Improve TransformTree efficiency

- Added batching to the update method so that a maximum of 2000 GameObjects are traversed each frame.
- Changed from OrderedDictionary.Remove to OrderedDictionary.RemoveAt when pruning entries as the former needs to iterate through all entries to find the index of the key, whereas the latter is constant time.
This commit is contained in:
Sinai
2022-03-10 04:35:06 +11:00
parent 0e37e8030c
commit 0afccadc64
3 changed files with 128 additions and 76 deletions

View File

@ -82,7 +82,7 @@ namespace UnityExplorer.Inspectors
this.Target = newTarget;
GOControls.UpdateGameObjectInfo(true, true);
GOControls.UpdateTransformControlValues(true);
TransformTree.RefreshData(true, false);
TransformTree.RefreshData(true, false, true);
UpdateComponents();
}
@ -109,7 +109,7 @@ namespace UnityExplorer.Inspectors
GOControls.UpdateGameObjectInfo(false, false);
TransformTree.RefreshData(true, false);
TransformTree.RefreshData(true, false, false);
UpdateComponents();
}
}
@ -220,7 +220,7 @@ namespace UnityExplorer.Inspectors
var newObject = new GameObject(input);
newObject.transform.parent = GOTarget.transform;
TransformTree.RefreshData(true, false);
TransformTree.RefreshData(true, false, true);
}
private void OnAddComponentClicked(string input)