "No hits...";
UI.s_objPathLabel.text = "";
}
public static void StopInspect()
{
Enabled = false;
MainMenu.Instance.MainPanel.SetActive(true);
UI.s_UIContent.SetActive(false);
if (Mode == MouseInspectMode.UI)
StopUIInspect();
ClearHitData();
}
internal static GraphicRaycaster[] m_gCasters;
public static void UpdateInspect()
{
if (InputManager.GetKeyDown(KeyCode.Escape))
{
StopInspect();
return;
}
var mousePos = InputManager.MousePosition;
if (mousePos != s_lastMousePos)
UpdatePosition(mousePos);
if (!UnityHelper.MainCamera)
return;
// actual inspect raycast
switch (Mode)
{
case MouseInspectMode.UI:
RaycastUI(mousePos); break;
case MouseInspectMode.World:
RaycastWorld(mousePos); break;
}
}
internal static void UpdatePosition(Vector2 mousePos)
{
s_lastMousePos = mousePos;
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
UI.s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
float yFix = mousePos.y < 120 ? 80 : -80;
UI.s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
}
internal static void OnHitGameObject(GameObject obj)
{
if (obj != s_lastHit)
{
s_lastHit = obj;
UI.s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
UI.s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
}
if (InputManager.GetMouseButtonDown(0))
{
StopInspect();
InspectorManager.Instance.Inspect(obj);
}
}
// Collider raycasting
internal static void RaycastWorld(Vector2 mousePos)
{
var ray = UnityHelper.MainCamera.ScreenPointToRay(mousePos);
Physics.Raycast(ray, out RaycastHit hit, 1000f);
if (hit.transform)
{
var obj = hit.transform.gameObject;
OnHitGameObject(obj);
}
else
{
if (s_lastHit)
ClearHitData();
}
}
// UI Graphic raycasting
private static void SetupUIRaycast()
{
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Canvas)))
{
var canvas = obj.Cast(typeof(Canvas)) as Canvas;
if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
continue;
if (!canvas.GetComponent<GraphicRaycaster>())
{
canvas.gameObject.AddComponent<GraphicRaycaster>();
//ExplorerCore.Log("Added raycaster to " + canvas.name);
_objectsAddedCastersTo.Add(canvas.gameObject);
}
}
// recache Graphic Raycasters each time we start
var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
m_gCasters = new GraphicRaycaster[casters.Length];
for (int i = 0; i < casters.Length; i++)
{
m_gCasters[i] = casters[i].Cast(typeof(GraphicRaycaster)) as GraphicRaycaster;
}
// enable raycastTarget on Graphics
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Graphic)))
{
var graphic = obj.Cast(typeof(Graphic)) as Graphic;
if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
continue;
graphic.raycastTarget = true;
//ExplorerCore.Log("Enabled raycastTarget on " + graphic.name);
_wasDisabledGraphics.Add(graphic);
}
// enable blocksRaycasts on CanvasGroups
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(CanvasGroup)))
{
var canvas = obj.Cast(typeof(CanvasGroup)) as CanvasGroup;
if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
continue;
canvas.blocksRaycasts = true;
//ExplorerCore.Log("Enabled raycasts on " + canvas.name);
_wasDisabledCanvasGroups.Add(canvas);
}
}
internal static void RaycastUI(Vector2 mousePos)
{
var ped = new PointerEventData(null)
{
position = mousePos
};
#if MONO
var list = new List<RaycastResult>();
#else
var list = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
#endif
//ExplorerCore.Log("~~~~~~~~~ begin raycast ~~~~~~~~");
GameObject hitObject = null;
int highestLayer = int.MinValue;
int highestOrder = int.MinValue;
int highestDepth = int.MinValue;
foreach (var gr in m_gCasters)
{
gr.Raycast(ped, list);
if (list.Count > 0)
{
foreach (var hit in list)
{
if (!hit.gameObject)
continue;
if (hit.gameObject.GetComponent<CanvasGroup>() is CanvasGroup group && group.alpha == 0)
continue;
if (hit.gameObject.GetComponent<Graphic>() is Graphic graphic && graphic.color.a == 0f)
continue;
//ExplorerCore.Log("Hit: " + hit.gameObject.name + ", depth: " + hit.depth + ", layer: " + hit.sortingLayer + ", order: " + hit.sortingOrder);
if (hit.sortingLayer < highestLayer)
continue;
if (hit.sortingLayer > highestLayer)
{
highestLayer = hit.sortingLayer;
highestOrder = int.MinValue;
}
if (hit.depth < highestDepth)
continue;
if (hit.depth > highestDepth)
{
highestDepth = hit.depth;
highestOrder = int.MinValue;
}
if (hit.sortingOrder <= highestOrder)
continue;
highestOrder = hit.sortingOrder;
hitObject = hit.gameObject;
}
}
else
{
if (s_lastHit)
ClearHitData();
}
}
if (hitObject)
OnHitGameObject(hitObject);
//ExplorerCore.Log("~~~~~~~~~ end raycast ~~~~~~~~");
}
private static void StopUIInspect()
{
foreach (var obj in _objectsAddedCastersTo)
{
if (obj.GetComponent<GraphicRaycaster>() is GraphicRaycaster raycaster)
GameObject.Destroy(raycaster);
}
foreach (var graphic in _wasDisabledGraphics)
graphic.raycastTarget = false;
foreach (var canvas in _wasDisabledCanvasGroups)
canvas.blocksRaycasts = false;
_objectsAddedCastersTo.Clear();
_wasDisabledCanvasGroups.Clear();
_wasDisabledGraphics.Clear();
}
}
}

