mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 07:56:41 +08:00
Debug console basically finished and working (using TMP now)
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@ -87,6 +87,10 @@
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<HintPath>..\lib\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<HintPath>..\lib\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- MelonLoader Mono ref -->
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<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
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@ -124,6 +128,10 @@
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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@ -136,6 +144,10 @@
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextCoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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@ -179,6 +191,10 @@
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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@ -191,6 +207,10 @@
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextCoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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@ -232,6 +252,7 @@
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<Compile Include="Input\InputSystem.cs" />
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<Compile Include="Input\LegacyInput.cs" />
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<Compile Include="Input\NoInput.cs" />
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<Compile Include="UI\Main\DebugConsole.cs" />
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<Compile Include="UI\Main\MainMenu.cs" />
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<Compile Include="UI\Main\Pages\BaseMenuPage.cs" />
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<Compile Include="UI\Main\Pages\ConsolePage.cs" />
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@ -243,6 +264,7 @@
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<Compile Include="UI\Shared\PageHandler.cs" />
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<Compile Include="UI\Shared\Syntax.cs" />
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<Compile Include="UI\UIManager.cs" />
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<Compile Include="Unstrip\ColorUtility\ColorUtilityUnstrip.cs" />
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<Compile Include="Unstrip\ImageConversion\ImageConversionUnstrip.cs" />
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<Compile Include="Helpers\ICallHelper.cs" />
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<Compile Include="Unstrip\LayerMask\LayerMaskUnstrip.cs" />
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