mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-18 00:57:50 +08:00
3.3.0 rewrite
* Huge restructure/rewrite. No real changes to any functionality, just a cleaner and more manageable project.
This commit is contained in:
64
src/Core/Config/ConfigElement.cs
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64
src/Core/Config/ConfigElement.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace UnityExplorer.Core.Config
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{
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public class ConfigElement<T> : IConfigElement
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{
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public string Name { get; }
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public string Description { get; }
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public bool IsInternal { get; }
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public Type ElementType => typeof(T);
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public Action<T> OnValueChanged;
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public Action OnValueChangedNotify { get; set; }
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public T Value
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{
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get => m_value;
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set => SetValue(value);
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}
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private T m_value;
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object IConfigElement.BoxedValue
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{
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get => m_value;
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set => SetValue((T)value);
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}
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public ConfigElement(string name, string description, T defaultValue, bool isInternal)
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{
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Name = name;
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Description = description;
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m_value = defaultValue;
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IsInternal = isInternal;
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ConfigManager.RegisterConfigElement(this);
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}
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private void SetValue(T value)
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{
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if ((m_value == null && value == null) || m_value.Equals(value))
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return;
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m_value = value;
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ConfigManager.Handler.SetConfigValue(this, value);
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OnValueChanged?.Invoke(value);
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OnValueChangedNotify?.Invoke();
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}
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object IConfigElement.GetLoaderConfigValue() => GetLoaderConfigValue();
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public T GetLoaderConfigValue()
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{
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return ConfigManager.Handler.GetConfigValue(this);
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}
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}
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}
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174
src/Core/Config/ConfigManager.cs
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174
src/Core/Config/ConfigManager.cs
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.UI.Main;
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using UnityExplorer.UI.Main.Home;
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namespace UnityExplorer.Core.Config
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{
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public static class ConfigManager
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{
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// Each Loader has its own ConfigHandler.
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// See the UnityExplorer.Loader namespace for the implementations.
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public static IConfigHandler Handler { get; private set; }
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public static ConfigElement<KeyCode> Main_Menu_Toggle;
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public static ConfigElement<int> Default_Page_Limit;
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public static ConfigElement<string> Default_Output_Path;
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public static ConfigElement<bool> Log_Unity_Debug;
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public static ConfigElement<bool> Hide_On_Startup;
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public static ConfigElement<string> Last_Window_Anchors;
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public static ConfigElement<int> Last_Active_Tab;
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public static ConfigElement<bool> Last_DebugConsole_State;
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public static ConfigElement<bool> Last_SceneExplorer_State;
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internal static readonly Dictionary<string, IConfigElement> ConfigElements = new Dictionary<string, IConfigElement>();
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public static void Init(IConfigHandler configHandler)
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{
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Handler = configHandler;
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Handler.Init();
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CreateConfigElements();
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Handler.LoadConfig();
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SceneExplorer.OnToggleShow += SceneExplorer_OnToggleShow;
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PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
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MainMenu.OnActiveTabChanged += MainMenu_OnActiveTabChanged;
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DebugConsole.OnToggleShow += DebugConsole_OnToggleShow;
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}
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internal static void RegisterConfigElement<T>(ConfigElement<T> configElement)
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{
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Handler.RegisterConfigElement(configElement);
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ConfigElements.Add(configElement.Name, configElement);
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}
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private static void CreateConfigElements()
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{
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Main_Menu_Toggle = new ConfigElement<KeyCode>("Main Menu Toggle",
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"The UnityEngine.KeyCode to toggle the UnityExplorer Menu.",
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KeyCode.F7,
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false);
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Default_Page_Limit = new ConfigElement<int>("Default Page Limit",
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"The default maximum number of elements per 'page' in UnityExplorer.",
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25,
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false);
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Default_Output_Path = new ConfigElement<string>("Default Output Path",
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"The default output path when exporting things from UnityExplorer.",
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Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Output"),
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false);
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Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
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"Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?",
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false,
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false);
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Hide_On_Startup = new ConfigElement<bool>("Hide On Startup",
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"Should UnityExplorer be hidden on startup?",
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false,
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false);
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Last_Window_Anchors = new ConfigElement<string>("Last_Window_Anchors",
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"For internal use, the last anchors of the UnityExplorer window.",
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DEFAULT_WINDOW_ANCHORS,
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true);
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Last_Active_Tab = new ConfigElement<int>("Last_Active_Tab",
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"For internal use, the last active tab index.",
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0,
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true);
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Last_DebugConsole_State = new ConfigElement<bool>("Last_DebugConsole_State",
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"For internal use, the collapsed state of the Debug Console.",
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true,
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true);
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Last_SceneExplorer_State = new ConfigElement<bool>("Last_SceneExplorer_State",
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"For internal use, the collapsed state of the Scene Explorer.",
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true,
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true);
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}
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// Internal config callback listeners