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using System;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Main.Home.Inspectors;
namespace UnityExplorer.Core.Inspectors
{
public abstract class InspectorBase
{
public object Target;
public InspectorBaseUI BaseUI;
public abstract string TabLabel { get; }
public bool IsActive { get; private set; }
internal bool m_pendingDestroy;
public InspectorBase(object target)
{
Target = target;
if (Target.IsNullOrDestroyed(false))
{
Destroy();
return;
}
CreateUIModule();
BaseUI.AddInspectorTab(this);
}
public abstract void CreateUIModule();
public virtual void SetActive()
{
this.IsActive = true;
BaseUI.Content?.SetActive(true);
}
public virtual void SetInactive()
{
this.IsActive = false;
BaseUI.Content?.SetActive(false);
}
public virtual void Update()
{
if (Target.IsNullOrDestroyed(false))
{
Destroy();
return;
}
BaseUI.tabText.text = TabLabel;
}
public virtual void Destroy()
{
m_pendingDestroy = true;
GameObject tabGroup = BaseUI.tabButton?.transform.parent.gameObject;
if (tabGroup)
{
GameObject.Destroy(tabGroup);
}
int thisIndex = -1;
if (InspectorManager.Instance.m_currentInspectors.Contains(this))
{
thisIndex = InspectorManager.Instance.m_currentInspectors.IndexOf(this);
InspectorManager.Instance.m_currentInspectors.Remove(this);
}
if (ReferenceEquals(InspectorManager.Instance.m_activeInspector, this))
{
InspectorManager.Instance.UnsetInspectorTab();
if (InspectorManager.Instance.m_currentInspectors.Count > 0)
{
var prevTab = InspectorManager.Instance.m_currentInspectors[thisIndex > 0 ? thisIndex - 1 : 0];
InspectorManager.Instance.SetInspectorTab(prevTab);
}
}
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.UI;
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class CacheEnumerated : CacheObjectBase
{
public override Type FallbackType => ParentEnumeration.m_baseEntryType;
public override bool CanWrite => RefIList != null && ParentEnumeration.Owner.CanWrite;
public int Index { get; set; }
public IList RefIList { get; set; }
public InteractiveEnumerable ParentEnumeration { get; set; }
public CacheEnumerated(int index, InteractiveEnumerable parentEnumeration, IList refIList, GameObject parentContent)
{
this.ParentEnumeration = parentEnumeration;
this.Index = index;
this.RefIList = refIList;
this.m_parentContent = parentContent;
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
}
public override void SetValue()
{
RefIList[Index] = IValue.Value;
ParentEnumeration.Value = RefIList;
ParentEnumeration.Owner.SetValue();
}
internal override void ConstructUI()
{
base.ConstructUI();
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, new Color(1, 1, 1, 0));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.padding.left = 5;
rowGroup.padding.right = 2;
var indexLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var indexLayout = indexLabelObj.AddComponent<LayoutElement>();
indexLayout.minWidth = 20;
indexLayout.flexibleWidth = 30;
indexLayout.minHeight = 25;
var indexText = indexLabelObj.GetComponent<Text>();
indexText.text = this.Index + ":";
IValue.m_mainContentParent = rowObj;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityExplorer.UI;
using UnityEngine;
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class CacheField : CacheMember
{
public override bool IsStatic => (MemInfo as FieldInfo).IsStatic;
public override Type FallbackType => (MemInfo as FieldInfo).FieldType;
public CacheField(FieldInfo fieldInfo, object declaringInstance, GameObject parent) : base(fieldInfo, declaringInstance, parent)
{
CreateIValue(null, fieldInfo.FieldType);
}
public override void UpdateReflection()
{
var fi = MemInfo as FieldInfo;
IValue.Value = fi.GetValue(fi.IsStatic ? null : DeclaringInstance);
m_evaluated = true;
ReflectionException = null;
}
public override void SetValue()
{
var fi = MemInfo as FieldInfo;
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, IValue.Value);
if (this.ParentInspector?.ParentMember != null)
this.ParentInspector.ParentMember.SetValue();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Reusable;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Runtime;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.Core.Inspectors.Reflection
{
public abstract class CacheMember : CacheObjectBase
{
public override bool IsMember => true;
public override Type FallbackType { get; }
public ReflectionInspector ParentInspector { get; set; }
public MemberInfo MemInfo { get; set; }
public Type DeclaringType { get; set; }
public object DeclaringInstance { get; set; }
public virtual bool IsStatic { get; private set; }
public string ReflectionException { get; set; }
public override bool CanWrite => m_canWrite ?? GetCanWrite();
private bool? m_canWrite;
public override bool HasParameters => ParamCount > 0;
public virtual int ParamCount => m_arguments.Length;
public override bool HasEvaluated => m_evaluated;
public bool m_evaluated = false;
public bool m_isEvaluating;
public ParameterInfo[] m_arguments = new ParameterInfo[0];
public string[] m_argumentInput = new string[0];
public string NameForFiltering => m_nameForFilter ?? (m_nameForFilter = $"{MemInfo.DeclaringType.Name}.{MemInfo.Name}".ToLower());
private string m_nameForFilter;
public string RichTextName => m_richTextName ?? GetRichTextName();
private string m_richTextName;
public CacheMember(MemberInfo memberInfo, object declaringInstance, GameObject parentContent)
{
MemInfo = memberInfo;
DeclaringType = memberInfo.DeclaringType;
DeclaringInstance = declaringInstance;
this.m_parentContent = parentContent;
DeclaringInstance = ReflectionProvider.Instance.Cast(declaringInstance, DeclaringType);
}
public static bool CanProcessArgs(ParameterInfo[] parameters)
{
foreach (var param in parameters)
{
var pType = param.ParameterType;
if (pType.IsByRef && pType.HasElementType)
pType = pType.GetElementType();
if (pType != null && (pType.IsPrimitive || pType == typeof(string)))
continue;
else
return false;
}
return true;
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
IValue.m_mainContentParent = this.m_rightGroup;
IValue.m_subContentParent = this.m_subContent;
}
public override void UpdateValue()
{
if (!HasParameters || m_isEvaluating)
{
try
{
Type baseType = ReflectionUtility.GetType(IValue.Value) ?? FallbackType;
if (!ReflectionProvider.Instance.IsReflectionSupported(baseType))
throw new Exception("Type not supported with reflection");
UpdateReflection();
if (IValue.Value != null)
IValue.Value = IValue.Value.Cast(ReflectionUtility.GetType(IValue.Value));
}
catch (Exception e)
{
ReflectionException = e.ReflectionExToString(true);
}
}
base.UpdateValue();
}
public abstract void UpdateReflection();
public override void SetValue()
{
// no implementation for base class
}
public object[] ParseArguments()
{
if (m_arguments.Length < 1)
return new object[0];
var parsedArgs = new List<object>();
for (int i = 0; i < m_arguments.Length; i++)
{
var input = m_argumentInput[i];
var type = m_arguments[i].ParameterType;
if (type.IsByRef)
type = type.GetElementType();
if (!string.IsNullOrEmpty(input))
{
if (type == typeof(string))
{
parsedArgs.Add(input);
continue;
}
else
{
try
{
var arg = type.GetMethod("Parse", new Type[] { typeof(string) })
.Invoke(null, new object[] { input });
parsedArgs.Add(arg);
continue;
}
catch
{
ExplorerCore.Log($"Could not parse input '{input}' for argument #{i} '{m_arguments[i].Name}' ({type.FullName})");
}
}
}
// No input, see if there is a default value.
if (m_arguments[i].IsOptional)
{
parsedArgs.Add(m_arguments[i].DefaultValue);
continue;
}
// Try add a null arg I guess
parsedArgs.Add(null);
}
return parsedArgs.ToArray();
}
private bool GetCanWrite()
{
if (MemInfo is FieldInfo fi)
m_canWrite = !(fi.IsLiteral && !fi.IsInitOnly);
else if (MemInfo is PropertyInfo pi)
m_canWrite = pi.CanWrite;
else
m_canWrite = false;
return (bool)m_canWrite;
}
private string GetRichTextName()
{
return m_richTextName = SignatureHighlighter.ParseFullSyntax(MemInfo.DeclaringType, false, MemInfo);
}
#region UI
internal float GetMemberLabelWidth(RectTransform scrollRect)
{
var textGenSettings = m_memLabelText.GetGenerationSettings(m_topRowRect.rect.size);
textGenSettings.scaleFactor = InputFieldScroller.canvasScaler.scaleFactor;
var textGen = m_memLabelText.cachedTextGeneratorForLayout;
float preferredWidth = textGen.GetPreferredWidth(RichTextName, textGenSettings);
float max = scrollRect.rect.width * 0.4f;
if (preferredWidth > max) preferredWidth = max;
return preferredWidth < 125f ? 125f : preferredWidth;
}
internal void SetWidths(float labelWidth, float valueWidth)
{
m_leftLayout.preferredWidth = labelWidth;
m_rightLayout.preferredWidth = valueWidth;
}
internal RectTransform m_topRowRect;
internal Text m_memLabelText;
internal GameObject m_leftGroup;
internal LayoutElement m_leftLayout;
internal GameObject m_rightGroup;
internal LayoutElement m_rightLayout;
internal override void ConstructUI()
{
base.ConstructUI();
var topGroupObj = UIFactory.CreateHorizontalGroup(m_mainContent, new Color(1, 1, 1, 0));
m_topRowRect = topGroupObj.GetComponent<RectTransform>();
var topLayout = topGroupObj.AddComponent<LayoutElement>();
topLayout.minHeight = 25;
topLayout.flexibleHeight = 0;
topLayout.minWidth = 300;
topLayout.flexibleWidth = 5000;
var topGroup = topGroupObj.GetComponent<HorizontalLayoutGroup>();
topGroup.childForceExpandHeight = false;
topGroup.childForceExpandWidth = false;
topGroup.SetChildControlHeight(true);
topGroup.SetChildControlWidth(true);
topGroup.spacing = 10;
topGroup.padding.left = 3;
topGroup.padding.right = 3;
topGroup.padding.top = 0;
topGroup.padding.bottom = 0;
// left group
m_leftGroup = UIFactory.CreateHorizontalGroup(topGroupObj, new Color(1, 1, 1, 0));
var leftLayout = m_leftGroup.AddComponent<LayoutElement>();
leftLayout.minHeight = 25;
leftLayout.flexibleHeight = 0;
leftLayout.minWidth = 125;
leftLayout.flexibleWidth = 200;
var leftGroup = m_leftGroup.GetComponent<HorizontalLayoutGroup>();
leftGroup.childForceExpandHeight = true;
leftGroup.childForceExpandWidth = false;
leftGroup.SetChildControlHeight(true);
leftGroup.SetChildControlWidth(true);
leftGroup.spacing = 4;
// member label
var labelObj = UIFactory.CreateLabel(m_leftGroup, TextAnchor.MiddleLeft);
var leftRect = labelObj.GetComponent<RectTransform>();
leftRect.anchorMin = Vector2.zero;
leftRect.anchorMax = Vector2.one;
leftRect.offsetMin = Vector2.zero;
leftRect.offsetMax = Vector2.zero;
leftRect.sizeDelta = Vector2.zero;
m_leftLayout = labelObj.AddComponent<LayoutElement>();
m_leftLayout.preferredWidth = 125;
m_leftLayout.minHeight = 25;
m_leftLayout.flexibleHeight = 100;
var labelFitter = labelObj.AddComponent<ContentSizeFitter>();
labelFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
labelFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
m_memLabelText = labelObj.GetComponent<Text>();
m_memLabelText.horizontalOverflow = HorizontalWrapMode.Wrap;
m_memLabelText.text = this.RichTextName;
// right group
m_rightGroup = UIFactory.CreateVerticalGroup(topGroupObj, new Color(1, 1, 1, 0));
m_rightLayout = m_rightGroup.AddComponent<LayoutElement>();
m_rightLayout.minHeight = 25;
m_rightLayout.flexibleHeight = 480;
m_rightLayout.minWidth = 125;
m_rightLayout.flexibleWidth = 5000;
var rightGroup = m_rightGroup.GetComponent<VerticalLayoutGroup>();
rightGroup.childForceExpandHeight = true;
rightGroup.childForceExpandWidth = false;
rightGroup.SetChildControlHeight(true);
rightGroup.SetChildControlWidth(true);
rightGroup.spacing = 2;
rightGroup.padding.top = 4;
rightGroup.padding.bottom = 2;
ConstructArgInput(out GameObject argsHolder);
ConstructEvaluateButtons(argsHolder);
IValue.m_mainContentParent = m_rightGroup;
}
internal void ConstructArgInput(out GameObject argsHolder)
{
argsHolder = null;
if (HasParameters)
{
argsHolder = UIFactory.CreateVerticalGroup(m_rightGroup, new Color(1, 1, 1, 0));
var argsGroup = argsHolder.GetComponent<VerticalLayoutGroup>();
argsGroup.spacing = 4;
if (this is CacheMethod cm && cm.GenericArgs.Length > 0)
{
cm.ConstructGenericArgInput(argsHolder);
}
// todo normal args
if (m_arguments.Length > 0)
{
var titleObj = UIFactory.CreateLabel(argsHolder, TextAnchor.MiddleLeft);
var titleText = titleObj.GetComponent<Text>();
titleText.text = "<b>Arguments:</b>";
for (int i = 0; i < m_arguments.Length; i++)
{
AddArgRow(i, argsHolder);
}
}
argsHolder.SetActive(false);
}
}
internal void AddArgRow(int i, GameObject parent)
{
var arg = m_arguments[i];
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var rowLayout = rowObj.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleWidth = 5000;
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandHeight = false;
rowGroup.childForceExpandWidth = true;
rowGroup.spacing = 4;
var argLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var argLabelLayout = argLabelObj.AddComponent<LayoutElement>();
argLabelLayout.minHeight = 25;
var argText = argLabelObj.GetComponent<Text>();
var argTypeTxt = SignatureHighlighter.ParseFullSyntax(arg.ParameterType, false);
argText.text = $"{argTypeTxt} <color={SignatureHighlighter.LOCAL_ARG}>{arg.Name}</color>";
var argInputObj = UIFactory.CreateInputField(rowObj, 14, (int)TextAnchor.MiddleLeft, 1);
var argInputLayout = argInputObj.AddComponent<LayoutElement>();
argInputLayout.flexibleWidth = 1200;
argInputLayout.preferredWidth = 150;
argInputLayout.minWidth = 20;
argInputLayout.minHeight = 25;
argInputLayout.flexibleHeight = 0;
//argInputLayout.layoutPriority = 2;
var argInput = argInputObj.GetComponent<InputField>();
