3.3.5 - fix Il2Cpp Hashtable, boxed strings

This commit is contained in:
Sinai
2021-04-04 03:41:36 +10:00
parent 7443f6500e
commit 113f2fd922
27 changed files with 133 additions and 68 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.Inspectors.GameObjects
{
public class ChildList
{
internal static ChildList Instance;
public ChildList()
{
Instance = this;
}
public static PageHandler s_childListPageHandler;
private static GameObject s_childListContent;
private static GameObject[] s_allChildren = new GameObject[0];
private static readonly List<GameObject> s_childrenShortlist = new List<GameObject>();
private static int s_lastChildCount;
private static readonly List<Text> s_childListTexts = new List<Text>();
private static readonly List<Toggle> s_childListToggles = new List<Toggle>();
internal void RefreshChildObjectList()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
s_allChildren = new GameObject[go.transform.childCount];
for (int i = 0; i < go.transform.childCount; i++)
{
var child = go.transform.GetChild(i);
s_allChildren[i] = child.gameObject;
}
var objects = s_allChildren;
s_childListPageHandler.ListCount = objects.Length;
int newCount = 0;
foreach (var itemIndex in s_childListPageHandler)
{
newCount++;
// normalized index starting from 0
var i = itemIndex - s_childListPageHandler.StartIndex;
if (itemIndex >= objects.Length)
{
if (i > s_lastChildCount || i >= s_childListTexts.Count)
break;
GameObject label = s_childListTexts[i].transform.parent.parent.gameObject;
if (label.activeSelf)
label.SetActive(false);
}
else
{
GameObject obj = objects[itemIndex];
if (!obj)
continue;
if (i >= s_childrenShortlist.Count)
{
s_childrenShortlist.Add(obj);
AddChildListButton();
}
else
{
s_childrenShortlist[i] = obj;
}
var text = s_childListTexts[i];
var name = obj.name;
if (obj.transform.childCount > 0)
name = $"<color=grey>[{obj.transform.childCount}]</color> {name}";
text.text = name;
text.color = obj.activeSelf ? Color.green : Color.red;
var tog = s_childListToggles[i];
tog.isOn = obj.activeSelf;
var label = text.transform.parent.parent.gameObject;
if (!label.activeSelf)
{
label.SetActive(true);
}
}
}
s_lastChildCount = newCount;
}
internal static void OnChildListObjectClicked(int index)
{
if (GameObjectInspector.ActiveInstance == null)
return;
if (index >= s_childrenShortlist.Count || !s_childrenShortlist[index])
return;
GameObjectInspector.ActiveInstance.ChangeInspectorTarget(s_childrenShortlist[index]);
GameObjectInspector.ActiveInstance.Update();
}
internal static void OnChildListPageTurn()
{
if (Instance == null)
return;
Instance.RefreshChildObjectList();
}
internal static void OnToggleClicked(int index, bool newVal)
{
if (GameObjectInspector.ActiveInstance == null)
return;
if (index >= s_childrenShortlist.Count || !s_childrenShortlist[index])
return;
var obj = s_childrenShortlist[index];
obj.SetActive(newVal);
}
#region UI CONSTRUCTION
internal void ConstructChildList(GameObject parent)
{
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, "ChildListGroup", false, true, true, true, 5, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(vertGroupObj, minWidth: 120, flexibleWidth: 25000, minHeight: 200, flexibleHeight: 5000);
var childTitle = UIFactory.CreateLabel(vertGroupObj, "ChildListTitle", "Children:", TextAnchor.MiddleLeft, Color.grey, true, 14);
UIFactory.SetLayoutElement(childTitle.gameObject, minHeight: 30);
var childrenScrollObj = UIFactory.CreateScrollView(vertGroupObj, "ChildListScrollView", out s_childListContent,
out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
UIFactory.SetLayoutElement(childrenScrollObj, minHeight: 50);
s_childListPageHandler = new PageHandler(scroller);
s_childListPageHandler.ConstructUI(vertGroupObj);
s_childListPageHandler.OnPageChanged += OnChildListPageTurn;
}
internal void AddChildListButton()
{
int thisIndex = s_childListTexts.Count;
var btnGroupObj = UIFactory.CreateHorizontalGroup(s_childListContent, "ChildButtonGroup", true, false, true, true,
0, default, new Color(0.07f, 0.07f, 0.07f));
UIFactory.SetLayoutElement(btnGroupObj, flexibleWidth: 320, minHeight: 25, flexibleHeight: 0);
btnGroupObj.AddComponent<Mask>();
var toggleObj = UIFactory.CreateToggle(btnGroupObj, "Toggle", out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: 25);
toggleText.text = "";
toggle.isOn = false;
s_childListToggles.Add(toggle);
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
ColorBlock mainColors = new ColorBlock();
mainColors = RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.07f, 0.07f, 0.07f),
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
var mainBtn = UIFactory.CreateButton(btnGroupObj,
"MainButton",
"",
() => { OnChildListObjectClicked(thisIndex); },
mainColors);
UIFactory.SetLayoutElement(mainBtn.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 9999);
Text mainText = mainBtn.GetComponentInChildren<Text>();
mainText.alignment = TextAnchor.MiddleLeft;
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
mainText.resizeTextForBestFit = true;
mainText.resizeTextMaxSize = 14;
mainText.resizeTextMinSize = 10;
s_childListTexts.Add(mainText);
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.Inspectors.GameObjects
{
public class ComponentList
{
internal static ComponentList Instance;
public ComponentList()
{
Instance = this;
}
public static PageHandler s_compListPageHandler;
private static Component[] s_allComps = new Component[0];
private static readonly List<Component> s_compShortlist = new List<Component>();
private static GameObject s_compListContent;
private static readonly List<Text> s_compListTexts = new List<Text>();
private static int s_lastCompCount;
public static readonly List<Toggle> s_compToggles = new List<Toggle>();
internal void RefreshComponentList()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
s_allComps = go.GetComponents<Component>().ToArray();
var components = s_allComps;
s_compListPageHandler.ListCount = components.Length;
//int startIndex = m_sceneListPageHandler.StartIndex;
int newCount = 0;
foreach (var itemIndex in s_compListPageHandler)
{
newCount++;
// normalized index starting from 0
var i = itemIndex - s_compListPageHandler.StartIndex;
if (itemIndex >= components.Length)
{
if (i > s_lastCompCount || i >= s_compListTexts.Count)
break;
GameObject label = s_compListTexts[i].transform.parent.parent.gameObject;
if (label.activeSelf)
label.SetActive(false);
}
else
{
Component comp = components[itemIndex];
if (!comp)
continue;
if (i >= s_compShortlist.Count)
{
s_compShortlist.Add(comp);
AddCompListButton();
}
else
{
s_compShortlist[i] = comp;
