mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-12 23:06:56 +08:00
3.3.0 rewrite
* Huge restructure/rewrite. No real changes to any functionality, just a cleaner and more manageable project.
This commit is contained in:
173
src/UI/CacheObject/CacheMethod.cs
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173
src/UI/CacheObject/CacheMethod.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI;
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using UnityExplorer.Core.Unity;
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using UnityExplorer.Core;
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using UnityExplorer.UI.Utility;
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namespace UnityExplorer.UI.CacheObject
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{
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public class CacheMethod : CacheMember
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{
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//private CacheObjectBase m_cachedReturnValue;
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public override Type FallbackType => (MemInfo as MethodInfo).ReturnType;
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public override bool HasParameters => base.HasParameters || GenericArgs.Length > 0;
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public override bool IsStatic => (MemInfo as MethodInfo).IsStatic;
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public override int ParamCount => base.ParamCount + m_genericArgInput.Length;
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public Type[] GenericArgs { get; private set; }
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public Type[][] GenericConstraints { get; private set; }
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public string[] m_genericArgInput = new string[0];
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public CacheMethod(MethodInfo methodInfo, object declaringInstance, GameObject parent) : base(methodInfo, declaringInstance, parent)
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{
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GenericArgs = methodInfo.GetGenericArguments();
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GenericConstraints = GenericArgs.Select(x => x.GetGenericParameterConstraints())
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.Where(x => x != null)
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.ToArray();
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m_genericArgInput = new string[GenericArgs.Length];
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m_arguments = methodInfo.GetParameters();
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m_argumentInput = new string[m_arguments.Length];
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CreateIValue(null, methodInfo.ReturnType);
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}
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public override void UpdateReflection()
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{
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// CacheMethod cannot UpdateValue directly. Need to Evaluate.
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}
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public void Evaluate()
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{
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MethodInfo mi;
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if (GenericArgs.Length > 0)
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{
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mi = MakeGenericMethodFromInput();
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if (mi == null) return;
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}
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else
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{
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mi = MemInfo as MethodInfo;
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}
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object ret = null;
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try
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{
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ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, ParseArguments());
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m_evaluated = true;
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m_isEvaluating = false;
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ReflectionException = null;
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}
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catch (Exception e)
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{
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while (e.InnerException != null)
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e = e.InnerException;
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ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
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ReflectionException = ReflectionUtility.ReflectionExToString(e);
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}
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IValue.Value = ret;
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UpdateValue();
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}
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private MethodInfo MakeGenericMethodFromInput()
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{
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var mi = MemInfo as MethodInfo;
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var list = new List<Type>();
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for (int i = 0; i < GenericArgs.Length; i++)
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{
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var input = m_genericArgInput[i];
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if (ReflectionUtility.GetTypeByName(input) is Type t)
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{
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if (GenericConstraints[i].Length == 0)
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{
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list.Add(t);
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}
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else
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{
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foreach (var constraint in GenericConstraints[i].Where(x => x != null))
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{
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if (!constraint.IsAssignableFrom(t))
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{
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ExplorerCore.LogWarning($"Generic argument #{i}, '{input}' is not assignable from the constraint '{constraint}'!");
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return null;
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}
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}
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list.Add(t);
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}
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}
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else
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{
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ExplorerCore.LogWarning($"Generic argument #{i}, could not get any type by the name of '{input}'!" +
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$" Make sure you use the full name including the namespace.");
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return null;
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}
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}
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// make into a generic with type list
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mi = mi.MakeGenericMethod(list.ToArray());
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return mi;
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}
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#region UI CONSTRUCTION
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internal void ConstructGenericArgInput(GameObject parent)
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{
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UIFactory.CreateLabel(parent, "GenericArgLabel", "Generic Arguments:", TextAnchor.MiddleLeft);
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for (int i = 0; i < GenericArgs.Length; i++)
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AddGenericArgRow(i, parent);
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}
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internal void AddGenericArgRow(int i, GameObject parent)
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{
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var arg = GenericArgs[i];
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string constrainTxt = "";
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if (this.GenericConstraints[i].Length > 0)
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{
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foreach (var constraint in this.GenericConstraints[i])
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{
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if (constrainTxt != "")
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constrainTxt += ", ";
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constrainTxt += $"{SignatureHighlighter.ParseFullSyntax(constraint, false)}";
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}
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}
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else
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constrainTxt = $"Any";
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var rowObj = UIFactory.CreateHorizontalGroup(parent, "ArgRowObj", false, true, true, true, 4, default, new Color(1, 1, 1, 0));
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UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 5000);
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var argLabelObj = UIFactory.CreateLabel(rowObj, "ArgLabelObj", $"{constrainTxt} <color={SignatureHighlighter.CONST_VAR}>{arg.Name}</color>",
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TextAnchor.MiddleLeft);
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var argInputObj = UIFactory.CreateInputField(rowObj, "ArgInput", "...", 14, (int)TextAnchor.MiddleLeft, 1);
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UIFactory.SetLayoutElement(argInputObj, flexibleWidth: 1200);
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var argInput = argInputObj.GetComponent<InputField>();
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argInput.onValueChanged.AddListener((string val) => { m_genericArgInput[i] = val; });
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}
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#endregion
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}
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}
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