argInput.onValueChanged.AddListener((string val) => { m_argumentInput[i] = val; });
if (arg.IsOptional)
{
var phInput = argInput.placeholder.GetComponent<Text>();
phInput.text = " = " + arg.DefaultValue?.ToString() ?? "null";
}
}
internal void ConstructEvaluateButtons(GameObject argsHolder)
{
if (HasParameters)
{
var evalGroupObj = UIFactory.CreateHorizontalGroup(m_rightGroup, new Color(1, 1, 1, 0));
var evalGroup = evalGroupObj.GetComponent<HorizontalLayoutGroup>();
evalGroup.childForceExpandWidth = false;
evalGroup.childForceExpandHeight = false;
evalGroup.spacing = 5;
var evalGroupLayout = evalGroupObj.AddComponent<LayoutElement>();
evalGroupLayout.minHeight = 25;
evalGroupLayout.flexibleHeight = 0;
evalGroupLayout.flexibleWidth = 5000;
var evalButtonObj = UIFactory.CreateButton(evalGroupObj, new Color(0.4f, 0.4f, 0.4f));
var evalLayout = evalButtonObj.AddComponent<LayoutElement>();
evalLayout.minWidth = 100;
evalLayout.minHeight = 22;
evalLayout.flexibleWidth = 0;
var evalText = evalButtonObj.GetComponentInChildren<Text>();
evalText.text = $"Evaluate ({ParamCount})";
var evalButton = evalButtonObj.GetComponent<Button>();
var colors = evalButton.colors;
colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
evalButton.colors = colors;
var cancelButtonObj = UIFactory.CreateButton(evalGroupObj, new Color(0.3f, 0.3f, 0.3f));
var cancelLayout = cancelButtonObj.AddComponent<LayoutElement>();
cancelLayout.minWidth = 100;
cancelLayout.minHeight = 22;
cancelLayout.flexibleWidth = 0;
var cancelText = cancelButtonObj.GetComponentInChildren<Text>();
cancelText.text = "Close";
cancelButtonObj.SetActive(false);
evalButton.onClick.AddListener(() =>
{
if (!m_isEvaluating)
{
argsHolder.SetActive(true);
m_isEvaluating = true;
evalText.text = "Evaluate";
colors = evalButton.colors;
colors.normalColor = new Color(0.3f, 0.6f, 0.3f);
evalButton.colors = colors;
cancelButtonObj.SetActive(true);
}
else
{
if (this is CacheMethod cm)
cm.Evaluate();
else
UpdateValue();
}
});
var cancelButton = cancelButtonObj.GetComponent<Button>();
cancelButton.onClick.AddListener(() =>
{
cancelButtonObj.SetActive(false);
argsHolder.SetActive(false);
m_isEvaluating = false;
evalText.text = $"Evaluate ({ParamCount})";
colors = evalButton.colors;
colors.normalColor = new Color(0.4f, 0.4f, 0.4f);
evalButton.colors = colors;
});
}
else if (this is CacheMethod)
{
// simple method evaluate button
var evalButtonObj = UIFactory.CreateButton(m_rightGroup, new Color(0.3f, 0.6f, 0.3f));
var evalLayout = evalButtonObj.AddComponent<LayoutElement>();
evalLayout.minWidth = 100;
evalLayout.minHeight = 22;
evalLayout.flexibleWidth = 0;
var evalText = evalButtonObj.GetComponentInChildren<Text>();
evalText.text = "Evaluate";
var evalButton = evalButtonObj.GetComponent<Button>();
var colors = evalButton.colors;
colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
evalButton.colors = colors;
evalButton.onClick.AddListener(OnMainEvaluateButton);
void OnMainEvaluateButton()
{
(this as CacheMethod).Evaluate();
}
}
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class CacheMethod : CacheMember
{
//private CacheObjectBase m_cachedReturnValue;
public override Type FallbackType => (MemInfo as MethodInfo).ReturnType;
public override bool HasParameters => base.HasParameters || GenericArgs.Length > 0;
public override bool IsStatic => (MemInfo as MethodInfo).IsStatic;
public override int ParamCount => base.ParamCount + m_genericArgInput.Length;
public Type[] GenericArgs { get; private set; }
public Type[][] GenericConstraints { get; private set; }
public string[] m_genericArgInput = new string[0];
public CacheMethod(MethodInfo methodInfo, object declaringInstance, GameObject parent) : base(methodInfo, declaringInstance, parent)
{
GenericArgs = methodInfo.GetGenericArguments();
GenericConstraints = GenericArgs.Select(x => x.GetGenericParameterConstraints())
.Where(x => x != null)
.ToArray();
m_genericArgInput = new string[GenericArgs.Length];
m_arguments = methodInfo.GetParameters();
m_argumentInput = new string[m_arguments.Length];
CreateIValue(null, methodInfo.ReturnType);
}
public override void UpdateReflection()
{
// CacheMethod cannot UpdateValue directly. Need to Evaluate.
}
public void Evaluate()
{
MethodInfo mi;
if (GenericArgs.Length > 0)
{
mi = MakeGenericMethodFromInput();
if (mi == null) return;
}
else
{
mi = MemInfo as MethodInfo;
}
object ret = null;
try
{
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, ParseArguments());
m_evaluated = true;
m_isEvaluating = false;
ReflectionException = null;
}
catch (Exception e)
{
while (e.InnerException != null)
e = e.InnerException;
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
ReflectionException = ReflectionUtility.ReflectionExToString(e);
}
IValue.Value = ret;
UpdateValue();
}
private MethodInfo MakeGenericMethodFromInput()
{
var mi = MemInfo as MethodInfo;
var list = new List<Type>();
for (int i = 0; i < GenericArgs.Length; i++)
{
var input = m_genericArgInput[i];
if (ReflectionUtility.GetTypeByName(input) is Type t)
{
if (GenericConstraints[i].Length == 0)
{
list.Add(t);
}
else
{
foreach (var constraint in GenericConstraints[i].Where(x => x != null))
{
if (!constraint.IsAssignableFrom(t))
{
ExplorerCore.LogWarning($"Generic argument #{i}, '{input}' is not assignable from the constraint '{constraint}'!");
return null;
}
}
list.Add(t);
}
}
else
{
ExplorerCore.LogWarning($"Generic argument #{i}, could not get any type by the name of '{input}'!" +
$" Make sure you use the full name including the namespace.");
return null;
}
}
// make into a generic with type list
mi = mi.MakeGenericMethod(list.ToArray());
return mi;
}
#region UI CONSTRUCTION
internal void ConstructGenericArgInput(GameObject parent)
{
var titleObj = UIFactory.CreateLabel(parent, TextAnchor.MiddleLeft);
var titleText = titleObj.GetComponent<Text>();
titleText.text = "<b>Generic Arguments:</b>";
for (int i = 0; i < GenericArgs.Length; i++)
{
AddGenericArgRow(i, parent);
}
}
internal void AddGenericArgRow(int i, GameObject parent)
{
var arg = GenericArgs[i];
string constrainTxt = "";
if (this.GenericConstraints[i].Length > 0)
{
foreach (var constraint in this.GenericConstraints[i])
{
if (constrainTxt != "")
constrainTxt += ", ";
constrainTxt += $"{SignatureHighlighter.ParseFullSyntax(constraint, false)}";
}
}
else
constrainTxt = $"Any";
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var rowLayout = rowObj.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleWidth = 5000;
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandHeight = true;
rowGroup.spacing = 4;
var argLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
//var argLayout = argLabelObj.AddComponent<LayoutElement>();
//argLayout.minWidth = 20;
var argText = argLabelObj.GetComponent<Text>();
argText.text = $"{constrainTxt} <color={SignatureHighlighter.CONST_VAR}>{arg.Name}</color>";
var argInputObj = UIFactory.CreateInputField(rowObj, 14, (int)TextAnchor.MiddleLeft, 1);
var argInputLayout = argInputObj.AddComponent<LayoutElement>();
argInputLayout.flexibleWidth = 1200;
var argInput = argInputObj.GetComponent<InputField>();
argInput.onValueChanged.AddListener((string val) => { m_genericArgInput[i] = val; });
//var constraintLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
//var constraintLayout = constraintLabelObj.AddComponent<LayoutElement>();
//constraintLayout.minWidth = 60;
//constraintLayout.flexibleWidth = 100;
//var constraintText = constraintLabelObj.GetComponent<Text>();
//constraintText.text = ;
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityExplorer.UI;
using UnityExplorer.UI.Reusable;
using UnityExplorer.Core.Unity;
using UnityEngine.UI;
using UnityExplorer.Core;
namespace UnityExplorer.Core.Inspectors.Reflection
{
public abstract class CacheObjectBase
{
public InteractiveValue IValue;
public virtual bool CanWrite => false;
public virtual bool HasParameters => false;
public virtual bool IsMember => false;
public virtual bool HasEvaluated => true;
public abstract Type FallbackType { get; }
public abstract void CreateIValue(object value, Type fallbackType);
public virtual void Enable()
{
if (!m_constructedUI)
{
ConstructUI();
UpdateValue();
}
m_mainContent.SetActive(true);
m_mainContent.transform.SetAsLastSibling();
}
public virtual void Disable()
{
if (m_mainContent)
m_mainContent.SetActive(false);
}
public void Destroy()
{
if (this.m_mainContent)
GameObject.Destroy(this.m_mainContent);
}
public virtual void UpdateValue()
{
var value = IValue.Value;
// if the type has changed fundamentally, make a new interactivevalue for it
var type = value == null
? FallbackType
: ReflectionUtility.GetType(value);
var ivalueType = InteractiveValue.GetIValueForType(type);
if (ivalueType != IValue.GetType())
{
IValue.OnDestroy();
CreateIValue(value, FallbackType);
m_subContent.SetActive(false);
}
IValue.OnValueUpdated();
IValue.RefreshElementsAfterUpdate();
}
public virtual void SetValue() => throw new NotImplementedException();
#region UI CONSTRUCTION
internal bool m_constructedUI;
internal GameObject m_parentContent;
internal RectTransform m_mainRect;
internal GameObject m_mainContent;
internal GameObject m_subContent;
// Make base UI holder for CacheObject, this doesnt actually display anything.
internal virtual void ConstructUI()
{
m_constructedUI = true;
m_mainContent = UIFactory.CreateVerticalGroup(m_parentContent, new Color(0.1f, 0.1f, 0.1f));
m_mainContent.name = "CacheObjectBase.MainContent";
m_mainRect = m_mainContent.GetComponent<RectTransform>();
m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
var mainGroup = m_mainContent.GetComponent<VerticalLayoutGroup>();
mainGroup.childForceExpandWidth = true;
mainGroup.SetChildControlWidth(true);
mainGroup.childForceExpandHeight = true;
mainGroup.SetChildControlHeight(true);
var mainLayout = m_mainContent.AddComponent<LayoutElement>();
mainLayout.minHeight = 25;
mainLayout.flexibleHeight = 9999;
mainLayout.minWidth = 200;
mainLayout.flexibleWidth = 5000;
// subcontent
m_subContent = UIFactory.CreateVerticalGroup(m_mainContent, new Color(0.085f, 0.085f, 0.085f));
m_subContent.name = "CacheObjectBase.SubContent";
var subGroup = m_subContent.GetComponent<VerticalLayoutGroup>();
subGroup.childForceExpandWidth = true;
subGroup.childForceExpandHeight = false;
var subLayout = m_subContent.AddComponent<LayoutElement>();
subLayout.minHeight = 30;
subLayout.flexibleHeight = 9999;
subLayout.minWidth = 125;
subLayout.flexibleWidth = 9000;
m_subContent.SetActive(false);
IValue.m_subContentParent = m_subContent;
}
#endregion
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.UI;
namespace UnityExplorer.Core.Inspectors.Reflection
{
public enum PairTypes
{
Key,
Value
}
public class CachePaired : CacheObjectBase
{
public override Type FallbackType => PairType == PairTypes.Key
? ParentDictionary.m_typeOfKeys
: ParentDictionary.m_typeofValues;
public override bool CanWrite => false; // todo?
public PairTypes PairType;
public int Index { get; private set; }
public InteractiveDictionary ParentDictionary { get; private set; }
internal IDictionary RefIDict;
public CachePaired(int index, InteractiveDictionary parentDict, IDictionary refIDict, PairTypes pairType, GameObject parentContent)
{
Index = index;
ParentDictionary = parentDict;
RefIDict = refIDict;
this.PairType = pairType;
this.m_parentContent = parentContent;
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
}
#region UI CONSTRUCTION
internal override void ConstructUI()
{
base.ConstructUI();
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, new Color(1, 1, 1, 0));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.padding.left = 5;
rowGroup.padding.right = 2;
var indexLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var indexLayout = indexLabelObj.AddComponent<LayoutElement>();
indexLayout.minWidth = 80;
indexLayout.flexibleWidth = 30;
indexLayout.minHeight = 25;
var indexText = indexLabelObj.GetComponent<Text>();
indexText.text = $"{this.PairType} {this.Index}:";
IValue.m_mainContentParent = rowObj;
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityExplorer.UI;
using UnityExplorer.Core.Unity;
using UnityEngine;
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class CacheProperty : CacheMember
{
public override Type FallbackType => (MemInfo as PropertyInfo).PropertyType;
public override bool IsStatic => (MemInfo as PropertyInfo).GetAccessors(true)[0].IsStatic;
public CacheProperty(PropertyInfo propertyInfo, object declaringInstance, GameObject parent) : base(propertyInfo, declaringInstance, parent)
{
this.m_arguments = propertyInfo.GetIndexParameters();
this.m_argumentInput = new string[m_arguments.Length];
CreateIValue(null, propertyInfo.PropertyType);
}
public override void UpdateReflection()
{
if (HasParameters && !m_isEvaluating)
{
// Need to enter parameters first.
return;
}
var pi = MemInfo as PropertyInfo;
if (pi.CanRead)
{
var target = pi.GetAccessors(true)[0].IsStatic ? null : DeclaringInstance;
IValue.Value = pi.GetValue(target, ParseArguments());
m_evaluated = true;
ReflectionException = null;
}
else
{
if (FallbackType == typeof(string))
{
IValue.Value = "";
}
else if (FallbackType.IsPrimitive)
{
IValue.Value = Activator.CreateInstance(FallbackType);
}
m_evaluated = true;
ReflectionException = null;
}
}
public override void SetValue()
{
var pi = MemInfo as PropertyInfo;
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
pi.SetValue(target, IValue.Value, ParseArguments());
if (this.ParentInspector?.ParentMember != null)
this.ParentInspector.ParentMember.SetValue();
}
}
}