}
var text = s_compListTexts[i];
text.text = SignatureHighlighter.ParseFullSyntax(ReflectionUtility.GetActualType(comp), true);
var toggle = s_compToggles[i];
#if CPP
if (comp.TryCast<Behaviour>() is Behaviour behaviour)
#else
if (comp is Behaviour behaviour)
#endif
{
if (!toggle.gameObject.activeSelf)
toggle.gameObject.SetActive(true);
toggle.isOn = behaviour.enabled;
}
else
{
if (toggle.gameObject.activeSelf)
toggle.gameObject.SetActive(false);
}
var label = text.transform.parent.parent.gameObject;
if (!label.activeSelf)
{
label.SetActive(true);
}
}
}
s_lastCompCount = newCount;
}
internal static void OnCompToggleClicked(int index, bool value)
{
var comp = s_compShortlist[index];
#if CPP
comp.TryCast<Behaviour>().enabled = value;
#else
(comp as Behaviour).enabled = value;
#endif
}
internal static void OnCompListObjectClicked(int index)
{
if (index >= s_compShortlist.Count || !s_compShortlist[index])
{
return;
}
InspectorManager.Instance.Inspect(s_compShortlist[index]);
}
internal static void OnCompListPageTurn()
{
if (Instance == null)
return;
Instance.RefreshComponentList();
}
#region UI CONSTRUCTION
internal void ConstructCompList(GameObject parent)
{
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, "ComponentList", false, true, true, true, 5, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(vertGroupObj, minWidth: 120, flexibleWidth: 25000, minHeight: 200, flexibleHeight: 5000);
var compTitle = UIFactory.CreateLabel(vertGroupObj, "ComponentsTitle", "Components:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(compTitle.gameObject, minHeight: 30);
var compScrollObj = UIFactory.CreateScrollView(vertGroupObj, "ComponentListScrollView", out s_compListContent,
out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
UIFactory.SetLayoutElement(compScrollObj, minHeight: 50, flexibleHeight: 5000);
s_compListPageHandler = new PageHandler(scroller);
s_compListPageHandler.ConstructUI(vertGroupObj);
s_compListPageHandler.OnPageChanged += OnCompListPageTurn;
}
internal void AddCompListButton()
{
int thisIndex = s_compListTexts.Count;
GameObject groupObj = UIFactory.CreateHorizontalGroup(s_compListContent, "CompListButton", true, false, true, true, 0, default,
new Color(0.07f, 0.07f, 0.07f), TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(groupObj, minWidth: 25, flexibleWidth: 999, minHeight: 25, flexibleHeight: 0);
groupObj.AddComponent<Mask>();
// Behaviour enabled toggle
var toggleObj = UIFactory.CreateToggle(groupObj, "EnabledToggle", out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(toggleObj, minWidth: 25, minHeight: 25);
toggleText.text = "";
toggle.isOn = true;
s_compToggles.Add(toggle);
toggle.onValueChanged.AddListener((bool val) => { OnCompToggleClicked(thisIndex, val); });
// Main component button
ColorBlock mainColors = new ColorBlock();
mainColors = RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.07f, 0.07f, 0.07f),
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
var mainBtn = UIFactory.CreateButton(groupObj,
"MainButton",
"",
() => { OnCompListObjectClicked(thisIndex); },
mainColors);
UIFactory.SetLayoutElement(mainBtn.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 999);
// Component button text
Text mainText = mainBtn.GetComponentInChildren<Text>();
mainText.alignment = TextAnchor.MiddleLeft;
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
mainText.resizeTextForBestFit = true;
mainText.resizeTextMaxSize = 14;
mainText.resizeTextMinSize = 8;
s_compListTexts.Add(mainText);
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime;
using UnityExplorer.Core.Unity;
namespace UnityExplorer.UI.Inspectors.GameObjects
{
public class GameObjectControls
{
internal static GameObjectControls Instance;
public GameObjectControls()
{
Instance = this;
}
internal static bool Showing;
internal static void ToggleVisibility() => SetVisibility(!Showing);
internal static void SetVisibility(bool show)
{
if (show == Showing)
return;
Showing = show;
m_hideShowLabel.text = show ? "Hide" : "Show";
m_contentObj.SetActive(show);
}
internal static GameObject m_contentObj;
internal static Text m_hideShowLabel;
private static InputField s_setParentInput;
private static ControlEditor s_positionControl;
private static ControlEditor s_localPosControl;
private static ControlEditor s_rotationControl;
private static ControlEditor s_scaleControl;
// Transform Vector editors
internal struct ControlEditor
{
public InputField fullValue;
public Slider[] sliders;
public InputField[] inputs;
public Text[] values;
}
internal static bool s_sliderChangedWanted;
private static Slider s_currentSlider;
private static ControlType s_currentSliderType;
private static VectorValue s_currentSliderValueType;
private static float s_currentSliderValue;
internal enum ControlType
{
position,
localPosition,
eulerAngles,
localScale
}
internal enum VectorValue
{
x, y, z
};
internal void RefreshControls()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
s_positionControl.fullValue.text = go.transform.position.ToStringPretty();
s_positionControl.values[0].text = go.transform.position.x.ToString("F3");
s_positionControl.values[1].text = go.transform.position.y.ToString("F3");
s_positionControl.values[2].text = go.transform.position.z.ToString("F3");
s_localPosControl.fullValue.text = go.transform.localPosition.ToStringPretty();
s_localPosControl.values[0].text = go.transform.localPosition.x.ToString("F3");
s_localPosControl.values[1].text = go.transform.localPosition.y.ToString("F3");
s_localPosControl.values[2].text = go.transform.localPosition.z.ToString("F3");
s_rotationControl.fullValue.text = go.transform.eulerAngles.ToStringPretty();
s_rotationControl.values[0].text = go.transform.eulerAngles.x.ToString("F3");
s_rotationControl.values[1].text = go.transform.eulerAngles.y.ToString("F3");
s_rotationControl.values[2].text = go.transform.eulerAngles.z.ToString("F3");
s_scaleControl.fullValue.text = go.transform.localScale.ToStringPretty();
s_scaleControl.values[0].text = go.transform.localScale.x.ToString("F3");
s_scaleControl.values[1].text = go.transform.localScale.y.ToString("F3");
s_scaleControl.values[2].text = go.transform.localScale.z.ToString("F3");
}
internal static void OnSetParentClicked()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
var input = s_setParentInput.text;
if (string.IsNullOrEmpty(input))
{
go.transform.parent = null;
}
else
{
if (GameObject.Find(input) is GameObject newParent)
{
go.transform.parent = newParent.transform;
}
else
{
ExplorerCore.Log($"Could not find any GameObject from name or path '{input}'! Note: The target must be enabled.");