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private static void PanelDragger_OnFinishResize(RectTransform rect)
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{
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Last_Window_Anchors.Value = RectAnchorsToString(rect);
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Handler.SaveConfig();
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}
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private static void MainMenu_OnActiveTabChanged(int page)
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{
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Last_Active_Tab.Value = page;
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Handler.SaveConfig();
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}
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private static void DebugConsole_OnToggleShow(bool showing)
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{
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Last_DebugConsole_State.Value = showing;
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Handler.SaveConfig();
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}
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private static void SceneExplorer_OnToggleShow(bool showing)
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{
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Last_SceneExplorer_State.Value = showing;
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Handler.SaveConfig();
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}
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// Window Anchors helpers
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private const string DEFAULT_WINDOW_ANCHORS = "0.25,0.10,0.78,0.95";
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internal static CultureInfo _enCulture = new CultureInfo("en-US");
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internal static string RectAnchorsToString(this RectTransform rect)
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{
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try
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{
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return string.Format(_enCulture, "{0},{1},{2},{3}", new object[]
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{
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rect.anchorMin.x,
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rect.anchorMin.y,
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rect.anchorMax.x,
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rect.anchorMax.y
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});
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}
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catch
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{
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return DEFAULT_WINDOW_ANCHORS;
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}
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}
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internal static void SetAnchorsFromString(this RectTransform panel, string stringAnchors)
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{
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Vector4 anchors;
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try
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{
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var split = stringAnchors.Split(',');
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if (split.Length != 4)
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throw new Exception();
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anchors.x = float.Parse(split[0], _enCulture);
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anchors.y = float.Parse(split[1], _enCulture);
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anchors.z = float.Parse(split[2], _enCulture);
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anchors.w = float.Parse(split[3], _enCulture);
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}
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catch
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{
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anchors = new Vector4(0.25f, 0.1f, 0.78f, 0.95f);
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}
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panel.anchorMin = new Vector2(anchors.x, anchors.y);
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panel.anchorMax = new Vector2(anchors.z, anchors.w);
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}
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}
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}
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@ -1,205 +0,0 @@
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using System;
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using System.IO;
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using UnityEngine;
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using IniParser;
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using IniParser.Parser;
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using UnityExplorer.UI;
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using System.Globalization;
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using UnityExplorer.Core.Inspectors;
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using UnityExplorer.UI.Main;
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namespace UnityExplorer.Core.Config
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{
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public class ExplorerConfig
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{
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public static ExplorerConfig Instance;
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internal static readonly IniDataParser _parser = new IniDataParser();
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internal static readonly string INI_PATH = Path.Combine(ExplorerCore.Loader.ConfigFolder, "config.ini");
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internal static CultureInfo _enCulture = new CultureInfo("en-US");
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// Actual configs
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public KeyCode Main_Menu_Toggle = KeyCode.F7;
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public bool Force_Unlock_Mouse = true;
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public int Default_Page_Limit = 25;
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public string Default_Output_Path = Path.Combine(ExplorerCore.EXPLORER_FOLDER, "Output");
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public bool Log_Unity_Debug = false;
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public bool Hide_On_Startup = false;
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public string Window_Anchors = DEFAULT_WINDOW_ANCHORS;
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public int Active_Tab = 0;
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public bool DebugConsole_Hidden = false;
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public bool SceneExplorer_Hidden = false;
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private const string DEFAULT_WINDOW_ANCHORS = "0.25,0.10,0.78,0.95";
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public static event Action OnConfigChanged;
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internal static void InvokeConfigChanged()
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{
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OnConfigChanged?.Invoke();
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}
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public static void OnLoad()
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{
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Instance = new ExplorerConfig();
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_parser.Configuration.CommentString = "#";
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PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
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SceneExplorer.OnToggleShow += SceneExplorer_OnToggleShow;
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DebugConsole.OnToggleShow += DebugConsole_OnToggleShow;
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MainMenu.OnActiveTabChanged += MainMenu_OnActiveTabChanged;
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if (LoadSettings())
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return;
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SaveSettings();
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}
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public static bool LoadSettings()
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{
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if (!File.Exists(INI_PATH))
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return false;
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string ini = File.ReadAllText(INI_PATH);
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var data = _parser.Parse(ini);
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foreach (var config in data.Sections["Config"])
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{
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switch (config.KeyName)
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{
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case nameof(Main_Menu_Toggle):
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Instance.Main_Menu_Toggle = (KeyCode)Enum.Parse(typeof(KeyCode), config.Value);
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break;
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case nameof(Force_Unlock_Mouse):
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Instance.Force_Unlock_Mouse = bool.Parse(config.Value);
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break;
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case nameof(Default_Page_Limit):
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Instance.Default_Page_Limit = int.Parse(config.Value);
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break;
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case nameof(Log_Unity_Debug):
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Instance.Log_Unity_Debug = bool.Parse(config.Value);
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break;
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case nameof(Default_Output_Path):
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Instance.Default_Output_Path = config.Value;