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using System;
using System.Reflection;
using UnityEngine;
using UnityExplorer.UI;
using UnityEngine.UI;
using System.IO;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main.Home.Inspectors;
namespace UnityExplorer.Core.Inspectors.Reflection
{
public enum MemberScopes
{
All,
Instance,
Static
}
public class InstanceInspector : ReflectionInspector
{
public override string TabLabel => $" <color=cyan>[R]</color> {base.TabLabel}";
internal MemberScopes m_scopeFilter;
internal Button m_lastActiveScopeButton;
public InstanceInspector(object target) : base(target) { }
internal InstanceInspectorUI InstanceUI;
public void CreateInstanceUIModule()
{
InstanceUI = new InstanceInspectorUI(this);
}
internal void OnScopeFilterClicked(MemberScopes type, Button button)
{
if (m_lastActiveScopeButton)
{
var lastColors = m_lastActiveScopeButton.colors;
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
m_lastActiveScopeButton.colors = lastColors;
}
m_scopeFilter = type;
m_lastActiveScopeButton = button;
var colors = m_lastActiveScopeButton.colors;
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_lastActiveScopeButton.colors = colors;
FilterMembers(null, true);
base.ReflectionUI.m_sliderScroller.m_slider.value = 1f;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class InteractiveBool : InteractiveValue
{
public InteractiveBool(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => false;
public override bool SubContentWanted => false;
public override bool WantInspectBtn => false;
internal Toggle m_toggle;
internal Button m_applyBtn;
public override void OnValueUpdated()
{
base.OnValueUpdated();
}
public override void RefreshUIForValue()
{
GetDefaultLabel();
if (Owner.HasEvaluated)
{
var val = (bool)Value;
if (Owner.CanWrite)
{
if (!m_toggle.gameObject.activeSelf)
m_toggle.gameObject.SetActive(true);
if (!m_applyBtn.gameObject.activeSelf)
m_applyBtn.gameObject.SetActive(true);
if (val != m_toggle.isOn)
m_toggle.isOn = val;
}
var color = val
? "6bc981" // on
: "c96b6b"; // off
m_baseLabel.text = $"<color=#{color}>{val}</color>";
}
else
{
m_baseLabel.text = DefaultLabel;
}
}
public override void OnException(CacheMember member)
{
base.OnException(member);
if (Owner.CanWrite)
{
if (m_toggle.gameObject.activeSelf)
m_toggle.gameObject.SetActive(false);
if (m_applyBtn.gameObject.activeSelf)
m_applyBtn.gameObject.SetActive(false);
}
}
internal void OnToggleValueChanged(bool val)
{
Value = val;
RefreshUIForValue();
}
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
var baseLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
baseLayout.flexibleWidth = 0;
baseLayout.minWidth = 50;
if (Owner.CanWrite)
{
var toggleObj = UIFactory.CreateToggle(m_valueContent, out m_toggle, out _, new Color(0.1f, 0.1f, 0.1f));
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minWidth = 24;
m_toggle.onValueChanged.AddListener(OnToggleValueChanged);
m_baseLabel.transform.SetAsLastSibling();
var applyBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.2f, 0.2f, 0.2f));
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 50;
applyLayout.minHeight = 25;
applyLayout.flexibleWidth = 0;
m_applyBtn = applyBtnObj.GetComponent<Button>();
m_applyBtn.onClick.AddListener(() => { Owner.SetValue(); });
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
toggleObj.SetActive(false);
applyBtnObj.SetActive(false);
}
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Reusable;
using System.Reflection;
#if CPP
using CppDictionary = Il2CppSystem.Collections.IDictionary;
#endif
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class InteractiveDictionary : InteractiveValue
{
public InteractiveDictionary(object value, Type valueType) : base(value, valueType)
{
if (valueType.IsGenericType)
{
var gArgs = valueType.GetGenericArguments();
m_typeOfKeys = gArgs[0];
m_typeofValues = gArgs[1];
}
else
{
m_typeOfKeys = typeof(object);
m_typeofValues = typeof(object);
}
}
public override bool WantInspectBtn => false;
public override bool HasSubContent => true;
// todo fix for il2cpp
public override bool SubContentWanted
{
get
{
if (m_recacheWanted)
return true;
else return m_entries.Count > 0;
}
}
internal IDictionary RefIDictionary;
#if CPP
internal CppDictionary RefCppDictionary;
#else
internal IDictionary RefCppDictionary = null;
#endif
internal Type m_typeOfKeys;
internal Type m_typeofValues;
internal readonly List<KeyValuePair<CachePaired, CachePaired>> m_entries
= new List<KeyValuePair<CachePaired, CachePaired>>();
internal readonly KeyValuePair<CachePaired, CachePaired>[] m_displayedEntries
= new KeyValuePair<CachePaired, CachePaired>[ExplorerConfig.Instance.Default_Page_Limit];
internal bool m_recacheWanted = true;
public override void OnDestroy()
{
base.OnDestroy();
}
public override void OnValueUpdated()
{
RefIDictionary = Value as IDictionary;
#if CPP
try { RefCppDictionary = (Value as Il2CppSystem.Object).TryCast<CppDictionary>(); }
catch { }
#endif
if (m_subContentParent.activeSelf)
{
GetCacheEntries();
RefreshDisplay();
}
else
m_recacheWanted = true;
base.OnValueUpdated();
}
internal void OnPageTurned()
{
RefreshDisplay();
}
public override void RefreshUIForValue()
{
GetDefaultLabel();
if (Value != null)
{
string count = "?";
if (m_recacheWanted && RefIDictionary != null)
count = RefIDictionary.Count.ToString();
else if (!m_recacheWanted)
count = m_entries.Count.ToString();
m_baseLabel.text = $"[{count}] {m_richValueType}";
}
else
{
m_baseLabel.text = DefaultLabel;
}
}
public void GetCacheEntries()
{
if (m_entries.Any())
{
// maybe improve this, probably could be more efficient i guess
foreach (var pair in m_entries)
{
pair.Key.Destroy();
pair.Value.Destroy();
}
m_entries.Clear();
}
#if CPP
if (RefIDictionary == null && Value != null)
RefIDictionary = EnumerateWithReflection();
#endif
if (RefIDictionary != null)
{
int index = 0;
foreach (var key in RefIDictionary.Keys)
{
var value = RefIDictionary[key];
var cacheKey = new CachePaired(index, this, this.RefIDictionary, PairTypes.Key, m_listContent);
cacheKey.CreateIValue(key, this.m_typeOfKeys);
cacheKey.Disable();
var cacheValue = new CachePaired(index, this, this.RefIDictionary, PairTypes.Value, m_listContent);
cacheValue.CreateIValue(value, this.m_typeofValues);
cacheValue.Disable();
//holder.SetActive(false);
m_entries.Add(new KeyValuePair<CachePaired, CachePaired>(cacheKey, cacheValue));
index++;
}
}
RefreshDisplay();
}
public void RefreshDisplay()
{
var entries = m_entries;
m_pageHandler.ListCount = entries.Count;
for (int i = 0; i < m_displayedEntries.Length; i++)
{
var entry = m_displayedEntries[i];
if (entry.Key != null && entry.Value != null)
{
//m_rowHolders[i].SetActive(false);
entry.Key.Disable();
entry.Value.Disable();
}
else
break;
}
if (entries.Count < 1)
return;
foreach (var itemIndex in m_pageHandler)
{
if (itemIndex >= entries.Count)
break;
var entry = entries[itemIndex];
m_displayedEntries[itemIndex - m_pageHandler.StartIndex] = entry;
//m_rowHolders[itemIndex].SetActive(true);
entry.Key.Enable();
entry.Value.Enable();
}
//UpdateSubcontentHeight();
}
internal override void OnToggleSubcontent(bool active)
{
base.OnToggleSubcontent(active);
if (active && m_recacheWanted)
{
m_recacheWanted = false;
GetCacheEntries();
RefreshUIForValue();
}
RefreshDisplay();
}
#region CPP fixes
#if CPP
// temp fix for Il2Cpp IDictionary until interfaces are fixed
private IDictionary EnumerateWithReflection()
{
var valueType = Value?.GetType() ?? FallbackType;
// get keys and values
var keys = valueType.GetProperty("Keys").GetValue(Value, null);
var values = valueType.GetProperty("Values").GetValue(Value, null);
// create lists to hold them
var keyList = new List<object>();
var valueList = new List<object>();
// store entries with reflection
EnumerateCollection(keys, keyList);
EnumerateCollection(values, valueList);
// make actual mono dictionary
var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
.MakeGenericType(m_typeOfKeys, m_typeofValues));
// finally iterate into mono dictionary
for (int i = 0; i < keyList.Count; i++)
dict.Add(keyList[i], valueList[i]);
return dict;
}
private void EnumerateCollection(object collection, List<object> list)
{
// invoke GetEnumerator
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
// get the type of it
var enumeratorType = enumerator.GetType();
// reflect MoveNext and Current
var moveNext = enumeratorType.GetMethod("MoveNext");
var current = enumeratorType.GetProperty("Current");
// iterate
while ((bool)moveNext.Invoke(enumerator, null))
{
list.Add(current.GetValue(enumerator, null));
}
}
#endif
#endregion
#region UI CONSTRUCTION
internal GameObject m_listContent;
internal LayoutElement m_listLayout;
internal PageHandler m_pageHandler;
//internal List<GameObject> m_rowHolders = new List<GameObject>();
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
m_pageHandler = new PageHandler(null);
m_pageHandler.ConstructUI(m_subContentParent);
m_pageHandler.OnPageChanged += OnPageTurned;
var scrollObj = UIFactory.CreateVerticalGroup(this.m_subContentParent, new Color(0.08f, 0.08f, 0.08f));
m_listContent = scrollObj;
var scrollRect = scrollObj.GetComponent<RectTransform>();
scrollRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
m_listLayout = Owner.m_mainContent.GetComponent<LayoutElement>();
m_listLayout.minHeight = 25;
m_listLayout.flexibleHeight = 0;
Owner.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
var scrollGroup = m_listContent.GetComponent<VerticalLayoutGroup>();
scrollGroup.childForceExpandHeight = true;
scrollGroup.SetChildControlHeight(true);
scrollGroup.spacing = 2;
scrollGroup.padding.top = 5;
scrollGroup.padding.left = 5;
scrollGroup.padding.right = 5;
scrollGroup.padding.bottom = 5;
var contentFitter = scrollObj.AddComponent<ContentSizeFitter>();
contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
}
//internal void AddRowHolder()
//{
// var obj = UIFactory.CreateHorizontalGroup(m_listContent, new Color(0.15f, 0.15f, 0.15f));
// m_rowHolders.Add(obj);
//}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class InteractiveEnum : InteractiveValue
{
internal static Dictionary<Type, KeyValuePair<int,string>[]> s_enumNamesCache = new Dictionary<Type, KeyValuePair<int, string>[]>();
public InteractiveEnum(object value, Type valueType) : base(value, valueType)
{
GetNames();
}
public override bool HasSubContent => true;
public override bool SubContentWanted => Owner.CanWrite;
public override bool WantInspectBtn => false;
internal KeyValuePair<int,string>[] m_values = new KeyValuePair<int, string>[0];
internal Type m_lastEnumType;
internal void GetNames()
{
var type = Value?.GetType() ?? FallbackType;
if (m_lastEnumType == type)
return;
m_lastEnumType = type;
if (m_subContentConstructed)
{
DestroySubContent();
}
if (!s_enumNamesCache.ContainsKey(type))
{
// using GetValues not GetNames, to catch instances of weird enums (eg CameraClearFlags)
var values = Enum.GetValues(type);
var list = new List<KeyValuePair<int, string>>();
var set = new HashSet<string>();
foreach (var value in values)
{
var name = value.ToString();
if (set.Contains(name))
continue;
set.Add(name);
var backingType = Enum.GetUnderlyingType(type);
int intValue;
try
{
// this approach is necessary, a simple '(int)value' is not sufficient.
var unbox = Convert.ChangeType(value, backingType);
intValue = (int)Convert.ChangeType(unbox, typeof(int));
}
catch (Exception ex)
{
ExplorerCore.LogWarning("[InteractiveEnum] Could not Unbox underlying type " + backingType.Name + " from " + type.FullName);
ExplorerCore.Log(ex.ToString());
continue;
}
list.Add(new KeyValuePair<int, string>(intValue, name));
}
s_enumNamesCache.Add(type, list.ToArray());
}
m_values = s_enumNamesCache[type];
}
public override void OnValueUpdated()
{
GetNames();
base.OnValueUpdated();
}
public override void RefreshUIForValue()
{
base.RefreshUIForValue();
if (m_subContentConstructed)
{
m_dropdownText.text = Value?.ToString() ?? "<no value set>";
}
}
internal override void OnToggleSubcontent(bool toggle)
{
base.OnToggleSubcontent(toggle);
RefreshUIForValue();
}
private void SetValueFromDropdown()
{
var type = Value?.GetType() ?? FallbackType;
var index = m_dropdown.value;
var value = Enum.Parse(type, s_enumNamesCache[type][index].Value);
if (value != null)
{
Value = value;
Owner.SetValue();
RefreshUIForValue();
}
}
internal Dropdown m_dropdown;
internal Text m_dropdownText;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
if (Owner.CanWrite)
{
var groupObj = UIFactory.CreateHorizontalGroup(m_subContentParent, new Color(1, 1, 1, 0));
var group = groupObj.GetComponent<HorizontalLayoutGroup>();
group.padding.top = 3;
group.padding.left = 3;
group.padding.right = 3;
group.padding.bottom = 3;
group.spacing = 5;
// apply button
var applyObj = UIFactory.CreateButton(groupObj, new Color(0.3f, 0.3f, 0.3f));
var applyLayout = applyObj.AddComponent<LayoutElement>();
applyLayout.minHeight = 25;
applyLayout.minWidth = 50;
var applyText = applyObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
var applyBtn = applyObj.GetComponent<Button>();
applyBtn.onClick.AddListener(SetValueFromDropdown);
// dropdown
var dropdownObj = UIFactory.CreateDropdown(groupObj, out m_dropdown);
var dropLayout = dropdownObj.AddComponent<LayoutElement>();
dropLayout.minWidth = 150;
dropLayout.minHeight = 25;
dropLayout.flexibleWidth = 120;
foreach (var kvp in m_values)
{
m_dropdown.options.Add(new Dropdown.OptionData
{
text = $"{kvp.Key}: {kvp.Value}"
});
}
m_dropdownText = m_dropdown.transform.Find("Label").GetComponent<Text>();
}
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Reusable;
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class InteractiveEnumerable : InteractiveValue
{
public InteractiveEnumerable(object value, Type valueType) : base(value, valueType)
{
if (valueType.IsGenericType)
m_baseEntryType = valueType.GetGenericArguments()[0];
else
m_baseEntryType = typeof(object);
}
public override bool WantInspectBtn => false;
public override bool HasSubContent => true;
public override bool SubContentWanted
{
get
{
if (m_recacheWanted)
return true;
else return m_entries.Count > 0;
}
}
internal IEnumerable RefIEnumerable;
internal IList RefIList;
#if CPP
internal Il2CppSystem.Collections.ICollection CppICollection;
#else
internal ICollection CppICollection = null;
#endif
internal readonly Type m_baseEntryType;
internal readonly List<CacheEnumerated> m_entries = new List<CacheEnumerated>();
internal readonly CacheEnumerated[] m_displayedEntries = new CacheEnumerated[ExplorerConfig.Instance.Default_Page_Limit];
internal bool m_recacheWanted = true;
public override void OnValueUpdated()
{
RefIEnumerable = Value as IEnumerable;
RefIList = Value as IList;
#if CPP
if (Value != null && RefIList == null)
{
try { CppICollection = (Value as Il2CppSystem.Object).TryCast<Il2CppSystem.Collections.ICollection>(); }
catch { }
}
#endif
if (m_subContentParent.activeSelf)
{
GetCacheEntries();
RefreshDisplay();
}
else
m_recacheWanted = true;
base.OnValueUpdated();
}
public override void OnException(CacheMember member)
{
base.OnException(member);
}
private void OnPageTurned()
{
RefreshDisplay();
}
public override void RefreshUIForValue()
{
GetDefaultLabel();
if (Value != null)
{
string count = "?";
if (m_recacheWanted && (RefIList != null || CppICollection != null))
count = RefIList?.Count.ToString() ?? CppICollection.Count.ToString();
else if (!m_recacheWanted)
count = m_entries.Count.ToString();
m_baseLabel.text = $"[{count}] {m_richValueType}";
}
else
{
m_baseLabel.text = DefaultLabel;
}
}
public void GetCacheEntries()
{
if (m_entries.Any())
{
// maybe improve this, probably could be more efficient i guess
foreach (var entry in m_entries)
entry.Destroy();
m_entries.Clear();
}
#if CPP
if (RefIEnumerable == null && Value != null)
RefIEnumerable = EnumerateWithReflection();
#endif
if (RefIEnumerable != null)
{
int index = 0;
foreach (var entry in RefIEnumerable)
{
var cache = new CacheEnumerated(index, this, RefIList, this.m_listContent);
cache.CreateIValue(entry, m_baseEntryType);
m_entries.Add(cache);
cache.Disable();
index++;
}
}
RefreshDisplay();
}
public void RefreshDisplay()
{
var entries = m_entries;
m_pageHandler.ListCount = entries.Count;
for (int i = 0; i < m_displayedEntries.Length; i++)
{
var entry = m_displayedEntries[i];
if (entry != null)
entry.Disable();
else
break;
}
if (entries.Count < 1)
return;
foreach (var itemIndex in m_pageHandler)
{
if (itemIndex >= entries.Count)
break;
CacheEnumerated entry = entries[itemIndex];
m_displayedEntries[itemIndex - m_pageHandler.StartIndex] = entry;
entry.Enable();
}
//UpdateSubcontentHeight();
}
internal override void OnToggleSubcontent(bool active)
{
base.OnToggleSubcontent(active);
if (active && m_recacheWanted)
{
m_recacheWanted = false;
GetCacheEntries();
RefreshUIForValue();
}
RefreshDisplay();
}
#region CPP Helpers
#if CPP
// some temp fixes for Il2Cpp IEnumerables until interfaces are fixed
internal static readonly Dictionary<Type, MethodInfo> s_getEnumeratorMethods = new Dictionary<Type, MethodInfo>();
internal static readonly Dictionary<Type, EnumeratorInfo> s_enumeratorInfos = new Dictionary<Type, EnumeratorInfo>();
internal class EnumeratorInfo
{
internal MethodInfo moveNext;
internal PropertyInfo current;
}
private IEnumerable EnumerateWithReflection()
{
if (Value == null)
return null;
// new test
var CppEnumerable = (Value as Il2CppSystem.Object)?.TryCast<Il2CppSystem.Collections.IEnumerable>();
if (CppEnumerable != null)
{
var type = Value.GetType();
if (!s_getEnumeratorMethods.ContainsKey(type))
s_getEnumeratorMethods.Add(type, type.GetMethod("GetEnumerator"));
var enumerator = s_getEnumeratorMethods[type].Invoke(Value, null);
var enumeratorType = enumerator.GetType();
if (!s_enumeratorInfos.ContainsKey(enumeratorType))
{
s_enumeratorInfos.Add(enumeratorType, new EnumeratorInfo
{
current = enumeratorType.GetProperty("Current"),
moveNext = enumeratorType.GetMethod("MoveNext"),
});
}
var info = s_enumeratorInfos[enumeratorType];
// iterate
var list = new List<object>();
while ((bool)info.moveNext.Invoke(enumerator, null))
list.Add(info.current.GetValue(enumerator));
return list;
}
return null;
}
#endif
#endregion
#region UI CONSTRUCTION
internal GameObject m_listContent;
internal LayoutElement m_listLayout;
internal PageHandler m_pageHandler;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
m_pageHandler = new PageHandler(null);
m_pageHandler.ConstructUI(m_subContentParent);
m_pageHandler.OnPageChanged += OnPageTurned;
var scrollObj = UIFactory.CreateVerticalGroup(this.m_subContentParent, new Color(0.08f, 0.08f, 0.08f));
