mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-18 17:17:52 +08:00
Create preliminary GameObject inspector for testing, cleanup some UI
This commit is contained in:
95
src/UI/Widgets/SimpleList/SimpleListSource.cs
Normal file
95
src/UI/Widgets/SimpleList/SimpleListSource.cs
Normal file
@ -0,0 +1,95 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public class SimpleListSource<T> : IListDataSource
|
||||
{
|
||||
internal InfiniteScrollRect Scroller;
|
||||
|
||||
public Func<List<T>> GetEntries;
|
||||
public List<T> currentEntries;
|
||||
|
||||
public int ItemCount => currentEntries.Count;
|
||||
|
||||
public Func<RectTransform, SimpleCell<T>> CreateICell;
|
||||
public Action<SimpleCell<T>, int> SetICell;
|
||||
|
||||
public Func<T, string, bool> ShouldFilter;
|
||||
|
||||
public string CurrentFilter
|
||||
{
|
||||
get => currentFilter;
|
||||
set => currentFilter = value?.ToLower() ?? "";
|
||||
}
|
||||
private string currentFilter;
|
||||
|
||||
public SimpleListSource(InfiniteScrollRect infiniteScroller, Func<List<T>> getEntriesMethod,
|
||||
Func<RectTransform, SimpleCell<T>> createCellMethod, Action<SimpleCell<T>, int> setICellMethod,
|
||||
Func<T, string, bool> shouldFilterMethod)
|
||||
{
|
||||
Scroller = infiniteScroller;
|
||||
|
||||
GetEntries = getEntriesMethod;
|
||||
CreateICell = createCellMethod;
|
||||
SetICell = setICellMethod;
|
||||
ShouldFilter = shouldFilterMethod;
|
||||
}
|
||||
|
||||
public void Init()
|
||||
{
|
||||
RuntimeProvider.Instance.StartCoroutine(InitCoroutine());
|
||||
}
|
||||
|
||||
private IEnumerator InitCoroutine()
|
||||
{
|
||||
yield return null;
|
||||
|
||||
RefreshData();
|
||||
Scroller.DataSource = this;
|
||||
Scroller.Initialize(this);
|
||||
}
|
||||
|
||||
public void RefreshData()
|
||||
{
|
||||
var allEntries = GetEntries.Invoke();
|
||||
var list = new List<T>();
|
||||
|
||||
foreach (var entry in allEntries)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(currentFilter))
|
||||
{
|
||||
if (!ShouldFilter.Invoke(entry, currentFilter))
|
||||
continue;
|
||||
|
||||
list.Add(entry);
|
||||
}
|
||||
else
|
||||
list.Add(entry);
|
||||
}
|
||||
|
||||
currentEntries = list;
|
||||
}
|
||||
|
||||
public ICell CreateCell(RectTransform cellTransform)
|
||||
{
|
||||
return CreateICell.Invoke(cellTransform);
|
||||
}
|
||||
|
||||
public void SetCell(ICell cell, int index)
|
||||
{
|
||||
if (index < 0 || index >= currentEntries.Count)
|
||||
cell.Disable();
|
||||
else
|
||||
{
|
||||
cell.Enable();
|
||||
SetICell.Invoke((SimpleCell<T>)cell, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user