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break;
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case nameof(Hide_On_Startup):
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Instance.Hide_On_Startup = bool.Parse(config.Value);
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break;
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case nameof(Window_Anchors):
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Instance.Window_Anchors = config.Value;
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break;
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case nameof(Active_Tab):
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Instance.Active_Tab = int.Parse(config.Value);
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break;
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case nameof(DebugConsole_Hidden):
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Instance.DebugConsole_Hidden = bool.Parse(config.Value);
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break;
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case nameof(SceneExplorer_Hidden):
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Instance.SceneExplorer_Hidden = bool.Parse(config.Value);
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break;
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}
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}
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return true;
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}
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public static void SaveSettings()
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{
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var data = new IniParser.Model.IniData();
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data.Sections.AddSection("Config");
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var sec = data.Sections["Config"];
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sec.AddKey(nameof(Main_Menu_Toggle), Instance.Main_Menu_Toggle.ToString());
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sec.AddKey(nameof(Force_Unlock_Mouse), Instance.Force_Unlock_Mouse.ToString());
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sec.AddKey(nameof(Default_Page_Limit), Instance.Default_Page_Limit.ToString());
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sec.AddKey(nameof(Log_Unity_Debug), Instance.Log_Unity_Debug.ToString());
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sec.AddKey(nameof(Default_Output_Path), Instance.Default_Output_Path);
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sec.AddKey(nameof(Hide_On_Startup), Instance.Hide_On_Startup.ToString());
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sec.AddKey(nameof(Window_Anchors), GetWindowAnchorsString());
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sec.AddKey(nameof(Active_Tab), Instance.Active_Tab.ToString());
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sec.AddKey(nameof(DebugConsole_Hidden), Instance.DebugConsole_Hidden.ToString());
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sec.AddKey(nameof(SceneExplorer_Hidden), Instance.SceneExplorer_Hidden.ToString());
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if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
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Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
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File.WriteAllText(INI_PATH, data.ToString());
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}
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private static void SceneExplorer_OnToggleShow()
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{
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Instance.SceneExplorer_Hidden = SceneExplorer.UI.Hiding;
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SaveSettings();
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}
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private static void DebugConsole_OnToggleShow()
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{
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Instance.DebugConsole_Hidden = DebugConsole.Hiding;
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SaveSettings();
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}
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private static void MainMenu_OnActiveTabChanged(int page)
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{
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Instance.Active_Tab = page;
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SaveSettings();
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}
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// ============ Window Anchors specific stuff ============== //
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private static void PanelDragger_OnFinishResize()
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{
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Instance.Window_Anchors = GetWindowAnchorsString();
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SaveSettings();
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}
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internal Vector4 GetWindowAnchorsVector()
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{
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try
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{
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var split = Window_Anchors.Split(',');
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if (split.Length != 4)
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throw new Exception();
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Vector4 ret = Vector4.zero;
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ret.x = float.Parse(split[0], _enCulture);
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ret.y = float.Parse(split[1], _enCulture);
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ret.z = float.Parse(split[2], _enCulture);
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ret.w = float.Parse(split[3], _enCulture);
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return ret;
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}
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catch
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{
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return DefaultWindowAnchors();
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}
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}
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internal static string GetWindowAnchorsString()
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{
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try
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{
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var rect = PanelDragger.Instance.Panel;
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return string.Format(_enCulture, "{0},{1},{2},{3}", new object[]
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{
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rect.anchorMin.x,
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rect.anchorMin.y,
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rect.anchorMax.x,
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rect.anchorMax.y
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});
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}
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catch
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{
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return DEFAULT_WINDOW_ANCHORS;
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}
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}
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internal static Vector4 DefaultWindowAnchors()
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{
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Instance.Window_Anchors = DEFAULT_WINDOW_ANCHORS;
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return new Vector4(0.25f, 0.1f, 0.78f, 0.95f);
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}
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}
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}
|
19
src/Core/Config/IConfigElement.cs
Normal file
19
src/Core/Config/IConfigElement.cs
Normal file
@ -0,0 +1,19 @@
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using System;
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|
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namespace UnityExplorer.Core.Config
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{
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public interface IConfigElement
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{
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string Name { get; }
|
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string Description { get; }
|
||||
|
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bool IsInternal { get; }
|
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Type ElementType { get; }
|
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|
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object BoxedValue { get; set; }
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object GetLoaderConfigValue();
|
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|
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Action OnValueChangedNotify { get; set; }
|
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}
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||||
}
|
22
src/Core/Config/IConfigHandler.cs
Normal file
22
src/Core/Config/IConfigHandler.cs
Normal file
@ -0,0 +1,22 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace UnityExplorer.Core.Config
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{
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public interface IConfigHandler
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{
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void RegisterConfigElement<T>(ConfigElement<T> element);
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void SetConfigValue<T>(ConfigElement<T> element, T value);
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T GetConfigValue<T>(ConfigElement<T> element);
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void Init();
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void LoadConfig();
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void SaveConfig();
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}
|
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}
|
Reference in New Issue
Block a user