m_listContent = scrollObj;
var scrollRect = scrollObj.GetComponent<RectTransform>();
scrollRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
m_listLayout = Owner.m_mainContent.GetComponent<LayoutElement>();
m_listLayout.minHeight = 25;
m_listLayout.flexibleHeight = 0;
Owner.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
var scrollGroup = m_listContent.GetComponent<VerticalLayoutGroup>();
scrollGroup.childForceExpandHeight = true;
scrollGroup.SetChildControlHeight(true);
scrollGroup.spacing = 2;
scrollGroup.padding.top = 5;
scrollGroup.padding.left = 5;
scrollGroup.padding.right = 5;
scrollGroup.padding.bottom = 5;
var contentFitter = scrollObj.AddComponent<ContentSizeFitter>();
contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class InteractiveFlags : InteractiveEnum
{
public InteractiveFlags(object value, Type valueType) : base(value, valueType)
{
m_toggles = new Toggle[m_values.Length];
m_enabledFlags = new bool[m_values.Length];
}
public override bool HasSubContent => true;
public override bool SubContentWanted => Owner.CanWrite;
public override bool WantInspectBtn => false;
internal bool[] m_enabledFlags;
internal Toggle[] m_toggles;
public override void OnValueUpdated()
{
base.OnValueUpdated();
if (Owner.CanWrite)
{
var enabledNames = new List<string>();
var enabled = Value?.ToString().Split(',').Select(it => it.Trim());
if (enabled != null)
enabledNames.AddRange(enabled);
for (int i = 0; i < m_values.Length; i++)
{
m_enabledFlags[i] = enabledNames.Contains(m_values[i].Value);
}
}
}
public override void RefreshUIForValue()
{
GetDefaultLabel();
m_baseLabel.text = DefaultLabel;
if (m_subContentConstructed)
{
for (int i = 0; i < m_values.Length; i++)
{
var toggle = m_toggles[i];
if (toggle.isOn != m_enabledFlags[i])
toggle.isOn = m_enabledFlags[i];
}
}
}
private void SetValueFromToggles()
{
string val = "";
for (int i = 0; i < m_values.Length; i++)
{
if (m_enabledFlags[i])
{
if (val != "") val += ", ";
val += m_values[i].Value;
}
}
var type = Value?.GetType() ?? FallbackType;
Value = Enum.Parse(type, val);
RefreshUIForValue();
Owner.SetValue();
}
internal override void OnToggleSubcontent(bool toggle)
{
base.OnToggleSubcontent(toggle);
RefreshUIForValue();
}
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
m_subContentConstructed = true;
if (Owner.CanWrite)
{
var groupObj = UIFactory.CreateVerticalGroup(m_subContentParent, new Color(1, 1, 1, 0));
var group = groupObj.GetComponent<VerticalLayoutGroup>();
group.childForceExpandHeight = true;
group.childForceExpandWidth = false;
group.SetChildControlHeight(true);
group.SetChildControlWidth(true);
group.padding.top = 3;
group.padding.left = 3;
group.padding.right = 3;
group.padding.bottom = 3;
group.spacing = 5;
// apply button
var applyObj = UIFactory.CreateButton(groupObj, new Color(0.3f, 0.3f, 0.3f));
var applyLayout = applyObj.AddComponent<LayoutElement>();
applyLayout.minHeight = 25;
applyLayout.minWidth = 50;
var applyText = applyObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
var applyBtn = applyObj.GetComponent<Button>();
applyBtn.onClick.AddListener(SetValueFromToggles);
// toggles
for (int i = 0; i < m_values.Length; i++)
{
AddToggle(i, groupObj);
}
}
}
internal void AddToggle(int index, GameObject groupObj)
{
var value = m_values[index];
var toggleObj = UIFactory.CreateToggle(groupObj, out Toggle toggle, out Text text, new Color(0.1f, 0.1f, 0.1f));
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minWidth = 100;
toggleLayout.flexibleWidth = 2000;
toggleLayout.minHeight = 25;
m_toggles[index] = toggle;
toggle.onValueChanged.AddListener((bool val) => { m_enabledFlags[index] = val; });
text.text = $"{value.Key}: {value.Value}";
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class InteractiveNumber : InteractiveValue
{
public InteractiveNumber(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => false;
public override bool SubContentWanted => false;
public override bool WantInspectBtn => false;
public override void OnValueUpdated()
{
base.OnValueUpdated();
}
public override void OnException(CacheMember member)
{
base.OnException(member);
if (m_valueInput.gameObject.activeSelf)
m_valueInput.gameObject.SetActive(false);
if (Owner.CanWrite)
{
if (m_applyBtn.gameObject.activeSelf)
m_applyBtn.gameObject.SetActive(false);
}
}
public override void RefreshUIForValue()
{
if (!Owner.HasEvaluated)
{
GetDefaultLabel();
m_baseLabel.text = DefaultLabel;
return;
}
m_baseLabel.text = SignatureHighlighter.ParseFullSyntax(FallbackType, false);
m_valueInput.text = Value.ToString();
var type = Value.GetType();
if (type == typeof(float)
|| type == typeof(double)
|| type == typeof(decimal))
{
m_valueInput.characterValidation = InputField.CharacterValidation.Decimal;
}
else
{
m_valueInput.characterValidation = InputField.CharacterValidation.Integer;
}
if (Owner.CanWrite)
{
if (!m_applyBtn.gameObject.activeSelf)
m_applyBtn.gameObject.SetActive(true);
}
if (!m_valueInput.gameObject.activeSelf)
m_valueInput.gameObject.SetActive(true);
}
public MethodInfo ParseMethod => m_parseMethod ?? (m_parseMethod = Value.GetType().GetMethod("Parse", new Type[] { typeof(string) }));
private MethodInfo m_parseMethod;
internal void OnApplyClicked()
{
try
{
Value = ParseMethod.Invoke(null, new object[] { m_valueInput.text });
Owner.SetValue();
RefreshUIForValue();
}
catch (Exception e)
{
ExplorerCore.LogWarning("Could not parse input! " + ReflectionUtility.ReflectionExToString(e, true));
}
}
internal InputField m_valueInput;
internal Button m_applyBtn;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
var labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
labelLayout.minWidth = 50;
labelLayout.flexibleWidth = 0;
var inputObj = UIFactory.CreateInputField(m_valueContent);
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minWidth = 120;
inputLayout.minHeight = 25;
inputLayout.flexibleWidth = 0;
m_valueInput = inputObj.GetComponent<InputField>();
m_valueInput.gameObject.SetActive(false);
if (Owner.CanWrite)
{
var applyBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.2f, 0.2f, 0.2f));
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 50;
applyLayout.minHeight = 25;
applyLayout.flexibleWidth = 0;
m_applyBtn = applyBtnObj.GetComponent<Button>();
m_applyBtn.onClick.AddListener(OnApplyClicked);
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class InteractiveString : InteractiveValue
{
public InteractiveString(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => true;
public override bool SubContentWanted => true;
public override bool WantInspectBtn => false;
public override void OnValueUpdated()
{
base.OnValueUpdated();
}
public override void OnException(CacheMember member)
{
base.OnException(member);
if (m_subContentConstructed && m_hiddenObj.gameObject.activeSelf)
m_hiddenObj.gameObject.SetActive(false);
m_labelLayout.minWidth = 200;
m_labelLayout.flexibleWidth = 5000;
}
public override void RefreshUIForValue()
{
GetDefaultLabel(false);
if (!Owner.HasEvaluated)
{
m_baseLabel.text = DefaultLabel;
return;
}
m_baseLabel.text = m_richValueType;
if (m_subContentConstructed)
{
if (!m_hiddenObj.gameObject.activeSelf)
m_hiddenObj.gameObject.SetActive(true);
}
if (!string.IsNullOrEmpty((string)Value))
{
var toString = (string)Value;
if (toString.Length > 15000)
toString = toString.Substring(0, 15000);
m_readonlyInput.text = toString;
if (m_subContentConstructed)
{
m_valueInput.text = toString;
m_placeholderText.text = toString;
}
}
else
{
string s = Value == null
? "null"
: "empty";
m_readonlyInput.text = $"<i><color=grey>{s}</color></i>";
if (m_subContentConstructed)
{
m_valueInput.text = "";
m_placeholderText.text = s;
}
}
m_labelLayout.minWidth = 50;
m_labelLayout.flexibleWidth = 0;
}
internal void OnApplyClicked()
{
Value = m_valueInput.text;
Owner.SetValue();
RefreshUIForValue();
}
// for the default label
internal LayoutElement m_labelLayout;
//internal InputField m_readonlyInput;
internal Text m_readonlyInput;
// for input
internal InputField m_valueInput;
internal GameObject m_hiddenObj;
internal Text m_placeholderText;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
GetDefaultLabel(false);
m_richValueType = SignatureHighlighter.ParseFullSyntax(FallbackType, false);
m_labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
var readonlyInputObj = UIFactory.CreateLabel(m_valueContent, TextAnchor.MiddleLeft);
m_readonlyInput = readonlyInputObj.GetComponent<Text>();
m_readonlyInput.horizontalOverflow = HorizontalWrapMode.Overflow;
var testFitter = readonlyInputObj.AddComponent<ContentSizeFitter>();
testFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
var labelLayout = readonlyInputObj.AddComponent<LayoutElement>();
labelLayout.minHeight = 25;
labelLayout.preferredHeight = 25;
labelLayout.flexibleHeight = 0;
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
var groupObj = UIFactory.CreateVerticalGroup(m_subContentParent, new Color(1, 1, 1, 0));
var group = groupObj.GetComponent<VerticalLayoutGroup>();
group.spacing = 4;
group.padding.top = 3;
group.padding.left = 3;
group.padding.right = 3;
group.padding.bottom = 3;
m_hiddenObj = UIFactory.CreateLabel(groupObj, TextAnchor.MiddleLeft);
m_hiddenObj.SetActive(false);
var hiddenText = m_hiddenObj.GetComponent<Text>();
hiddenText.color = Color.clear;
hiddenText.fontSize = 14;
hiddenText.raycastTarget = false;
hiddenText.supportRichText = false;
var hiddenFitter = m_hiddenObj.AddComponent<ContentSizeFitter>();
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var hiddenLayout = m_hiddenObj.AddComponent<LayoutElement>();
hiddenLayout.minHeight = 25;
hiddenLayout.flexibleHeight = 500;
hiddenLayout.minWidth = 250;
hiddenLayout.flexibleWidth = 9000;
var hiddenGroup = m_hiddenObj.AddComponent<HorizontalLayoutGroup>();
hiddenGroup.childForceExpandWidth = true;
hiddenGroup.SetChildControlWidth(true);
hiddenGroup.childForceExpandHeight = true;
hiddenGroup.SetChildControlHeight(true);
var inputObj = UIFactory.CreateInputField(m_hiddenObj, 14, 3);
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minWidth = 120;
inputLayout.minHeight = 25;
inputLayout.flexibleWidth = 5000;
inputLayout.flexibleHeight = 5000;
m_valueInput = inputObj.GetComponent<InputField>();
m_valueInput.lineType = InputField.LineType.MultiLineNewline;
m_placeholderText = m_valueInput.placeholder.GetComponent<Text>();
m_placeholderText.supportRichText = false;
m_valueInput.textComponent.supportRichText = false;
m_valueInput.onValueChanged.AddListener((string val) =>
{
hiddenText.text = val ?? "";
LayoutRebuilder.ForceRebuildLayoutImmediate(Owner.m_mainRect);
});
if (Owner.CanWrite)
{
var applyBtnObj = UIFactory.CreateButton(groupObj, new Color(0.2f, 0.2f, 0.2f));
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 50;
applyLayout.minHeight = 25;
applyLayout.flexibleWidth = 0;
var applyBtn = applyBtnObj.GetComponent<Button>();
applyBtn.onClick.AddListener(OnApplyClicked);
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
}
else
{
m_valueInput.readOnly = true;
}
RefreshUIForValue();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
namespace UnityExplorer.Core.Inspectors.Reflection
{
#region IStructInfo helper
public interface IStructInfo
{
string[] FieldNames { get; }
object SetValue(ref object value, int fieldIndex, float val);
void RefreshUI(InputField[] inputs, object value);
}
public class StructInfo<T> : IStructInfo where T : struct
{
public string[] FieldNames { get; set; }
public delegate void SetMethod(ref T value, int fieldIndex, float val);
public SetMethod SetValueMethod;
public delegate void UpdateMethod(InputField[] inputs, object value);
public UpdateMethod UpdateUIMethod;
public object SetValue(ref object value, int fieldIndex, float val)
{
var box = (T)value;
SetValueMethod.Invoke(ref box, fieldIndex, val);
return box;
}
public void RefreshUI(InputField[] inputs, object value)
{
UpdateUIMethod.Invoke(inputs, value);
}
}
// This part is a bit ugly, but everything else is generalized above.
// I could generalize it more with reflection, but it would be different for
// mono/il2cpp and also slower.
public static class StructInfoFactory
{
public static IStructInfo Create(Type type)
{
if (type == typeof(Vector2))
{
return new StructInfo<Vector2>()
{
FieldNames = new[] { "x", "y", },
SetValueMethod = (ref Vector2 vec, int fieldIndex, float val) =>
{
switch (fieldIndex)
{
case 0: vec.x = val; break;
case 1: vec.y = val; break;
}
},
UpdateUIMethod = (InputField[] inputs, object value) =>
{
Vector2 vec = (Vector2)value;
inputs[0].text = vec.x.ToString();
inputs[1].text = vec.y.ToString();
}
};
}
else if (type == typeof(Vector3))
{
return new StructInfo<Vector3>()
{
FieldNames = new[] { "x", "y", "z" },
SetValueMethod = (ref Vector3 vec, int fieldIndex, float val) =>
{
switch (fieldIndex)
{
case 0: vec.x = val; break;
case 1: vec.y = val; break;
case 2: vec.z = val; break;
}
},
UpdateUIMethod = (InputField[] inputs, object value) =>
{
Vector3 vec = (Vector3)value;
inputs[0].text = vec.x.ToString();
inputs[1].text = vec.y.ToString();
inputs[2].text = vec.z.ToString();
}
};
}
else if (type == typeof(Vector4))
{
return new StructInfo<Vector4>()
{
FieldNames = new[] { "x", "y", "z", "w" },
SetValueMethod = (ref Vector4 vec, int fieldIndex, float val) =>
{
switch (fieldIndex)
{
case 0: vec.x = val; break;
case 1: vec.y = val; break;
case 2: vec.z = val; break;
case 3: vec.w = val; break;
}
},
UpdateUIMethod = (InputField[] inputs, object value) =>
{
Vector4 vec = (Vector4)value;
inputs[0].text = vec.x.ToString();
inputs[1].text = vec.y.ToString();
inputs[2].text = vec.z.ToString();
inputs[3].text = vec.w.ToString();
}
};
}
else if (type == typeof(Rect))
{
return new StructInfo<Rect>()
{
FieldNames = new[] { "x", "y", "width", "height" },
SetValueMethod = (ref Rect vec, int fieldIndex, float val) =>
{
switch (fieldIndex)
{
case 0: vec.x = val; break;
case 1: vec.y = val; break;
case 2: vec.width = val; break;
case 3: vec.height = val; break;
}
},
UpdateUIMethod = (InputField[] inputs, object value) =>
{
Rect vec = (Rect)value;
inputs[0].text = vec.x.ToString();
inputs[1].text = vec.y.ToString();
inputs[2].text = vec.width.ToString();
inputs[3].text = vec.height.ToString();
}
};
}
else if (type == typeof(Color))
{
return new StructInfo<Color>()
{
FieldNames = new[] { "r", "g", "b", "a" },
SetValueMethod = (ref Color vec, int fieldIndex, float val) =>
{
switch (fieldIndex)
{
case 0: vec.r = val; break;
case 1: vec.g = val; break;
case 2: vec.b = val; break;
case 3: vec.a = val; break;
}
},
UpdateUIMethod = (InputField[] inputs, object value) =>
{
Color vec = (Color)value;
inputs[0].text = vec.r.ToString();
inputs[1].text = vec.g.ToString();
inputs[2].text = vec.b.ToString();
inputs[3].text = vec.a.ToString();
}
};
}
else
throw new NotImplementedException();
}
}
#endregion
public class InteractiveUnityStruct : InteractiveValue
{
public static bool SupportsType(Type type) => s_supportedTypes.Contains(type);
private static readonly HashSet<Type> s_supportedTypes = new HashSet<Type>
{
typeof(Vector2),
typeof(Vector3),
typeof(Vector4),
typeof(Rect),
typeof(Color) // todo might make a special editor for colors
};
//~~~~~~~~~ Instance ~~~~~~~~~~
public InteractiveUnityStruct(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => true;
public override bool SubContentWanted => true;
public override bool WantInspectBtn => true;
public IStructInfo StructInfo;
public override void RefreshUIForValue()
{
InitializeStructInfo();
base.RefreshUIForValue();
if (m_subContentConstructed)
StructInfo.RefreshUI(m_inputs, this.Value);
}
internal override void OnToggleSubcontent(bool toggle)
{
InitializeStructInfo();
base.OnToggleSubcontent(toggle);
StructInfo.RefreshUI(m_inputs, this.Value);
}
internal Type m_lastStructType;
internal void InitializeStructInfo()
{
var type = Value?.GetType() ?? FallbackType;
if (StructInfo != null && type == m_lastStructType)
return;
if (StructInfo != null)
{
DestroySubContent();
//// changing types, destroy subcontent
//for (int i = 0; i < m_subContentParent.transform.childCount; i++)
//{
// var child = m_subContentParent.transform.GetChild(i);
// GameObject.Destroy(child.gameObject);
//}
//m_UIConstructed = false;
}
m_lastStructType = type;
StructInfo = StructInfoFactory.Create(type);
if (m_subContentParent.activeSelf)
{
ConstructSubcontent();
}
}
#region UI CONSTRUCTION
internal InputField[] m_inputs;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
if (StructInfo == null)
{
ExplorerCore.LogWarning("Setting up subcontent but structinfo is null");
return;
}
var editorContainer = UIFactory.CreateVerticalGroup(m_subContentParent, new Color(0.08f, 0.08f, 0.08f));
var editorGroup = editorContainer.GetComponent<VerticalLayoutGroup>();
editorGroup.childForceExpandWidth = false;
editorGroup.padding.top = 4;
editorGroup.padding.right = 4;
editorGroup.padding.left = 4;
editorGroup.padding.bottom = 4;
editorGroup.spacing = 2;
m_inputs = new InputField[StructInfo.FieldNames.Length];
for (int i = 0; i < StructInfo.FieldNames.Length; i++)
{
AddEditorRow(i, editorContainer);
}
if (Owner.CanWrite)
{
var applyBtnObj = UIFactory.CreateButton(editorContainer, new Color(0.2f, 0.2f, 0.2f));
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 175;
applyLayout.minHeight = 25;
applyLayout.flexibleWidth = 0;
var m_applyBtn = applyBtnObj.GetComponent<Button>();
m_applyBtn.onClick.AddListener(OnSetValue);
void OnSetValue()
{
Owner.SetValue();
RefreshUIForValue();
}
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
}
}
internal void AddEditorRow(int index, GameObject groupObj)
{
var rowObj = UIFactory.CreateHorizontalGroup(groupObj, new Color(1, 1, 1, 0));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandHeight = true;
rowGroup.childForceExpandWidth = false;
rowGroup.spacing = 5;
var label = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleRight);
var labelLayout = label.AddComponent<LayoutElement>();
labelLayout.minWidth = 50;
labelLayout.flexibleWidth = 0;
labelLayout.minHeight = 25;
var labelText = label.GetComponent<Text>();
labelText.text = $"{StructInfo.FieldNames[index]}:";
labelText.color = Color.cyan;
var inputFieldObj = UIFactory.CreateInputField(rowObj, 14, 3, 1);
var inputField = inputFieldObj.GetComponent<InputField>();
inputField.characterValidation = InputField.CharacterValidation.Decimal;
var inputLayout = inputFieldObj.AddComponent<LayoutElement>();
inputLayout.flexibleWidth = 0;
inputLayout.minWidth = 120;
inputLayout.minHeight = 25;
m_inputs[index] = inputField;
inputField.onValueChanged.AddListener((string val) => { Value = StructInfo.SetValue(ref this.Value, index, float.Parse(val)); });
}
#endregion
}
}