}
}
}
internal static void OnSliderControlChanged(float value, Slider slider, ControlType controlType, VectorValue vectorValue)
{
if (value == 0)
s_sliderChangedWanted = false;
else
{
if (!s_sliderChangedWanted)
{
s_sliderChangedWanted = true;
s_currentSlider = slider;
s_currentSliderType = controlType;
s_currentSliderValueType = vectorValue;
}
s_currentSliderValue = value;
}
}
internal static void UpdateSliderControl()
{
if (!InputManager.GetMouseButton(0))
{
s_sliderChangedWanted = false;
s_currentSlider.value = 0;
return;
}
if (GameObjectInspector.ActiveInstance == null) return;
var transform = GameObjectInspector.ActiveInstance.TargetGO.transform;
// get the current vector for the control type
Vector3 vector = Vector2.zero;
switch (s_currentSliderType)
{
case ControlType.position:
vector = transform.position; break;
case ControlType.localPosition:
vector = transform.localPosition; break;
case ControlType.eulerAngles:
vector = transform.eulerAngles; break;
case ControlType.localScale:
vector = transform.localScale; break;
}
// apply vector value change
switch (s_currentSliderValueType)
{
case VectorValue.x:
vector.x += s_currentSliderValue; break;
case VectorValue.y:
vector.y += s_currentSliderValue; break;
case VectorValue.z:
vector.z += s_currentSliderValue; break;
}
// set vector to transform member
switch (s_currentSliderType)
{
case ControlType.position:
transform.position = vector; break;
case ControlType.localPosition:
transform.localPosition = vector; break;
case ControlType.eulerAngles:
transform.eulerAngles = vector; break;
case ControlType.localScale:
transform.localScale = vector; break;
}
}
internal static void OnVectorControlInputApplied(ControlType controlType, VectorValue vectorValue)
{
if (!(InspectorManager.Instance.m_activeInspector is GameObjectInspector instance)) return;
// get relevant input for controltype + value
InputField[] inputs = null;
switch (controlType)
{
case ControlType.position:
inputs = s_positionControl.inputs; break;
case ControlType.localPosition:
inputs = s_localPosControl.inputs; break;
case ControlType.eulerAngles:
inputs = s_rotationControl.inputs; break;
case ControlType.localScale:
inputs = s_scaleControl.inputs; break;
}
InputField input = inputs[(int)vectorValue];
float val = float.Parse(input.text);
// apply transform value
Vector3 vector = Vector3.zero;
var transform = instance.TargetGO.transform;
switch (controlType)
{
case ControlType.position:
vector = transform.position; break;
case ControlType.localPosition:
vector = transform.localPosition; break;
case ControlType.eulerAngles:
vector = transform.eulerAngles; break;
case ControlType.localScale:
vector = transform.localScale; break;
}
switch (vectorValue)
{
case VectorValue.x:
vector.x = val; break;
case VectorValue.y:
vector.y = val; break;
case VectorValue.z:
vector.z = val; break;
}
// set back to transform
switch (controlType)
{
case ControlType.position:
transform.position = vector; break;
case ControlType.localPosition:
transform.localPosition = vector; break;
case ControlType.eulerAngles:
transform.eulerAngles = vector; break;
case ControlType.localScale:
transform.localScale = vector; break;
}
}
#region UI CONSTRUCTION
internal void ConstructControls(GameObject parent)
{
var mainGroup = UIFactory.CreateVerticalGroup(parent, "ControlsGroup", false, false, true, true, 5, new Vector4(4,4,4,4),
new Color(0.07f, 0.07f, 0.07f));
// ~~~~~~ Top row ~~~~~~
var topRow = UIFactory.CreateHorizontalGroup(mainGroup, "TopRow", false, false, true, true, 5, default, new Color(1, 1, 1, 0));
var hideButton = UIFactory.CreateButton(topRow, "ToggleShowButton", "Show", ToggleVisibility, new Color(0.16f, 0.16f, 0.16f));
UIFactory.SetLayoutElement(hideButton.gameObject, minWidth: 40, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
m_hideShowLabel = hideButton.GetComponentInChildren<Text>();
var topTitle = UIFactory.CreateLabel(topRow, "ControlsLabel", "Controls", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(topTitle.gameObject, minWidth: 100, flexibleWidth: 9500, minHeight: 25);
//// ~~~~~~~~ Content ~~~~~~~~ //
m_contentObj = UIFactory.CreateVerticalGroup(mainGroup, "ContentGroup", true, false, true, true, 5, default, new Color(1, 1, 1, 0));
// transform controls
ConstructVector3Editor(m_contentObj, "Position", ControlType.position, out s_positionControl);
ConstructVector3Editor(m_contentObj, "Local Position", ControlType.localPosition, out s_localPosControl);
ConstructVector3Editor(m_contentObj, "Rotation", ControlType.eulerAngles, out s_rotationControl);
ConstructVector3Editor(m_contentObj, "Scale", ControlType.localScale, out s_scaleControl);
// set parent
ConstructSetParent(m_contentObj);
// bottom row buttons
ConstructBottomButtons(m_contentObj);
// set controls content inactive now that content is made (otherwise TMP font size goes way too big?)
m_contentObj.SetActive(false);
}
internal void ConstructSetParent(GameObject contentObj)
{
var setParentGroupObj = UIFactory.CreateHorizontalGroup(contentObj, "SetParentRow", false, false, true, true, 5, default,
new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(setParentGroupObj, minHeight: 25, flexibleHeight: 0);
var title = UIFactory.CreateLabel(setParentGroupObj, "SetParentLabel", "Set Parent:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(title.gameObject, minWidth: 110, minHeight: 25, flexibleHeight: 0);
var inputFieldObj = UIFactory.CreateInputField(setParentGroupObj, "SetParentInputField", "Enter a GameObject name or path...");
s_setParentInput = inputFieldObj.GetComponent<InputField>();
UIFactory.SetLayoutElement(inputFieldObj, minHeight: 25, preferredWidth: 400, flexibleWidth: 9999);
var applyButton = UIFactory.CreateButton(setParentGroupObj, "SetParentButton", "Apply", OnSetParentClicked);
UIFactory.SetLayoutElement(applyButton.gameObject, minWidth: 55, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
}
internal void ConstructVector3Editor(GameObject parent, string titleText, ControlType type, out ControlEditor editor)
{
editor = new ControlEditor();
var topBarObj = UIFactory.CreateHorizontalGroup(parent, "Vector3Editor", false, false, true, true, 5, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(topBarObj, minHeight: 25, flexibleHeight: 0);
var title = UIFactory.CreateLabel(topBarObj, "Title", titleText, TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(title.gameObject, minWidth: 110, flexibleWidth: 0, minHeight: 25);
// expand button
var expandButton = UIFactory.CreateButton(topBarObj, "ExpandArrow", "▼");
