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Fix incorrect startup delay logic
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@ -66,14 +66,13 @@ namespace UnityExplorer
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private static IEnumerator SetupCoroutine()
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{
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yield return null;
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float start = Time.realtimeSinceStartup;
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float prevRealTime = Time.realtimeSinceStartup;
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float delay = ConfigManager.Startup_Delay_Time.Value;
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while (delay > 0)
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{
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float diff = Math.Max(Time.deltaTime, Time.realtimeSinceStartup - start);
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float diff = Math.Max(Time.deltaTime, Time.realtimeSinceStartup - prevRealTime);
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delay -= diff;
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prevRealTime = Time.realtimeSinceStartup;
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yield return null;
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}
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