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@ -1,374 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class InteractiveValue
{
/// <summary>
/// Get the <see cref="InteractiveValue"/> subclass which supports the provided <paramref name="type"/>.
/// </summary>
/// <param name="type">The <see cref="Type"/> which you want the <see cref="InteractiveValue"/> Type for.</param>
/// <returns>The best subclass of <see cref="InteractiveValue"/> which supports the provided <paramref name="type"/>.</returns>
public static Type GetIValueForType(Type type)
{
// rather ugly but I couldn't think of a cleaner way that was worth it.
// switch-case doesn't really work here.
// arbitrarily check some types, fastest methods first.
if (type == typeof(bool))
return typeof(InteractiveBool);
// if type is primitive then it must be a number if its not a bool
else if (type.IsPrimitive)
return typeof(InteractiveNumber);
// check for strings
else if (type == typeof(string))
return typeof(InteractiveString);
// check for enum/flags
else if (typeof(Enum).IsAssignableFrom(type))
{
// NET 3.5 doesn't have "GetCustomAttribute", gotta use the multiple version.
if (type.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Any())
return typeof(InteractiveFlags);
else
return typeof(InteractiveEnum);
}
// check for unity struct types
else if (InteractiveUnityStruct.SupportsType(type))
return typeof(InteractiveUnityStruct);
// check Transform, force InteractiveValue so they dont become InteractiveEnumerables.
else if (typeof(Transform).IsAssignableFrom(type))
return typeof(InteractiveValue);
// check Dictionaries before Enumerables
else if (ReflectionUtility.IsDictionary(type))
return typeof(InteractiveDictionary);
// finally check for Enumerables
else if (ReflectionUtility.IsEnumerable(type))
return typeof(InteractiveEnumerable);
// fallback to default
else
return typeof(InteractiveValue);
}
public static InteractiveValue Create(object value, Type fallbackType)
{
var type = ReflectionUtility.GetType(value) ?? fallbackType;
var iType = GetIValueForType(type);
return (InteractiveValue)Activator.CreateInstance(iType, new object[] { value, type });
}
// ~~~~~~~~~ Instance ~~~~~~~~~
public InteractiveValue(object value, Type valueType)
{
this.Value = value;
this.FallbackType = valueType;
}
public CacheObjectBase Owner;
public object Value;
public readonly Type FallbackType;
public virtual bool HasSubContent => false;
public virtual bool SubContentWanted => false;
public virtual bool WantInspectBtn => true;
public string DefaultLabel => m_defaultLabel ?? GetDefaultLabel();
internal string m_defaultLabel;
internal string m_richValueType;
public bool m_UIConstructed;
public virtual void OnDestroy()
{
if (this.m_valueContent)
{
m_valueContent.transform.SetParent(null, false);
m_valueContent.SetActive(false);
GameObject.Destroy(this.m_valueContent.gameObject);
}
DestroySubContent();
}
public virtual void DestroySubContent()
{
if (this.m_subContentParent && HasSubContent)
{
for (int i = 0; i < this.m_subContentParent.transform.childCount; i++)
{
var child = m_subContentParent.transform.GetChild(i);
if (child)
GameObject.Destroy(child.gameObject);
}
}
m_subContentConstructed = false;
}
public virtual void OnValueUpdated()
{
if (!m_UIConstructed)
ConstructUI(m_mainContentParent, m_subContentParent);
if (Owner is CacheMember ownerMember && !string.IsNullOrEmpty(ownerMember.ReflectionException))
OnException(ownerMember);
else
RefreshUIForValue();
}
public virtual void OnException(CacheMember member)
{
if (m_UIConstructed)
m_baseLabel.text = "<color=red>" + member.ReflectionException + "</color>";
Value = null;
}
public virtual void RefreshUIForValue()
{
GetDefaultLabel();
m_baseLabel.text = DefaultLabel;
}
public void RefreshElementsAfterUpdate()
{
if (WantInspectBtn)
{
bool shouldShowInspect = !Value.IsNullOrDestroyed();
if (m_inspectButton.activeSelf != shouldShowInspect)
m_inspectButton.SetActive(shouldShowInspect);
}
bool subContentWanted = SubContentWanted;
if (Owner is CacheMember cm && (!cm.HasEvaluated || !string.IsNullOrEmpty(cm.ReflectionException)))
subContentWanted = false;
if (HasSubContent)
{
if (m_subExpandBtn.gameObject.activeSelf != subContentWanted)
m_subExpandBtn.gameObject.SetActive(subContentWanted);
if (!subContentWanted && m_subContentParent.activeSelf)
ToggleSubcontent();
}
}
public virtual void ConstructSubcontent()
{
m_subContentConstructed = true;
}
public void ToggleSubcontent()
{
if (!this.m_subContentParent.activeSelf)
{
this.m_subContentParent.SetActive(true);
this.m_subContentParent.transform.SetAsLastSibling();
m_subExpandBtn.GetComponentInChildren<Text>().text = "▼";
}
else
{
this.m_subContentParent.SetActive(false);
m_subExpandBtn.GetComponentInChildren<Text>().text = "▲";
}
OnToggleSubcontent(m_subContentParent.activeSelf);
RefreshElementsAfterUpdate();
}
internal virtual void OnToggleSubcontent(bool toggle)
{
if (!m_subContentConstructed)
ConstructSubcontent();
}
internal MethodInfo m_toStringMethod;
internal MethodInfo m_toStringFormatMethod;
internal bool m_gotToStringMethods;
public string GetDefaultLabel(bool updateType = true)
{
var valueType = Value?.GetType() ?? this.FallbackType;
if (updateType)
m_richValueType = SignatureHighlighter.ParseFullSyntax(valueType, true);
if (!Owner.HasEvaluated)
return m_defaultLabel = $"<i><color=grey>Not yet evaluated</color> ({m_richValueType})</i>";
if (Value.IsNullOrDestroyed())
return m_defaultLabel = $"<color=grey>null</color> ({m_richValueType})";
string label;
// Two dirty fixes for TextAsset and EventSystem, which can have very long ToString results.
if (Value is TextAsset textAsset)
{
label = textAsset.text;
if (label.Length > 10)
label = $"{label.Substring(0, 10)}...";
label = $"\"{label}\" {textAsset.name} ({m_richValueType})";
}
else if (Value is EventSystem)
{
label = m_richValueType;
}
else // For everything else...
{
if (!m_gotToStringMethods)
{
m_gotToStringMethods = true;
m_toStringMethod = valueType.GetMethod("ToString", new Type[0]);
m_toStringFormatMethod = valueType.GetMethod("ToString", new Type[] { typeof(string) });
// test format method actually works
try
{
m_toStringFormatMethod.Invoke(Value, new object[] { "F3" });
}
catch
{
m_toStringFormatMethod = null;
}
}
string toString;
if (m_toStringFormatMethod != null)
toString = (string)m_toStringFormatMethod.Invoke(Value, new object[] { "F3" });
else
toString = (string)m_toStringMethod.Invoke(Value, new object[0]);
toString = toString ?? "";
string typeName = valueType.FullName;
if (typeName.StartsWith("Il2CppSystem."))
typeName = typeName.Substring(6, typeName.Length - 6);
toString = ReflectionProvider.Instance.ProcessTypeNameInString(valueType, toString, ref typeName);
// If the ToString is just the type name, use our syntax highlighted type name instead.
if (toString == typeName)
{
label = m_richValueType;
}
else // Otherwise, parse the result and put our highlighted name in.
{
if (toString.Length > 200)
toString = toString.Substring(0, 200) + "...";
label = toString;
var unityType = $"({valueType.FullName})";
if (Value is UnityEngine.Object && label.Contains(unityType))
label = label.Replace(unityType, $"({m_richValueType})");
else
label += $" ({m_richValueType})";
}
}
return m_defaultLabel = label;
}
#region UI CONSTRUCTION
internal GameObject m_mainContentParent;
internal GameObject m_subContentParent;
internal GameObject m_valueContent;
internal GameObject m_inspectButton;
internal Text m_baseLabel;
internal Button m_subExpandBtn;
internal bool m_subContentConstructed;
public virtual void ConstructUI(GameObject parent, GameObject subGroup)
{
m_UIConstructed = true;
m_valueContent = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
m_valueContent.name = "InteractiveValue.ValueContent";
var mainRect = m_valueContent.GetComponent<RectTransform>();
mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
var mainGroup = m_valueContent.GetComponent<HorizontalLayoutGroup>();
mainGroup.childForceExpandWidth = false;
mainGroup.SetChildControlWidth(true);
mainGroup.childForceExpandHeight = false;
mainGroup.SetChildControlHeight(true);
mainGroup.spacing = 4;
mainGroup.childAlignment = TextAnchor.UpperLeft;
var mainLayout = m_valueContent.AddComponent<LayoutElement>();
mainLayout.flexibleWidth = 9000;
mainLayout.minWidth = 175;
mainLayout.minHeight = 25;
mainLayout.flexibleHeight = 0;
// subcontent expand button TODO
if (HasSubContent)
{
var subBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.3f, 0.3f, 0.3f));
var btnLayout = subBtnObj.AddComponent<LayoutElement>();
btnLayout.minHeight = 25;
btnLayout.minWidth = 25;
btnLayout.flexibleWidth = 0;
btnLayout.flexibleHeight = 0;
var btnText = subBtnObj.GetComponentInChildren<Text>();
btnText.text = "▲";
m_subExpandBtn = subBtnObj.GetComponent<Button>();
m_subExpandBtn.onClick.AddListener(() =>
{
ToggleSubcontent();
});
}
// inspect button
m_inspectButton = UIFactory.CreateButton(m_valueContent, new Color(0.3f, 0.3f, 0.3f, 0.2f));
var inspectLayout = m_inspectButton.AddComponent<LayoutElement>();
inspectLayout.minWidth = 60;
inspectLayout.minHeight = 25;
inspectLayout.flexibleHeight = 0;
inspectLayout.flexibleWidth = 0;
var inspectText = m_inspectButton.GetComponentInChildren<Text>();
inspectText.text = "Inspect";
var inspectBtn = m_inspectButton.GetComponent<Button>();
inspectBtn.onClick.AddListener(OnInspectClicked);
void OnInspectClicked()
{
if (!Value.IsNullOrDestroyed(false))
InspectorManager.Instance.Inspect(this.Value, this.Owner);
}
m_inspectButton.SetActive(false);
// value label
var labelObj = UIFactory.CreateLabel(m_valueContent, TextAnchor.MiddleLeft);
m_baseLabel = labelObj.GetComponent<Text>();
var labelLayout = labelObj.AddComponent<LayoutElement>();
labelLayout.flexibleWidth = 9000;
labelLayout.minHeight = 25;
m_subContentParent = subGroup;
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.Core.Unity;
using UnityEngine;
using UnityExplorer.Core.Inspectors.Reflection;
using UnityExplorer.UI.Reusable;
using System.Reflection;
using UnityExplorer.UI;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Main.Home.Inspectors;
namespace UnityExplorer.Core.Inspectors
{
public class ReflectionInspector : InspectorBase
{
#region STATIC
public static ReflectionInspector ActiveInstance { get; private set; }
static ReflectionInspector()
{
PanelDragger.OnFinishResize += OnContainerResized;
SceneExplorer.OnToggleShow += OnContainerResized;
}
private static void OnContainerResized()
{
if (ActiveInstance == null)
return;
ActiveInstance.ReflectionUI.m_widthUpdateWanted = true;
}
// Blacklists
private static readonly HashSet<string> bl_typeAndMember = new HashSet<string>
{
#if CPP
// these cause a crash in IL2CPP
"Type.DeclaringMethod",
"Rigidbody2D.Cast",
"Collider2D.Cast",
"Collider2D.Raycast",
"Texture2D.SetPixelDataImpl",
"Camera.CalculateProjectionMatrixFromPhysicalProperties",
#endif
};
private static readonly HashSet<string> bl_memberNameStartsWith = new HashSet<string>
{
// these are redundant
"get_",
"set_",
};
#endregion
#region INSTANCE
public override string TabLabel => m_targetTypeShortName;
internal CacheObjectBase ParentMember { get; set; }
internal ReflectionInspectorUI ReflectionUI;
internal readonly Type m_targetType;
internal readonly string m_targetTypeShortName;
// all cached members of the target
internal CacheMember[] m_allMembers;
// filtered members based on current filters
internal readonly List<CacheMember> m_membersFiltered = new List<CacheMember>();
// actual shortlist of displayed members
internal readonly CacheMember[] m_displayedMembers = new CacheMember[ExplorerConfig.Instance.Default_Page_Limit];
internal bool m_autoUpdate;
public ReflectionInspector(object target) : base(target)
{
if (this is StaticInspector)
m_targetType = target as Type;
else
m_targetType = ReflectionUtility.GetType(target);
m_targetTypeShortName = SignatureHighlighter.ParseFullSyntax(m_targetType, false);
ReflectionUI.ConstructUI();
CacheMembers(m_targetType);
FilterMembers();
}
public override void CreateUIModule()
{
BaseUI = ReflectionUI = new ReflectionInspectorUI(this);
}
public override void SetActive()
{
base.SetActive();
ActiveInstance = this;
}
public override void SetInactive()
{
base.SetInactive();
ActiveInstance = null;
}
public override void Destroy()
{
base.Destroy();
if (this.BaseUI.Content)
GameObject.Destroy(this.BaseUI.Content);
}
internal void OnPageTurned()
{
RefreshDisplay();
}
internal bool IsBlacklisted(string sig) => bl_typeAndMember.Any(it => sig.Contains(it));
internal bool IsBlacklisted(MethodInfo method) => bl_memberNameStartsWith.Any(it => method.Name.StartsWith(it));
internal string GetSig(MemberInfo member) => $"{member.DeclaringType.Name}.{member.Name}";
internal string AppendArgsToSig(ParameterInfo[] args)
{
string ret = " (";
foreach (var param in args)
ret += $"{param.ParameterType.Name} {param.Name}, ";
ret += ")";
return ret;
}
public void CacheMembers(Type type)
{
var list = new List<CacheMember>();
var cachedSigs = new HashSet<string>();
var types = ReflectionUtility.GetAllBaseTypes(type);
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
if (this is InstanceInspector)
flags |= BindingFlags.Instance;
foreach (var declaringType in types)
{
var target = Target;
target = target.Cast(declaringType);
IEnumerable<MemberInfo> infos = declaringType.GetMethods(flags);
infos = infos.Concat(declaringType.GetProperties(flags));
infos = infos.Concat(declaringType.GetFields(flags));
foreach (var member in infos)
{
try
{
var sig = GetSig(member);
//ExplorerCore.Log($"Trying to cache member {sig}...");
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
var mi = member as MethodInfo;
var pi = member as PropertyInfo;
var fi = member as FieldInfo;
if (IsBlacklisted(sig) || (mi != null && IsBlacklisted(mi)))
continue;
var args = mi?.GetParameters() ?? pi?.GetIndexParameters();
if (args != null)
{
if (!CacheMember.CanProcessArgs(args))
continue;
sig += AppendArgsToSig(args);
}
if (cachedSigs.Contains(sig))
continue;
cachedSigs.Add(sig);
if (mi != null)
list.Add(new CacheMethod(mi, target, ReflectionUI.m_scrollContent));
else if (pi != null)
list.Add(new CacheProperty(pi, target, ReflectionUI.m_scrollContent));
else
list.Add(new CacheField(fi, target, ReflectionUI.m_scrollContent));
list.Last().ParentInspector = this;
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
ExplorerCore.Log(e.ToString());
}
}
}
var typeList = types.ToList();
var sorted = new List<CacheMember>();
sorted.AddRange(list.Where(it => it is CacheMethod)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheProperty)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheField)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
m_allMembers = sorted.ToArray();
}
public override void Update()
{
base.Update();
if (m_autoUpdate)
{
foreach (var member in m_displayedMembers)
{
if (member == null) break;
member.UpdateValue();
}
}
if (ReflectionUI.m_widthUpdateWanted)
{
if (!ReflectionUI.m_widthUpdateWaiting)
ReflectionUI.m_widthUpdateWaiting = true;
else
{
UpdateWidths();
ReflectionUI.m_widthUpdateWaiting = false;
ReflectionUI.m_widthUpdateWanted = false;
}
}
}
internal void OnMemberFilterClicked(MemberTypes type, Button button)
{
if (ReflectionUI.m_lastActiveMemButton)
{
var lastColors = ReflectionUI.m_lastActiveMemButton.colors;
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
ReflectionUI.m_lastActiveMemButton.colors = lastColors;
}
ReflectionUI.m_memberFilter = type;
ReflectionUI.m_lastActiveMemButton = button;
var colors = ReflectionUI.m_lastActiveMemButton.colors;
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
ReflectionUI.m_lastActiveMemButton.colors = colors;
FilterMembers(null, true);
ReflectionUI.m_sliderScroller.m_slider.value = 1f;
}
public void FilterMembers(string nameFilter = null, bool force = false)
{
int lastCount = m_membersFiltered.Count;
m_membersFiltered.Clear();
nameFilter = nameFilter?.ToLower() ?? ReflectionUI.m_nameFilterText.text.ToLower();
foreach (var mem in m_allMembers)
{
// membertype filter
if (ReflectionUI.m_memberFilter != MemberTypes.All && mem.MemInfo.MemberType != ReflectionUI.m_memberFilter)
continue;
if (this is InstanceInspector ii && ii.m_scopeFilter != MemberScopes.All)
{
if (mem.IsStatic && ii.m_scopeFilter != MemberScopes.Static)
continue;
else if (!mem.IsStatic && ii.m_scopeFilter != MemberScopes.Instance)
continue;
}
// name filter
if (!string.IsNullOrEmpty(nameFilter) && !mem.NameForFiltering.Contains(nameFilter))
continue;
m_membersFiltered.Add(mem);
}
if (force || lastCount != m_membersFiltered.Count)
RefreshDisplay();
}
public void RefreshDisplay()
{
var members = m_membersFiltered;
ReflectionUI.m_pageHandler.ListCount = members.Count;
// disable current members
for (int i = 0; i < m_displayedMembers.Length; i++)
{
var mem = m_displayedMembers[i];
if (mem != null)
mem.Disable();
else
break;
}
if (members.Count < 1)
return;
foreach (var itemIndex in ReflectionUI.m_pageHandler)
{
if (itemIndex >= members.Count)
break;
CacheMember member = members[itemIndex];
m_displayedMembers[itemIndex - ReflectionUI.m_pageHandler.StartIndex] = member;
member.Enable();
}
ReflectionUI.m_widthUpdateWanted = true;
}
internal void UpdateWidths()
{
float labelWidth = 125;
foreach (var cache in m_displayedMembers)
{
if (cache == null)
break;
var width = cache.GetMemberLabelWidth(ReflectionUI.m_scrollContentRect);
if (width > labelWidth)
labelWidth = width;
}
float valueWidth = ReflectionUI.m_scrollContentRect.rect.width - labelWidth - 20;
foreach (var cache in m_displayedMembers)
{
if (cache == null)
break;
cache.SetWidths(labelWidth, valueWidth);
}
}
#endregion // end instance
}
}