var expandText = expandButton.GetComponentInChildren<Text>();
expandText.fontSize = 12;
UIFactory.SetLayoutElement(expandButton.gameObject, minWidth: 35, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
// readonly value input
var valueInputObj = UIFactory.CreateInputField(topBarObj, "ValueInput", "...");
var valueInput = valueInputObj.GetComponent<InputField>();
valueInput.readOnly = true;
UIFactory.SetLayoutElement(valueInputObj, minHeight: 25, flexibleHeight: 0, preferredWidth: 400, flexibleWidth: 9999);
editor.fullValue = valueInput;
editor.sliders = new Slider[3];
editor.inputs = new InputField[3];
editor.values = new Text[3];
var xRow = ConstructEditorRow(parent, editor, type, VectorValue.x);
xRow.SetActive(false);
var yRow = ConstructEditorRow(parent, editor, type, VectorValue.y);
yRow.SetActive(false);
var zRow = ConstructEditorRow(parent, editor, type, VectorValue.z);
zRow.SetActive(false);
// add expand callback now that we have group reference
expandButton.onClick.AddListener(ToggleExpand);
void ToggleExpand()
{
if (xRow.activeSelf)
{
xRow.SetActive(false);
yRow.SetActive(false);
zRow.SetActive(false);
expandText.text = "▼";
}
else
{
xRow.SetActive(true);
yRow.SetActive(true);
zRow.SetActive(true);
expandText.text = "▲";
}
}
}
internal GameObject ConstructEditorRow(GameObject parent, ControlEditor editor, ControlType type, VectorValue vectorValue)
{
var rowObject = UIFactory.CreateHorizontalGroup(parent, "EditorRow", false, false, true, true, 5, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(rowObject, minHeight: 25, flexibleHeight: 0, minWidth: 100);
// Value labels
var valueTitle = UIFactory.CreateLabel(rowObject, "ValueTitle", $"{vectorValue.ToString().ToUpper()}:", TextAnchor.MiddleLeft, Color.cyan);
UIFactory.SetLayoutElement(valueTitle.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 0);
// actual value label
var valueLabel = UIFactory.CreateLabel(rowObject, "ValueLabel", "", TextAnchor.MiddleLeft);
editor.values[(int)vectorValue] = valueLabel;
UIFactory.SetLayoutElement(valueLabel.gameObject, minWidth: 85, flexibleWidth: 0, minHeight: 25);
// input field
var inputHolder = UIFactory.CreateVerticalGroup(rowObject, "InputFieldGroup", false, false, true, true, 0, default, new Color(1, 1, 1, 0));
var inputObj = UIFactory.CreateInputField(inputHolder, "InputField", "...");
var input = inputObj.GetComponent<InputField>();
//input.characterValidation = InputField.CharacterValidation.Decimal;
UIFactory.SetLayoutElement(inputObj, minHeight: 25, flexibleHeight: 0, minWidth: 90, flexibleWidth: 50);
editor.inputs[(int)vectorValue] = input;
// apply button
var applyBtn = UIFactory.CreateButton(rowObject, "ApplyButton", "Apply", () => { OnVectorControlInputApplied(type, vectorValue); });
UIFactory.SetLayoutElement(applyBtn.gameObject, minWidth: 60, minHeight: 25);
// Slider
var sliderObj = UIFactory.CreateSlider(rowObject, "VectorSlider", out Slider slider);
UIFactory.SetLayoutElement(sliderObj, minHeight: 20, flexibleHeight: 0, minWidth: 200, flexibleWidth: 9000);
sliderObj.transform.Find("Fill Area").gameObject.SetActive(false);
slider.colors = RuntimeProvider.Instance.SetColorBlock(slider.colors, new Color(0.65f, 0.65f, 0.65f));
slider.minValue = -2;
slider.maxValue = 2;
slider.value = 0;
slider.onValueChanged.AddListener((float val) => { OnSliderControlChanged(val, slider, type, vectorValue); });
editor.sliders[(int)vectorValue] = slider;
return rowObject;
}
internal void ConstructBottomButtons(GameObject contentObj)
{
var bottomRow = UIFactory.CreateHorizontalGroup(contentObj, "BottomButtons", true, true, false, false, 4, default, new Color(1, 1, 1, 0));
var instantiateBtn = UIFactory.CreateButton(bottomRow, "InstantiateBtn", "Instantiate", InstantiateBtn, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(instantiateBtn.gameObject, minWidth: 150);
void InstantiateBtn()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
var clone = GameObject.Instantiate(go);
InspectorManager.Instance.Inspect(clone);
}
var dontDestroyBtn = UIFactory.CreateButton(bottomRow, "DontDestroyButton", "Set DontDestroyOnLoad", DontDestroyOnLoadBtn,
new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(dontDestroyBtn.gameObject, flexibleWidth: 5000);
void DontDestroyOnLoadBtn()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
GameObject.DontDestroyOnLoad(go);
}
var destroyBtn = UIFactory.CreateButton(bottomRow, "DestroyButton", "Destroy", DestroyBtn, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(destroyBtn.gameObject, minWidth: 150);
var destroyText = destroyBtn.GetComponentInChildren<Text>();
destroyText.color = Color.red;
void DestroyBtn()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
GameObject.Destroy(go);
}
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.Core.Unity;
namespace UnityExplorer.UI.Inspectors.GameObjects
{
public class GameObjectInspector : InspectorBase
{
public override string TabLabel => $" <color=cyan>[G]</color> {TargetGO?.name}";
public static GameObjectInspector ActiveInstance { get; private set; }
public GameObject TargetGO;
// sub modules
internal static ChildList s_childList;
internal static ComponentList s_compList;
internal static GameObjectControls s_controls;
internal static bool m_UIConstructed;
public GameObjectInspector(GameObject target) : base(target)
{
ActiveInstance = this;
TargetGO = target;
if (!TargetGO)
{
ExplorerCore.LogWarning("Target GameObject is null!");
return;
}
// one UI is used for all gameobject inspectors. no point recreating it.
if (!m_UIConstructed)
{
m_UIConstructed = true;
s_childList = new ChildList();
s_compList = new ComponentList();
s_controls = new GameObjectControls();
ConstructUI();
}
}
public override void SetActive()
{
base.SetActive();
ActiveInstance = this;
}
public override void SetInactive()
{
base.SetInactive();
ActiveInstance = null;
}
internal void ChangeInspectorTarget(GameObject newTarget)
{
if (!newTarget)
return;
this.Target = this.TargetGO = newTarget;
}
// Update
public override void Update()
{
base.Update();
if (m_pendingDestroy || !this.IsActive)
return;
RefreshTopInfo();
s_childList.RefreshChildObjectList();
s_compList.RefreshComponentList();
s_controls.RefreshControls();
if (GameObjectControls.s_sliderChangedWanted)
GameObjectControls.UpdateSliderControl();
}
private static GameObject s_content;
public override GameObject Content
{
get => s_content;
set => s_content = value;
}
private static string m_lastName;
public static InputField m_nameInput;
private static string m_lastPath;
public static InputField m_pathInput;
