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Prevent null reference if Canvas isn't created yet
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@ -160,6 +160,16 @@ namespace UnityExplorer.Core.Input
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public static void Prefix_EventSystem_set_current(ref EventSystem value)
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{
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if (!UIManager.EventSys)
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{
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if (value)
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{
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lastEventSystem = value;
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lastInputModule = value.currentInputModule;
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}
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return;
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}
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if (!settingEventSystem && value != UIManager.EventSys)
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{
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lastEventSystem = value;
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