mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-03 03:52:28 +08:00
3.3.0 rewrite
* Huge restructure/rewrite. No real changes to any functionality, just a cleaner and more manageable project.
This commit is contained in:
@ -1,126 +1,93 @@
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using System;
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using System.IO;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Core.Unity;
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using UnityExplorer.Core.Input;
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using UnityExplorer.Core.Inspectors;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Main;
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using UnityExplorer.UI.Utility;
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namespace UnityExplorer
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{
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public class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "3.2.10";
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public const string VERSION = "3.3.0";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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public static ExplorerCore Instance { get; private set; }
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public static IExplorerLoader Loader =>
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#if ML
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ExplorerMelonMod.Instance;
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#elif BIE
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ExplorerBepInPlugin.Instance;
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#elif STANDALONE
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ExplorerStandalone.Instance;
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#endif
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public static IExplorerLoader Loader { get; private set; }
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public static string EXPLORER_FOLDER => Loader.ExplorerFolder;
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// Prevent using ctor, must use Init method.
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private ExplorerCore() { }
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public ExplorerCore()
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public static void Init(IExplorerLoader loader)
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{
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if (Instance != null)
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{
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Log("An instance of Explorer is already active!");
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Log("An instance of UnityExplorer is already active!");
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return;
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}
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Instance = this;
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Loader = loader;
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Instance = new ExplorerCore();
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if (!Directory.Exists(EXPLORER_FOLDER))
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Directory.CreateDirectory(EXPLORER_FOLDER);
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if (!Directory.Exists(Loader.ExplorerFolder))
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Directory.CreateDirectory(Loader.ExplorerFolder);
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ExplorerConfig.OnLoad();
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ConfigManager.Init(Loader.ConfigHandler);
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RuntimeProvider.Init();
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InputManager.Init();
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CursorUnlocker.Init();
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UIManager.ShowMenu = true;
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UIManager.Init();
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Log($"{NAME} {VERSION} initialized.");
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}
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public static void Update()
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{
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UIManager.CheckUIInit();
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if (InspectUnderMouse.Enabled)
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InspectUnderMouse.UpdateInspect();
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else
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UIManager.Update();
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UIManager.Update();
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}
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public void OnUnityLog(string message, string stackTrace, LogType type)
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public static void Log(object message)
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=> Log(message, LogType.Log, false);
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public static void LogWarning(object message)
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=> Log(message, LogType.Warning, false);
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public static void LogError(object message)
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=> Log(message, LogType.Error, false);
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internal static void Log(object message, LogType logType, bool isFromUnity = false)
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{
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if (!DebugConsole.LogUnity)
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if (isFromUnity && !ConfigManager.Log_Unity_Debug.Value)
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return;
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message = $"[UNITY] {message}";
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string log = message?.ToString() ?? "";
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switch (type)
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switch (logType)
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{
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case LogType.Assert:
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case LogType.Log:
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Log(message, true);
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Loader.OnLogMessage(log);
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DebugConsole.Log(log, Color.white);
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break;
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case LogType.Warning:
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LogWarning(message, true);
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Loader.OnLogWarning(log);
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DebugConsole.Log(log, Color.yellow);
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break;
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case LogType.Exception:
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case LogType.Error:
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LogError(message, true);
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case LogType.Exception:
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Loader.OnLogError(log);
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DebugConsole.Log(log, Color.red);
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break;
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}
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}
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public static void Log(object message, bool unity = false)
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{
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DebugConsole.Log(message?.ToString());
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if (unity)
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return;
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Loader.OnLogMessage(message);
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}
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public static void LogWarning(object message, bool unity = false)
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{
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DebugConsole.Log(message?.ToString(), "FFFF00");
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if (unity)
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return;
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Loader.OnLogWarning(message);
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}
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public static void LogError(object message, bool unity = false)
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{
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DebugConsole.Log(message?.ToString(), "FF0000");
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if (unity)
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return;
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Loader.OnLogError(message);
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}
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}
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}
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