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attempt at auto-increasing pool size, not quite working properly
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@ -70,8 +70,10 @@ namespace UnityExplorer.UI.Widgets
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{
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yield return null;
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var prototype = TransformCell.CreatePrototypeCell(Scroller.UIRoot);
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RefreshData();
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Scroller.Initialize(this);
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Scroller.Initialize(this, prototype);
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}
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public ICell CreateCell(RectTransform cellTransform)
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