private static RectTransform m_pathInputRect;
private static GameObject m_pathGroupObj;
private static Text m_hiddenPathText;
private static RectTransform m_hiddenPathRect;
private static Toggle m_enabledToggle;
private static Text m_enabledText;
private static bool? m_lastEnabledState;
private static Dropdown m_layerDropdown;
private static int m_lastLayer = -1;
private static Text m_sceneText;
private static string m_lastScene;
internal void RefreshTopInfo()
{
var target = TargetGO;
string name = target.name;
if (m_lastName != name)
{
m_lastName = name;
m_nameInput.text = m_lastName;
}
if (target.transform.parent)
{
if (!m_pathGroupObj.activeSelf)
m_pathGroupObj.SetActive(true);
var path = target.transform.GetTransformPath(true);
if (m_lastPath != path)
{
m_lastPath = path;
m_pathInput.text = path;
m_hiddenPathText.text = path;
LayoutRebuilder.ForceRebuildLayoutImmediate(m_pathInputRect);
LayoutRebuilder.ForceRebuildLayoutImmediate(m_hiddenPathRect);
}
}
else if (m_pathGroupObj.activeSelf)
m_pathGroupObj.SetActive(false);
if (m_lastEnabledState != target.activeSelf)
{
m_lastEnabledState = target.activeSelf;
m_enabledToggle.isOn = target.activeSelf;
m_enabledText.text = target.activeSelf ? "Enabled" : "Disabled";
m_enabledText.color = target.activeSelf ? Color.green : Color.red;
}
if (m_lastLayer != target.layer)
{
m_lastLayer = target.layer;
m_layerDropdown.value = target.layer;
}
if (string.IsNullOrEmpty(m_lastScene) || m_lastScene != target.scene.name)
{
m_lastScene = target.scene.name;
if (!string.IsNullOrEmpty(target.scene.name))
m_sceneText.text = m_lastScene;
else
m_sceneText.text = "None (Asset/Resource)";
}
}
// UI Callbacks
private static void OnApplyNameClicked()
{
if (ActiveInstance == null)
return;
ActiveInstance.TargetGO.name = m_nameInput.text;
}
private static void OnEnableToggled(bool enabled)
{
if (ActiveInstance == null)
return;
ActiveInstance.TargetGO.SetActive(enabled);
}
private static void OnLayerSelected(int layer)
{
if (ActiveInstance == null)
return;
ActiveInstance.TargetGO.layer = layer;
}
internal static void OnBackButtonClicked()
{
if (ActiveInstance == null)
return;
ActiveInstance.ChangeInspectorTarget(ActiveInstance.TargetGO.transform.parent.gameObject);
}
#region UI CONSTRUCTION
internal void ConstructUI()
{
var parent = InspectorManager.m_inspectorContent;
s_content = UIFactory.CreateScrollView(parent, "GameObjectInspector_Content", out GameObject scrollContent, out _,
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent.transform.parent.gameObject, true, true, true, true);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent, true, true, true, true, 5);
var contentFitter = scrollContent.GetComponent<ContentSizeFitter>();
contentFitter.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
ConstructTopArea(scrollContent);
s_controls.ConstructControls(scrollContent);
var midGroupObj = ConstructMidGroup(scrollContent);
s_childList.ConstructChildList(midGroupObj);
s_compList.ConstructCompList(midGroupObj);
LayoutRebuilder.ForceRebuildLayoutImmediate(s_content.GetComponent<RectTransform>());
Canvas.ForceUpdateCanvases();
}
private void ConstructTopArea(GameObject scrollContent)
{
// path row
m_pathGroupObj = UIFactory.CreateHorizontalGroup(scrollContent, "TopArea", false, false, true, true, 5, default, new Color(0.1f, 0.1f, 0.1f));
var pathRect = m_pathGroupObj.GetComponent<RectTransform>();
pathRect.sizeDelta = new Vector2(pathRect.sizeDelta.x, 20);
UIFactory.SetLayoutElement(m_pathGroupObj, minHeight: 20, flexibleHeight: 75);
// Back button
var backButton = UIFactory.CreateButton(m_pathGroupObj, "BackButton", "◄", OnBackButtonClicked, new Color(0.15f, 0.15f, 0.15f));
UIFactory.SetLayoutElement(backButton.gameObject, minWidth: 55, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
m_hiddenPathText = UIFactory.CreateLabel(m_pathGroupObj, "HiddenPathText", "", TextAnchor.MiddleLeft);
m_hiddenPathText.color = Color.clear;
m_hiddenPathText.fontSize = 14;
m_hiddenPathText.raycastTarget = false;
var hiddenFitter = m_hiddenPathText.gameObject.AddComponent<ContentSizeFitter>();
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
UIFactory.SetLayoutElement(m_hiddenPathText.gameObject, minHeight: 25, flexibleHeight: 125, minWidth: 250, flexibleWidth: 9000);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(m_hiddenPathText.gameObject, true, true, true, true);
// Path input
var pathInputObj = UIFactory.CreateInputField(m_hiddenPathText.gameObject, "PathInputField", "...");
UIFactory.SetLayoutElement(pathInputObj, minHeight: 25, flexibleHeight: 75, preferredWidth: 400, flexibleWidth: 9999);
var pathInputRect = pathInputObj.GetComponent<RectTransform>();
pathInputRect.sizeDelta = new Vector2(pathInputRect.sizeDelta.x, 25);
m_pathInput = pathInputObj.GetComponent<InputField>();
m_pathInput.text = ActiveInstance.TargetGO.transform.GetTransformPath();
m_pathInput.readOnly = true;
m_pathInput.lineType = InputField.LineType.MultiLineNewline;
m_pathInput.textComponent.color = new Color(0.75f, 0.75f, 0.75f);
var textRect = m_pathInput.textComponent.GetComponent<RectTransform>();
textRect.offsetMin = new Vector2(3, 3);
textRect.offsetMax = new Vector2(3, 3);
m_pathInputRect = m_pathInput.GetComponent<RectTransform>();
m_hiddenPathRect = m_hiddenPathText.GetComponent<RectTransform>();
// name and enabled row
var nameRowObj = UIFactory.CreateHorizontalGroup(scrollContent, "NameGroup", false, false, true, true, 5, default, new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(nameRowObj, minHeight: 25, flexibleHeight: 0);
var nameRect = nameRowObj.GetComponent<RectTransform>();
nameRect.sizeDelta = new Vector2(nameRect.sizeDelta.x, 25);
var nameLabel = UIFactory.CreateLabel(nameRowObj, "NameLabel", "Name:", TextAnchor.MiddleCenter, Color.grey, true, 14);
UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 55, flexibleWidth: 0);
var nameInputObj = UIFactory.CreateInputField(nameRowObj, "NameInput", "...");
var nameInputRect = nameInputObj.GetComponent<RectTransform>();
nameInputRect.sizeDelta = new Vector2(nameInputRect.sizeDelta.x, 25);
m_nameInput = nameInputObj.GetComponent<InputField>();
m_nameInput.text = ActiveInstance.TargetGO.name;
var applyNameBtn = UIFactory.CreateButton(nameRowObj, "ApplyNameButton", "Apply", OnApplyNameClicked);
UIFactory.SetLayoutElement(applyNameBtn.gameObject, minWidth: 65, minHeight: 25, flexibleHeight: 0);
var applyNameRect = applyNameBtn.GetComponent<RectTransform>();
applyNameRect.sizeDelta = new Vector2(applyNameRect.sizeDelta.x, 25);