View File

@ -1,11 +0,0 @@
using System;
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class StaticInspector : ReflectionInspector
{
public override string TabLabel => $" <color=cyan>[S]</color> {base.TabLabel}";
public StaticInspector(Type type) : base(type) { }
}
}

View File

@ -11,7 +11,7 @@ namespace UnityExplorer.Core
{
public static class ReflectionUtility
{
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
public const BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
/// <summary>
/// Helper for IL2CPP to get the underlying true Type (Unhollowed) of the object.
@ -32,7 +32,7 @@ namespace UnityExplorer.Core
/// <param name="obj">The object to cast</param>
/// <returns>The object, cast to the underlying Type if possible, otherwise the original object.</returns>
public static object Cast(this object obj)
=> Cast(obj, GetType(obj));
=> ReflectionProvider.Instance.Cast(obj, GetType(obj));
/// <summary>
/// Cast an object to a Type, if possible.
@ -59,7 +59,10 @@ namespace UnityExplorer.Core
public static bool IsDictionary(this Type t)
=> ReflectionProvider.Instance.IsAssignableFrom(typeof(IDictionary), t);
public static bool LoadModule(string module)
/// <summary>
/// [INTERNAL] Used to load Unhollowed DLLs in IL2CPP.
/// </summary>
internal static bool LoadModule(string module)
=> ReflectionProvider.Instance.LoadModule(module);
// cache for GetTypeByName

View File

@ -2,6 +2,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.InteropServices;
namespace UnityExplorer.Core.Runtime.Il2Cpp
@ -9,6 +10,9 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
public static class ICallManager
{
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern IntPtr il2cpp_resolve_icall([MarshalAs(UnmanagedType.LPStr)] string name);
private static readonly Dictionary<string, Delegate> iCallCache = new Dictionary<string, Delegate>();
/// <summary>
@ -26,9 +30,7 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
IntPtr ptr = il2cpp_resolve_icall(signature);
if (ptr == IntPtr.Zero)
{
throw new MissingMethodException($"Could not resolve internal call by name '{signature}'!");
}
throw new MissingMethodException($"Could not find any iCall with the signature '{signature}'!");
Delegate iCall = Marshal.GetDelegateForFunctionPointer(ptr, typeof(T));
iCallCache.Add(signature, iCall);
@ -36,8 +38,35 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
return (T)iCall;
}
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern IntPtr il2cpp_resolve_icall([MarshalAs(UnmanagedType.LPStr)] string name);
private static readonly Dictionary<string, Delegate> s_unreliableCache = new Dictionary<string, Delegate>();
/// <summary>
/// Get an iCall which may be one of multiple different signatures (ie, it changed in different Unity versions).
/// Each possible signature must have the same Type pattern, it can only vary by name.
/// </summary>
public static T GetICallUnreliable<T>(IEnumerable<string> possibleSignatures) where T : Delegate
{
// use the first possible signature as the 'key'.
string key = possibleSignatures.First();
if (s_unreliableCache.ContainsKey(key))
return (T)s_unreliableCache[key];
T iCall;
IntPtr ptr;
foreach (var sig in possibleSignatures)
{
ptr = il2cpp_resolve_icall(sig);
if (ptr != IntPtr.Zero)
{
iCall = (T)Marshal.GetDelegateForFunctionPointer(ptr, typeof(T));
s_unreliableCache.Add(key, iCall);
return iCall;
}
}
throw new MissingMethodException($"Could not find any iCall from list of provided signatures starting with '{key}'!");
}
}
}
#endif

View File

@ -12,6 +12,7 @@ using UnityEngine.Events;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine.UI;
using UnityExplorer.Core.Input;
namespace UnityExplorer.Core.Runtime.Il2Cpp
{
@ -34,7 +35,7 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
var addMethod = typeof(Application).GetMethod("add_logMessageReceived", BF.Static | BF.Public, null, new[] { logType }, null);
addMethod.Invoke(null, new[]
{
castMethod.Invoke(null, new[] { new Action<string, string, LogType>(ExplorerCore.Instance.OnUnityLog) })
castMethod.Invoke(null, new[] { new Action<string, string, LogType>(Application_logMessageReceived) })
});
}
catch
@ -43,11 +44,20 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
}
}
private void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{
ExplorerCore.Log(condition, type, true);
}
public override void StartConsoleCoroutine(IEnumerator routine)
{
Il2CppCoroutine.Start(routine);
}
// Unity API Handlers
// LayerMask.LayerToName
internal delegate IntPtr d_LayerToName(int layer);
public override string LayerToName(int layer)
@ -56,20 +66,25 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
return IL2CPP.Il2CppStringToManaged(iCall.Invoke(layer));
}
// Resources.FindObjectsOfTypeAll
internal delegate IntPtr d_FindObjectsOfTypeAll(IntPtr type);
public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
{
var iCall = ICallManager.GetICall<d_FindObjectsOfTypeAll>("UnityEngine.Resources::FindObjectsOfTypeAll");
var cppType = Il2CppType.From(type);
var iCall = ICallManager.GetICallUnreliable<d_FindObjectsOfTypeAll>(new[]
{
"UnityEngine.Resources::FindObjectsOfTypeAll",
"UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll" // Unity 2020+ updated to this
});
return new Il2CppReferenceArray<UnityEngine.Object>(iCall.Invoke(cppType.Pointer));
return new Il2CppReferenceArray<UnityEngine.Object>(iCall.Invoke(Il2CppType.From(type).Pointer));
}
public override int GetSceneHandle(Scene scene)
=> scene.handle;
//Scene.GetRootGameObjects();
// Scene.GetRootGameObjects();
internal delegate void d_GetRootGameObjects(int handle, IntPtr list);
@ -94,7 +109,7 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
return list.ToArray();
}
//Scene.rootCount;
// Scene.rootCount
internal delegate int d_GetRootCountInternal(int handle);
@ -105,6 +120,36 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
return ICallManager.GetICall<d_GetRootCountInternal>("UnityEngine.SceneManagement.Scene::GetRootCountInternal")
.Invoke(handle);
}
// ColorBlock set
public override void SetColorBlockColors(ref ColorBlock colorBlock, Color? normal, Color? highlighted, Color? pressed)
{
if (normal != null)
{
colorBlock.m_NormalColor = (Color)normal;
colorBlock.m_SelectedColor = (Color)normal;
}
if (highlighted != null)
colorBlock.m_HighlightedColor = (Color)highlighted;
if (pressed != null)
colorBlock.m_PressedColor = (Color)pressed;
}
// Custom check for il2cpp input pointer event
public override void CheckInputPointerEvent()
{
// Some IL2CPP games behave weird with multiple UI Input Systems, some fixes for them.
var evt = InputManager.InputPointerEvent;
if (evt != null)
{
if (!evt.eligibleForClick && evt.selectedObject)
evt.eligibleForClick = true;
}
}
}
}

View File

@ -5,7 +5,6 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnhollowerBaseLib;
using UnityExplorer.Core.Unity;
using UnhollowerRuntimeLib;
using System.Runtime.InteropServices;
using System.Reflection;

View File

@ -6,6 +6,7 @@ using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core;
@ -23,9 +24,12 @@ namespace UnityExplorer.Core.Runtime.Mono
public override void SetupEvents()
{
Application.logMessageReceived += ExplorerCore.Instance.OnUnityLog;
//SceneManager.sceneLoaded += ExplorerCore.Instance.OnSceneLoaded1;
//SceneManager.activeSceneChanged += ExplorerCore.Instance.OnSceneLoaded2;
Application.logMessageReceived += Application_logMessageReceived;
}
private void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{
ExplorerCore.Log(condition, type, true);
}
public override void StartConsoleCoroutine(IEnumerator routine)
@ -55,11 +59,38 @@ namespace UnityExplorer.Core.Runtime.Mono
{
return scene.rootCount;
}
public override void SetColorBlockColors(ref ColorBlock block, Color? normal, Color? highlighted, Color? pressed)
{
if (normal != null)
block.normalColor = (Color)normal;
if (highlighted != null)
block.highlightedColor = (Color)highlighted;
if (pressed != null)
block.pressedColor = (Color)pressed;
}
public override void CheckInputPointerEvent()
{
// Not necessary afaik
}
}
}
public static class MonoExtensions
{
public static void AddListener(this UnityEvent _event, Action listener)
{
_event.AddListener(new UnityAction(listener));
}
public static void AddListener<T>(this UnityEvent<T> _event, Action<T> listener)
{
_event.AddListener(new UnityAction<T>(listener));
}
public static void Clear(this StringBuilder sb)
{
sb.Remove(0, sb.Length);

View File

@ -5,6 +5,7 @@ using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace UnityExplorer.Core.Runtime
{
@ -50,5 +51,9 @@ namespace UnityExplorer.Core.Runtime
public abstract GameObject[] GetRootGameObjects(Scene scene);
public abstract int GetRootCount(Scene scene);
public abstract void SetColorBlockColors(ref ColorBlock block, Color? normal, Color? highlight, Color? pressed);
public abstract void CheckInputPointerEvent();
}
}

