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Bump UniverseLib and fix changes to CreatePanel
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@ -61,7 +61,7 @@ namespace UnityExplorer.UI.Panels
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{
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dataHandler = new ButtonListHandler<GameObject, ButtonCell>(buttonScrollPool, GetEntries, SetCell, ShouldDisplayCell, OnCellClicked);
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buttonScrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.uiRoot, "ResultsList", out GameObject scrollObj,
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buttonScrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.uiContent, "ResultsList", out GameObject scrollObj,
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out GameObject scrollContent);
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buttonScrollPool.Initialize(dataHandler);
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