var activeLabel = UIFactory.CreateLabel(nameRowObj, "ActiveLabel", "Active:", TextAnchor.MiddleCenter, Color.grey, true, 14);
UIFactory.SetLayoutElement(activeLabel.gameObject, minWidth: 55, minHeight: 25);
var enabledToggleObj = UIFactory.CreateToggle(nameRowObj, "EnabledToggle", out m_enabledToggle, out m_enabledText);
UIFactory.SetLayoutElement(enabledToggleObj, minHeight: 25, minWidth: 100, flexibleWidth: 0);
m_enabledText.text = "Enabled";
m_enabledText.color = Color.green;
m_enabledToggle.onValueChanged.AddListener(OnEnableToggled);
// layer and scene row
var sceneLayerRow = UIFactory.CreateHorizontalGroup(scrollContent, "SceneLayerRow", false, true, true, true, 5, default, new Color(0.1f, 0.1f, 0.1f));
// layer
var layerLabel = UIFactory.CreateLabel(sceneLayerRow, "LayerLabel", "Layer:", TextAnchor.MiddleCenter, Color.grey, true, 14);
UIFactory.SetLayoutElement(layerLabel.gameObject, minWidth: 55, flexibleWidth: 0);
var layerDropdownObj = UIFactory.CreateDropdown(sceneLayerRow, out m_layerDropdown, "", 14, OnLayerSelected);
m_layerDropdown.options.Clear();
for (int i = 0; i < 32; i++)
{
var layer = RuntimeProvider.Instance.LayerToName(i);
m_layerDropdown.options.Add(new Dropdown.OptionData { text = $"{i}: {layer}" });
}
UIFactory.SetLayoutElement(layerDropdownObj, minWidth: 120, flexibleWidth: 2000, minHeight: 25);
// scene
var sceneLabel = UIFactory.CreateLabel(sceneLayerRow, "SceneLabel", "Scene:", TextAnchor.MiddleCenter, Color.grey, true, 14);
UIFactory.SetLayoutElement(sceneLabel.gameObject, minWidth: 55, flexibleWidth: 0);
m_sceneText = UIFactory.CreateLabel(sceneLayerRow, "SceneText", "", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(m_sceneText.gameObject, minWidth: 120, flexibleWidth: 2000);
}
private GameObject ConstructMidGroup(GameObject parent)
{
var midGroupObj = UIFactory.CreateHorizontalGroup(parent, "MidGroup", true, true, true, true, 5, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(midGroupObj, minHeight: 300, flexibleHeight: 3000);
return midGroupObj;
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Inspectors;
namespace UnityExplorer.UI.Main.Home
{
public class InspectUnderMouse
{
public enum MouseInspectMode
{
World,
UI
}
public static bool Inspecting { get; set; }
public static MouseInspectMode Mode { get; set; }
private static GameObject s_lastHit;
private static Vector3 s_lastMousePos;
private static readonly List<Graphic> _wasDisabledGraphics = new List<Graphic>();
private static readonly List<CanvasGroup> _wasDisabledCanvasGroups = new List<CanvasGroup>();
private static readonly List<GameObject> _objectsAddedCastersTo = new List<GameObject>();
internal static Camera MainCamera;
internal static GraphicRaycaster[] graphicRaycasters;
public static void Init()
{
ConstructUI();
}
public static void StartInspect(MouseInspectMode mode)
{
MainCamera = Camera.main;
if (!MainCamera)
return;
Mode = mode;
Inspecting = true;
MainMenu.Instance.MainPanel.SetActive(false);
s_UIContent.SetActive(true);
if (mode == MouseInspectMode.UI)
SetupUIRaycast();
}
internal static void ClearHitData()
{
s_lastHit = null;
s_objNameLabel.text = "No hits...";
s_objPathLabel.text = "";
}
public static void StopInspect()
{
Inspecting = false;
MainMenu.Instance.MainPanel.SetActive(true);
s_UIContent.SetActive(false);
if (Mode == MouseInspectMode.UI)
StopUIInspect();
ClearHitData();
}
public static void UpdateInspect()
{
if (InputManager.GetKeyDown(KeyCode.Escape))
{
StopInspect();
return;
}
var mousePos = InputManager.MousePosition;
if (mousePos != s_lastMousePos)
UpdatePosition(mousePos);
// actual inspect raycast
switch (Mode)
{
case MouseInspectMode.UI:
RaycastUI(mousePos); break;
case MouseInspectMode.World:
RaycastWorld(mousePos); break;
}
}
internal static void UpdatePosition(Vector2 mousePos)
{
s_lastMousePos = mousePos;
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
float yFix = mousePos.y < 120 ? 80 : -80;
s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
}
internal static void OnHitGameObject(GameObject obj)
{
if (obj != s_lastHit)
{
s_lastHit = obj;
s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
}
if (InputManager.GetMouseButtonDown(0))
{
StopInspect();
InspectorManager.Instance.Inspect(obj);
}
}
// Collider raycasting
internal static void RaycastWorld(Vector2 mousePos)
{
var ray = MainCamera.ScreenPointToRay(mousePos);
Physics.Raycast(ray, out RaycastHit hit, 1000f);
if (hit.transform)
{
var obj = hit.transform.gameObject;
OnHitGameObject(obj);
}
else
{
if (s_lastHit)
ClearHitData();
}
}
// UI Graphic raycasting
private static void SetupUIRaycast()
{
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Canvas)))
{
var canvas = obj.Cast(typeof(Canvas)) as Canvas;
if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
continue;
if (!canvas.GetComponent<GraphicRaycaster>())
{
canvas.gameObject.AddComponent<GraphicRaycaster>();
//ExplorerCore.Log("Added raycaster to " + canvas.name);
_objectsAddedCastersTo.Add(canvas.gameObject);
}
}
// recache Graphic Raycasters each time we start
var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
graphicRaycasters = new GraphicRaycaster[casters.Length];
for (int i = 0; i < casters.Length; i++)
{
graphicRaycasters[i] = casters[i].Cast(typeof(GraphicRaycaster)) as GraphicRaycaster;
}
// enable raycastTarget on Graphics
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Graphic)))
{
var graphic = obj.Cast(typeof(Graphic)) as Graphic;
if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
continue;
graphic.raycastTarget = true;
//ExplorerCore.Log("Enabled raycastTarget on " + graphic.name);
_wasDisabledGraphics.Add(graphic);
}
// enable blocksRaycasts on CanvasGroups
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(CanvasGroup)))
{
var canvas = obj.Cast(typeof(CanvasGroup)) as CanvasGroup;
if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
continue;
canvas.blocksRaycasts = true;
//ExplorerCore.Log("Enabled raycasts on " + canvas.name);
_wasDisabledCanvasGroups.Add(canvas);
}
}
internal static void RaycastUI(Vector2 mousePos)
{
var ped = new PointerEventData(null)
{
position = mousePos
};
#if MONO
var list = new List<RaycastResult>();
#else
var list = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
#endif
//ExplorerCore.Log("~~~~~~~~~ begin raycast ~~~~~~~~");
GameObject hitObject = null;
int highestLayer = int.MinValue;
int highestOrder = int.MinValue;
int highestDepth = int.MinValue;
foreach (var gr in graphicRaycasters)
{
gr.Raycast(ped, list);
if (list.Count > 0)
{
foreach (var hit in list)
{
// Manual trying to determine which object is "on top".
// Not perfect, but not terrible.