View File

@ -1,206 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Reusable;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main.Home;
using UnityExplorer.Core.Config;
namespace UnityExplorer.Core.Inspectors
{
public class SceneExplorer
{
public static SceneExplorer Instance;
public static SceneExplorerUI UI;
internal static Action OnToggleShow;
public SceneExplorer()
{
Instance = this;
UI = new SceneExplorerUI();
UI.ConstructScenePane();
}
private const float UPDATE_INTERVAL = 1f;
private float m_timeOfLastSceneUpdate;
// private int m_currentSceneHandle = -1;
public static Scene DontDestroyScene => DontDestroyObject.scene;
internal Scene m_currentScene;
internal Scene[] m_currentScenes = new Scene[0];
internal GameObject[] m_allObjects = new GameObject[0];
internal GameObject m_selectedSceneObject;
internal int m_lastCount;
internal static GameObject DontDestroyObject
{
get
{
if (!s_dontDestroyObject)
{
s_dontDestroyObject = new GameObject("DontDestroyMe");
GameObject.DontDestroyOnLoad(s_dontDestroyObject);
}
return s_dontDestroyObject;
}
}
internal static GameObject s_dontDestroyObject;
public void Init()
{
RefreshSceneSelector();
if (ExplorerConfig.Instance.SceneExplorer_Hidden)
UI.ToggleShow();
}
public void Update()
{
if (UI.Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
return;
RefreshSceneSelector();
if (!m_selectedSceneObject)
{
if (m_currentScene != default)
{
var rootObjects = RuntimeProvider.Instance.GetRootGameObjects(m_currentScene);
SetSceneObjectList(rootObjects);
}
}
else
{
RefreshSelectedSceneObject();
}
}
private void RefreshSceneSelector()
{
var newNames = new List<string>();
var newScenes = new List<Scene>();
if (m_currentScenes == null)
m_currentScenes = new Scene[0];
bool anyChange = SceneManager.sceneCount != m_currentScenes.Length - 1;
for (int i = 0; i < SceneManager.sceneCount; i++)
{
Scene scene = SceneManager.GetSceneAt(i);
if (scene == default)
continue;
int handle = RuntimeProvider.Instance.GetSceneHandle(scene);
if (!anyChange && !m_currentScenes.Any(it => handle == RuntimeProvider.Instance.GetSceneHandle(it)))
anyChange = true;
newScenes.Add(scene);
newNames.Add(scene.name);
}
if (anyChange)
{
newNames.Add("DontDestroyOnLoad");
newScenes.Add(DontDestroyScene);
m_currentScenes = newScenes.ToArray();
UI.OnActiveScenesChanged(newNames);
SetTargetScene(newScenes[0]);
SearchPage.Instance.OnSceneChange();
}
}
public void SetTargetScene(int index)
=> SetTargetScene(m_currentScenes[index]);
public void SetTargetScene(Scene scene)
{
if (scene == default)
return;
m_currentScene = scene;
var rootObjs = RuntimeProvider.Instance.GetRootGameObjects(scene);
SetSceneObjectList(rootObjs);
m_selectedSceneObject = null;
UI.OnSceneSelected();
}
public void SetSceneObjectParent()
{
if (!m_selectedSceneObject || !m_selectedSceneObject.transform.parent?.gameObject)
{
m_selectedSceneObject = null;
SetTargetScene(m_currentScene);
}
else
{
SetTargetObject(m_selectedSceneObject.transform.parent.gameObject);
}
}
public void SetTargetObject(GameObject obj)
{
if (!obj)
return;
UI.OnGameObjectSelected(obj);
m_selectedSceneObject = obj;
RefreshSelectedSceneObject();
}
private void RefreshSelectedSceneObject()
{
GameObject[] list = new GameObject[m_selectedSceneObject.transform.childCount];
for (int i = 0; i < m_selectedSceneObject.transform.childCount; i++)
{
list[i] = m_selectedSceneObject.transform.GetChild(i).gameObject;
}
SetSceneObjectList(list);
}
private void SetSceneObjectList(GameObject[] objects)
{
m_allObjects = objects;
RefreshSceneObjectList();
}
internal void RefreshSceneObjectList()
{
m_timeOfLastSceneUpdate = Time.realtimeSinceStartup;
UI.RefreshSceneObjectList(m_allObjects, out int newCount);
m_lastCount = newCount;
}
internal static void InspectSelectedGameObject()
{
InspectorManager.Instance.Inspect(Instance.m_selectedSceneObject);
}
internal static void InvokeOnToggleShow()
{
OnToggleShow?.Invoke();
}
}
}

View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Search
namespace UnityExplorer.Core.Search
{
internal enum ChildFilter
{

View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Search
namespace UnityExplorer.Core.Search
{
internal enum SceneFilter
{

View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Search
namespace UnityExplorer.Core.Search
{
internal enum SearchContext
{

View File

@ -4,11 +4,11 @@ using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityExplorer.Core;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Main.Search;
namespace UnityExplorer.Search
namespace UnityExplorer.Core.Search
{
public static class SearchProvider
{

View File

@ -1,290 +0,0 @@
//using System.Collections;
//using System.Collections.Generic;
//using UnityExplorer.UI;
//using UnityEngine;
//using System;
//using System.Runtime.InteropServices;
//using System.Text;
//using UnityExplorer.Core.Runtime;
//namespace UnityExplorer.Core.Tests
//{
// internal enum TestByteEnum : byte
// {
// One,
// Two,
// Three,
// TwoFiftyFive = 255,
// }
// public static class StaticTestClass
// {
// public static int StaticProperty => 5;
// public static int StaticField = 69;
// public static List<string> StaticList = new List<string>
// {
// "one",
// "two",
// "three",
// };
// public static void StaticMethod() { }
// }
// public class TestClass
// {
// internal static TestByteEnum testingByte = TestByteEnum.One;
// public string AAALongString = @"1
//2
//3
//4
//5";
// public Vector2 AATestVector2 = new Vector2(1, 2);
// public Vector3 AATestVector3 = new Vector3(1, 2, 3);
// public Vector4 AATestVector4 = new Vector4(1, 2, 3, 4);
// public Rect AATestRect = new Rect(1, 2, 3, 4);
// public Color AATestColor = new Color(0.1f, 0.2f, 0.3f, 0.4f);
// public bool ATestBoolMethod() => false;
// public bool this[int index]
// {
// get => index % 2 == 0;
// set => m_thisBool = value;
// }
// internal bool m_thisBool;
// static int testInt;
// public static List<string> ExceptionList
// {
// get
// {
// testInt++;
// if (testInt % 2 == 0)
// throw new Exception("its even");
// else
// return new List<string> { "one" };
// }
// }
// static bool abool;
// public static bool ATestExceptionBool
// {
// get
// {
// abool = !abool;
// if (!abool)
// throw new Exception("false");
// else
// return true;
// }
// }
// public static string ExceptionString => throw new NotImplementedException();
// public static string ANullString = null;
// public static float ATestFloat = 420.69f;
// public static int ATestInt = -1;
// public static string ATestString = "hello world";
// public static uint ATestUInt = 1u;
// public static byte ATestByte = 255;
// public static ulong AReadonlyUlong = 82934UL;
// public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
// private static TestClass m_instance;
// public object AmbigObject;
// public List<List<List<string>>> ANestedNestedList = new List<List<List<string>>>
// {
// new List<List<string>>
// {
// new List<string>
// {
// "one",
// "two",
// },
// new List<string>
// {
// "three",
// "four"
// }
// },
// new List<List<string>>
// {
// new List<string>
// {
// "five",
// "six"
// }
// }
// };
// public static bool SetOnlyProperty
// {
// set => m_setOnlyProperty = value;
// }
// private static bool m_setOnlyProperty;
// public static bool ReadSetOnlyProperty => m_setOnlyProperty;
// public Texture2D TestTexture;
// public static Sprite TestSprite;
//#if CPP
// public static Il2CppSystem.Collections.Generic.HashSet<string> CppHashSetTest;
// public static Il2CppSystem.Collections.Generic.List<string> CppStringTest;
// public static Il2CppSystem.Collections.IList CppIList;
// //public static Il2CppSystem.Collections.Generic.Dictionary<string, string> CppDictTest;
// //public static Il2CppSystem.Collections.Generic.Dictionary<int, float> CppDictTest2;
//#endif
// public TestClass()
// {
// int a = 0;
// foreach (var list in ANestedNestedList)
// {
// foreach (var list2 in list)
// {
// for (int i = 0; i < 33; i++)
// list2.Add(a++.ToString());
// }
// }
//#if CPP
// //TextureSpriteTest();
// CppHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
// CppHashSetTest.Add("1");
// CppHashSetTest.Add("2");
// CppHashSetTest.Add("3");
// CppStringTest = new Il2CppSystem.Collections.Generic.List<string>();
// CppStringTest.Add("1");
// CppStringTest.Add("2");
// //CppDictTest = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
// //CppDictTest.Add("key1", "value1");
// //CppDictTest.Add("key2", "value2");
// //CppDictTest.Add("key3", "value3");
// //CppDictTest2 = new Il2CppSystem.Collections.Generic.Dictionary<int, float>();
// //CppDictTest2.Add(0, 0.5f);
// //CppDictTest2.Add(1, 0.5f);
// //CppDictTest2.Add(2, 0.5f);
//#endif
// }
// //private void TextureSpriteTest()
// //{
// // TestTexture = new Texture2D(32, 32, TextureFormat.ARGB32, false)
// // {
// // name = "TestTexture"
// // };
// // TestSprite = TextureUtilProvider.Instance.CreateSprite(TestTexture);
// // GameObject.DontDestroyOnLoad(TestTexture);
// // GameObject.DontDestroyOnLoad(TestSprite);
// // // test loading a tex from file
// // if (System.IO.File.Exists(@"D:\Downloads\test.png"))
// // {
// // var dataToLoad = System.IO.File.ReadAllBytes(@"D:\Downloads\test.png");
// // ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
// // }
// //}
// //public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2) where T : Component
// //{
// // arg2 = "this is arg2";
// // return $"T: '{typeof(T).FullName}', ref arg0: '{arg0}', in arg1: '{arg1}', out arg2: '{arg2}'";
// //}
// // test a non-generic dictionary
// public Hashtable TestNonGenericDict()
// {
// return new Hashtable
// {
// { "One", 1 },
// { "Two", 2 },
// { "Three", 3 },
// };
// }
// // test HashSets
// public static HashSet<string> HashSetTest = new HashSet<string>
// {
// "One",
// "Two",
// "Three"
// };
// // Test indexed parameter
// public string this[int arg0, string arg1]
// {
// get
// {
// return $"arg0: {arg0}, arg1: {arg1}";
// }
// }
// // Test basic list
// public static List<string> TestList = new List<string>
// {
// "1",
// "2",
// "3",
// "etc..."
// };
// // Test a nested dictionary
// public static Dictionary<int, Dictionary<string, int>> NestedDictionary = new Dictionary<int, Dictionary<string, int>>
// {
// {
// 1,
// new Dictionary<string, int>
// {
// {
// "Sub 1", 123
// },
// {
// "Sub 2", 456
// },
// }
// },
// {
// 2,
// new Dictionary<string, int>
// {
// {
// "Sub 3", 789
// },
// {
// "Sub 4", 000
// },
// }
// },
// };
// // Test a basic method
// public static Color TestMethod(float r, float g, float b, float a)
// {
// return new Color(r, g, b, a);
// }
// // A method with default arguments
// public static Vector3 TestDefaultArgs(float arg0, float arg1, float arg2 = 5.0f)
// {
// return new Vector3(arg0, arg1, arg2);
// }
// }
//}

View File

@ -1,46 +0,0 @@
using System.Globalization;
using UnityEngine;
namespace UnityExplorer.Core.Unity
{
public static class ColorHelper
{
/// <summary>
/// Converts Color to 6-digit RGB hex code (without # symbol). Eg, RGBA(1,0,0,1) -> FF0000
/// </summary>
public static string ToHex(this Color color)
{
byte r = (byte)Mathf.Clamp(Mathf.RoundToInt(color.r * 255f), 0, 255);
byte g = (byte)Mathf.Clamp(Mathf.RoundToInt(color.g * 255f), 0, 255);
byte b = (byte)Mathf.Clamp(Mathf.RoundToInt(color.b * 255f), 0, 255);
return $"{r:X2}{g:X2}{b:X2}";
}
/// <summary>
/// Assumes the string is a 6-digit RGB Hex color code, which it will parse into a UnityEngine.Color.
/// Eg, FF0000 -> RGBA(1,0,0,1)
/// </summary>
public static Color ToColor(this string _string)
{
_string = _string.Replace("#", "");
if (_string.Length != 6)
return Color.magenta;
var r = byte.Parse(_string.Substring(0, 2), NumberStyles.HexNumber);
var g = byte.Parse(_string.Substring(2, 2), NumberStyles.HexNumber);
var b = byte.Parse(_string.Substring(4, 2), NumberStyles.HexNumber);
var color = new Color
{
r = (float)(r / (decimal)255),
g = (float)(g / (decimal)255),
b = (float)(b / (decimal)255),
a = 1
};
return color;
}
}
}

View File

@ -1,62 +0,0 @@
using UnityEngine;
namespace UnityExplorer.Core.Unity
{
public static class UnityHelper
{
private static Camera m_mainCamera;
public static Camera MainCamera
{
get
{
if (!m_mainCamera)
{
m_mainCamera = Camera.main;
}
return m_mainCamera;
}
}
public static bool IsNullOrDestroyed(this object obj, bool suppressWarning = true)
{
var unityObj = obj as Object;
if (obj == null)
{
if (!suppressWarning)
ExplorerCore.LogWarning("The target instance is null!");
return true;
}
else if (obj is Object)
{
if (!unityObj)
{
if (!suppressWarning)
ExplorerCore.LogWarning("The target UnityEngine.Object was destroyed!");
return true;
}
}
return false;
}
public static string ToStringLong(this Vector3 vec)
{
return $"{vec.x:F3}, {vec.y:F3}, {vec.z:F3}";
}
public static string GetTransformPath(this Transform t, bool includeThisName = false)
{
string path = includeThisName ? t.transform.name : "";
while (t.parent != null)
{
t = t.parent;
path = $"{t.name}/{path}";
}
return path;
}
}
}

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@ -0,0 +1,103 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using UnityEngine;
using Object = UnityEngine.Object;
namespace UnityExplorer.Core.Unity
{
public static class UnityHelpers
{
/// <summary>
/// Check if an object is null, and if it's a UnityEngine.Object then also check if it was destroyed.
/// </summary>
public static bool IsNullOrDestroyed(this object obj, bool suppressWarning = true)
{
var unityObj = obj as Object;
if (obj == null)
{
if (!suppressWarning)
ExplorerCore.LogWarning("The target instance is null!");
return true;
}
else if (obj is Object)
{
if (!unityObj)
{
if (!suppressWarning)
ExplorerCore.LogWarning("The target UnityEngine.Object was destroyed!");
return true;
}
}
return false;
}
/// <summary>
/// Print a nice {X, Y, Z} output of the Vector3, formatted to 3 decimal places.
/// </summary>
public static string ToStringPretty(this Vector3 vec)
{
return $"{vec.x:F3}, {vec.y:F3}, {vec.z:F3}";
}
/// <summary>
/// Get the full Transform heirarchy path for this provided Transform.
/// </summary>
public static string GetTransformPath(this Transform transform, bool includeSelf = false)
{
string path = includeSelf
? transform.transform.name
: "";
while (transform.parent)
{
transform = transform.parent;
path = $"{transform.name}/{path}";
}
return path;
}
/// <summary>
/// Converts Color to 6-digit RGB hex code (without # symbol). Eg, RGBA(1,0,0,1) -> FF0000
/// </summary>
public static string ToHex(this Color color)
{
byte r = (byte)Mathf.Clamp(Mathf.RoundToInt(color.r * 255f), 0, 255);
byte g = (byte)Mathf.Clamp(Mathf.RoundToInt(color.g * 255f), 0, 255);
byte b = (byte)Mathf.Clamp(Mathf.RoundToInt(color.b * 255f), 0, 255);
return $"{r:X2}{g:X2}{b:X2}";
}
/// <summary>
/// Assumes the string is a 6-digit RGB Hex color code, which it will parse into a UnityEngine.Color.
/// Eg, FF0000 -> RGBA(1,0,0,1)
/// </summary>
public static Color ToColor(this string _string)
{
_string = _string.Replace("#", "");
if (_string.Length != 6)
return Color.magenta;
var r = byte.Parse(_string.Substring(0, 2), NumberStyles.HexNumber);
var g = byte.Parse(_string.Substring(2, 2), NumberStyles.HexNumber);
var b = byte.Parse(_string.Substring(4, 2), NumberStyles.HexNumber);
var color = new Color
{
r = (float)(r / (decimal)255),
g = (float)(g / (decimal)255),
b = (float)(b / (decimal)255),
a = 1
};
return color;
}
}
}