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Bump UniverseLib and fix changes to CreatePanel
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@ -54,7 +54,7 @@ namespace UnityExplorer.UI.Panels
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public override void ConstructPanelContent()
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{
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var closeHolder = this.titleBar.transform.Find("CloseHolder").gameObject;
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var closeHolder = this.TitleBar.transform.Find("CloseHolder").gameObject;
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// Inspect under mouse dropdown on title bar
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@ -76,14 +76,14 @@ namespace UnityExplorer.UI.Panels
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// this.UIRoot.GetComponent<Mask>().enabled = false;
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiRoot, true, true, true, true, 4, padLeft: 5, padRight: 5);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiContent, true, true, true, true, 4, padLeft: 5, padRight: 5);
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this.NavbarHolder = UIFactory.CreateGridGroup(this.uiRoot, "Navbar", new Vector2(200, 22), new Vector2(4, 4),
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this.NavbarHolder = UIFactory.CreateGridGroup(this.uiContent, "Navbar", new Vector2(200, 22), new Vector2(4, 4),
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new Color(0.05f, 0.05f, 0.05f));
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//UIFactory.SetLayoutElement(NavbarHolder, flexibleWidth: 9999, minHeight: 0, preferredHeight: 0, flexibleHeight: 9999);
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NavbarHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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this.ContentHolder = UIFactory.CreateVerticalGroup(this.uiRoot, "ContentHolder", true, true, true, true, 0, default,
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this.ContentHolder = UIFactory.CreateVerticalGroup(this.uiContent, "ContentHolder", true, true, true, true, 0, default,
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new Color(0.1f, 0.1f, 0.1f));
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UIFactory.SetLayoutElement(ContentHolder, flexibleHeight: 9999);
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ContentRect = ContentHolder.GetComponent<RectTransform>();
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