if (!hit.gameObject)
continue;
if (hit.gameObject.GetComponent<CanvasGroup>() is CanvasGroup group && group.alpha == 0)
continue;
if (hit.gameObject.GetComponent<Graphic>() is Graphic graphic && graphic.color.a == 0f)
continue;
if (hit.sortingLayer < highestLayer)
continue;
if (hit.sortingLayer > highestLayer)
{
highestLayer = hit.sortingLayer;
highestDepth = int.MinValue;
}
if (hit.depth < highestDepth)
continue;
if (hit.depth > highestDepth)
{
highestDepth = hit.depth;
highestOrder = int.MinValue;
}
if (hit.sortingOrder <= highestOrder)
continue;
highestOrder = hit.sortingOrder;
hitObject = hit.gameObject;
}
}
else
{
if (s_lastHit)
ClearHitData();
}
}
if (hitObject)
OnHitGameObject(hitObject);
//ExplorerCore.Log("~~~~~~~~~ end raycast ~~~~~~~~");
}
private static void StopUIInspect()
{
foreach (var obj in _objectsAddedCastersTo)
{
if (obj.GetComponent<GraphicRaycaster>() is GraphicRaycaster raycaster)
GameObject.Destroy(raycaster);
}
foreach (var graphic in _wasDisabledGraphics)
graphic.raycastTarget = false;
foreach (var canvas in _wasDisabledCanvasGroups)
canvas.blocksRaycasts = false;
_objectsAddedCastersTo.Clear();
_wasDisabledCanvasGroups.Clear();
_wasDisabledGraphics.Clear();
}
#region UI
internal static Text s_objNameLabel;
internal static Text s_objPathLabel;
internal static Text s_mousePosLabel;
internal static GameObject s_UIContent;
internal static void ConstructUI()
{
s_UIContent = UIFactory.CreatePanel("InspectUnderMouse_UI", out GameObject content);
var baseRect = s_UIContent.GetComponent<RectTransform>();
var half = new Vector2(0.5f, 0.5f);
baseRect.anchorMin = half;
baseRect.anchorMax = half;
baseRect.pivot = half;
baseRect.sizeDelta = new Vector2(700, 150);
var group = content.GetComponent<VerticalLayoutGroup>();
group.childForceExpandHeight = true;
// Title text
UIFactory.CreateLabel(content, "InspectLabel", "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)", TextAnchor.MiddleCenter);
s_mousePosLabel = UIFactory.CreateLabel(content, "MousePosLabel", "Mouse Position:", TextAnchor.MiddleCenter);
s_objNameLabel = UIFactory.CreateLabel(content, "HitLabelObj", "No hits...", TextAnchor.MiddleLeft);
s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
s_objPathLabel = UIFactory.CreateLabel(content, "PathLabel", "", TextAnchor.MiddleLeft);
s_objPathLabel.fontStyle = FontStyle.Italic;
s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
UIFactory.SetLayoutElement(s_objPathLabel.gameObject, minHeight: 75);
s_UIContent.SetActive(false);
}
#endregion
}
}

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using System;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Unity;
namespace UnityExplorer.UI.Inspectors
{
public abstract class InspectorBase
{
public object Target;
public bool IsActive { get; private set; }
public abstract string TabLabel { get; }
internal bool m_pendingDestroy;
public InspectorBase(object target)
{
Target = target;
if (Target.IsNullOrDestroyed(false))
{
Destroy();
return;
}
AddInspectorTab(this);
}
public virtual void SetActive()
{
this.IsActive = true;
Content?.SetActive(true);
}
public virtual void SetInactive()
{
this.IsActive = false;
Content?.SetActive(false);
}
public virtual void Update()
{
if (Target.IsNullOrDestroyed(false))
{
Destroy();
return;
}
m_tabText.text = TabLabel;
}
public virtual void Destroy()
{
m_pendingDestroy = true;
GameObject tabGroup = m_tabButton?.transform.parent.gameObject;
if (tabGroup)
GameObject.Destroy(tabGroup);
int thisIndex = -1;
if (InspectorManager.Instance.m_currentInspectors.Contains(this))
{
thisIndex = InspectorManager.Instance.m_currentInspectors.IndexOf(this);
InspectorManager.Instance.m_currentInspectors.Remove(this);
}
if (ReferenceEquals(InspectorManager.Instance.m_activeInspector, this))
{
InspectorManager.Instance.UnsetInspectorTab();
if (InspectorManager.Instance.m_currentInspectors.Count > 0)
{
var prevTab = InspectorManager.Instance.m_currentInspectors[thisIndex > 0 ? thisIndex - 1 : 0];
InspectorManager.Instance.SetInspectorTab(prevTab);
}
}
}
#region UI
public abstract GameObject Content { get; set; }
public Button m_tabButton;
public Text m_tabText;
public void AddInspectorTab(InspectorBase parent)
{
var tabContent = InspectorManager.m_tabBarContent;
var tabGroupObj = UIFactory.CreateHorizontalGroup(tabContent, "TabObject", true, true, true, true);
UIFactory.SetLayoutElement(tabGroupObj, minWidth: 185, flexibleWidth: 0);
tabGroupObj.AddComponent<Mask>();
m_tabButton = UIFactory.CreateButton(tabGroupObj,
"TabButton",
"",
() => { InspectorManager.Instance.SetInspectorTab(parent); });
UIFactory.SetLayoutElement(m_tabButton.gameObject, minWidth: 165, flexibleWidth: 0);
m_tabText = m_tabButton.GetComponentInChildren<Text>();
m_tabText.horizontalOverflow = HorizontalWrapMode.Overflow;
m_tabText.alignment = TextAnchor.MiddleLeft;
var closeBtn = UIFactory.CreateButton(tabGroupObj,
"CloseButton",
"X",
parent.Destroy,
new Color(0.2f, 0.2f, 0.2f, 1));
UIFactory.SetLayoutElement(closeBtn.gameObject, minWidth: 20, flexibleWidth: 0);
var closeBtnText = closeBtn.GetComponentInChildren<Text>();
closeBtnText.color = new Color(1, 0, 0, 1);
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main.Home;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.UI.Inspectors.GameObjects;
using UnityExplorer.UI.Inspectors.Reflection;
namespace UnityExplorer.UI.Inspectors
{
public class InspectorManager
{
public static InspectorManager Instance { get; private set; }
public InspectorManager()
{
Instance = this;
ConstructInspectorPane();
}
public InspectorBase m_activeInspector;
public readonly List<InspectorBase> m_currentInspectors = new List<InspectorBase>();
public void Update()
{
for (int i = 0; i < m_currentInspectors.Count; i++)
{
if (i >= m_currentInspectors.Count)
break;
m_currentInspectors[i].Update();
}
}
public void Inspect(object obj, CacheObjectBase parentMember = null)
{
obj = ReflectionProvider.Instance.Cast(obj, ReflectionProvider.Instance.GetActualType(obj));
UnityEngine.Object unityObj = obj as UnityEngine.Object;
if (obj.IsNullOrDestroyed(false))
{
return;
}
// check if currently inspecting this object
foreach (InspectorBase tab in m_currentInspectors)
{
if (ReferenceEquals(obj, tab.Target))
{
SetInspectorTab(tab);
return;
}
#if CPP
else if (unityObj && tab.Target is UnityEngine.Object uTabObj)
{
if (unityObj.m_CachedPtr == uTabObj.m_CachedPtr)
{
SetInspectorTab(tab);
return;
}
}
#endif
}
InspectorBase inspector;
if (obj is GameObject go)
inspector = new GameObjectInspector(go);
else
inspector = new InstanceInspector(obj);
if (inspector is ReflectionInspector ri)
ri.ParentMember = parentMember;
m_currentInspectors.Add(inspector);
SetInspectorTab(inspector);
}
public void Inspect(Type type)
{
if (type == null)
{
ExplorerCore.LogWarning("The provided type was null!");
return;
}
foreach (var tab in m_currentInspectors.Where(x => x is StaticInspector))
{
if (ReferenceEquals(tab.Target as Type, type))
{
SetInspectorTab(tab);
return;
}
}
var inspector = new StaticInspector(type);
m_currentInspectors.Add(inspector);
