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https://github.com/GrahamKracker/UnityExplorer.git
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1.6.5
* Add expander to Unity struct inspectors, collapsed by default * `UnityEngine.Color` labels in Reflection Inspector are now the same color as the value for convenience * Cleaned up InputHelper
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@ -10,6 +10,8 @@ namespace Explorer
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{
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public class CacheVector : CacheObjectBase
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{
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private bool IsExpanded;
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public int VectorSize = 2;
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private string x = "0";
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@ -63,9 +65,27 @@ namespace Explorer
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public override void DrawValue(Rect window, float width)
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{
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if (CanWrite)
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{
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if (!IsExpanded)
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{
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if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
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{
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IsExpanded = true;
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}
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}
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else
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{
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if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
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{
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IsExpanded = false;
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}
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}
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}
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GUILayout.Label($"<color=yellow>Vector{VectorSize}</color>: {(string)m_toStringMethod.Invoke(Value, new object[0])}", null);
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if (CanWrite)
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if (CanWrite && IsExpanded)
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{
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GUILayout.EndHorizontal();
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var whitespace = window.width - width - 90;
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