SetInspectorTab(inspector);
}
public void SetInspectorTab(InspectorBase inspector)
{
MainMenu.Instance.SetPage(HomePage.Instance);
if (m_activeInspector == inspector)
return;
UnsetInspectorTab();
m_activeInspector = inspector;
inspector.SetActive();
OnSetInspectorTab(inspector);
}
public void UnsetInspectorTab()
{
if (m_activeInspector == null)
return;
m_activeInspector.SetInactive();
OnUnsetInspectorTab();
m_activeInspector = null;
}
public static GameObject m_tabBarContent;
public static GameObject m_inspectorContent;
public void OnSetInspectorTab(InspectorBase inspector)
{
Color activeColor = new Color(0, 0.25f, 0, 1);
inspector.m_tabButton.colors = RuntimeProvider.Instance.SetColorBlock(inspector.m_tabButton.colors, activeColor, activeColor);
}
public void OnUnsetInspectorTab()
{
m_activeInspector.m_tabButton.colors = RuntimeProvider.Instance.SetColorBlock(m_activeInspector.m_tabButton.colors,
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.1f, 0.3f, 0.1f, 1));
}
public void ConstructInspectorPane()
{
var mainObj = UIFactory.CreateVerticalGroup(HomePage.Instance.Content,
"InspectorManager_Root",
true, true, true, true,
4,
new Vector4(4,4,4,4));
UIFactory.SetLayoutElement(mainObj, preferredHeight: 400, flexibleHeight: 9000, preferredWidth: 620, flexibleWidth: 9000);
var topRowObj = UIFactory.CreateHorizontalGroup(mainObj, "TopRow", false, true, true, true, 15);
var inspectorTitle = UIFactory.CreateLabel(topRowObj, "Title", "Inspector", TextAnchor.MiddleLeft, default, true, 25);
UIFactory.SetLayoutElement(inspectorTitle.gameObject, minHeight: 30, flexibleHeight: 0, minWidth: 90, flexibleWidth: 20000);
ConstructToolbar(topRowObj);
// inspector tab bar
m_tabBarContent = UIFactory.CreateGridGroup(mainObj, "TabHolder", new Vector2(185, 20), new Vector2(5, 2), new Color(0.1f, 0.1f, 0.1f, 1));
var gridGroup = m_tabBarContent.GetComponent<GridLayoutGroup>();
gridGroup.padding.top = 3;
gridGroup.padding.left = 3;
gridGroup.padding.right = 3;
gridGroup.padding.bottom = 3;
// inspector content area
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, "InspectorContent",
true, true, true, true,
0,
new Vector4(2,2,2,2),
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(m_inspectorContent, preferredHeight: 900, flexibleHeight: 10000, preferredWidth: 600, flexibleWidth: 10000);
}
private static void ConstructToolbar(GameObject topRowObj)
{
// invisible group
UIFactory.CreateHorizontalGroup(topRowObj, "Toolbar", false, false, true, true, 10, new Vector4(2, 2, 2, 2), new Color(1,1,1,0));
// inspect under mouse button
AddMouseInspectButton(topRowObj, "UI", InspectUnderMouse.MouseInspectMode.UI);
AddMouseInspectButton(topRowObj, "3D", InspectUnderMouse.MouseInspectMode.World);
}
private static void AddMouseInspectButton(GameObject topRowObj, string suffix, InspectUnderMouse.MouseInspectMode mode)
{
string lbl = $"Mouse Inspect ({suffix})";
var inspectObj = UIFactory.CreateButton(topRowObj,
lbl,
lbl,
() => { InspectUnderMouse.StartInspect(mode); },
new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(inspectObj.gameObject, minWidth: 150, flexibleWidth: 0);
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Runtime;
namespace UnityExplorer.UI.Inspectors.Reflection
{
public enum MemberScopes
{
All,
Instance,
Static
}
public class InstanceInspector : ReflectionInspector
{
public override string TabLabel => $" <color=cyan>[R]</color> {base.TabLabel}";
internal MemberScopes m_scopeFilter;
internal Button m_lastActiveScopeButton;
public InstanceInspector(object target) : base(target) { }
internal void OnScopeFilterClicked(MemberScopes type, Button button)
{
if (m_lastActiveScopeButton)
m_lastActiveScopeButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton.colors, new Color(0.2f, 0.2f, 0.2f));
m_scopeFilter = type;
m_lastActiveScopeButton = button;
m_lastActiveScopeButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton.colors, new Color(0.2f, 0.6f, 0.2f));
FilterMembers(null, true);
m_sliderScroller.m_slider.value = 1f;
}
public void ConstructUnityInstanceHelpers()
{
if (!typeof(UnityEngine.Object).IsAssignableFrom(m_targetType))
return;
var rowObj = UIFactory.CreateHorizontalGroup(Content, "InstanceHelperRow", true, true, true, true, 5, new Vector4(2,2,2,2),
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 5000);
if (typeof(Component).IsAssignableFrom(m_targetType))
ConstructCompHelper(rowObj);
ConstructUnityObjHelper(rowObj);
if (m_targetType == typeof(Texture2D))
ConstructTextureHelper();
}
internal void ConstructCompHelper(GameObject rowObj)
{
var gameObjectLabel = UIFactory.CreateLabel(rowObj, "GameObjectLabel", "GameObject:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(gameObjectLabel.gameObject, minWidth: 90, minHeight: 25, flexibleWidth: 0);
var comp = Target.Cast(typeof(Component)) as Component;
var btn = UIFactory.CreateButton(rowObj,
"GameObjectButton",
comp.name,
() => { InspectorManager.Instance.Inspect(comp.gameObject); },
new Color(0.2f, 0.5f, 0.2f));
UIFactory.SetLayoutElement(btn.gameObject, minHeight: 25, minWidth: 200, flexibleWidth: 0);
}
internal void ConstructUnityObjHelper(GameObject rowObj)
{
var label = UIFactory.CreateLabel(rowObj, "NameLabel", "Name:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(label.gameObject, minWidth: 60, minHeight: 25, flexibleWidth: 0);
var uObj = Target.Cast(typeof(UnityEngine.Object)) as UnityEngine.Object;
var inputObj = UIFactory.CreateInputField(rowObj, "NameInput", "...", 14, 3, 1);
UIFactory.SetLayoutElement(inputObj, minHeight: 25, flexibleWidth: 2000);
var inputField = inputObj.GetComponent<InputField>();
inputField.readOnly = true;
inputField.text = uObj.name;
}
internal bool showingTextureHelper;
internal bool constructedTextureViewer;
internal GameObject m_textureViewerObj;
internal void ConstructTextureHelper()
{
var rowObj = UIFactory.CreateHorizontalGroup(Content, "TextureHelper", true, false, true, true, 5, new Vector4(3,3,3,3),
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleHeight: 0);
var showBtn = UIFactory.CreateButton(rowObj, "ShowButton", "Show", null, new Color(0.2f, 0.6f, 0.2f));
UIFactory.SetLayoutElement(showBtn.gameObject, minWidth: 50, flexibleWidth: 0);
UIFactory.CreateLabel(rowObj, "TextureViewerLabel", "Texture Viewer", TextAnchor.MiddleLeft);
var textureViewerObj = UIFactory.CreateScrollView(Content, "TextureViewerContent", out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(textureViewerObj, false, false, true, true);
UIFactory.SetLayoutElement(textureViewerObj, minHeight: 100, flexibleHeight: 9999, flexibleWidth: 9999);
textureViewerObj.SetActive(false);
m_textureViewerObj = textureViewerObj;
var showText = showBtn.GetComponentInChildren<Text>();
showBtn.onClick.AddListener(() =>
{
showingTextureHelper = !showingTextureHelper;
if (showingTextureHelper)
{
if (!constructedTextureViewer)
ConstructTextureViewerArea(scrollContent);
showText.text = "Hide";
ToggleTextureViewer(true);
}
else
{
showText.text = "Show";
ToggleTextureViewer(false);
}
});
}
internal void ConstructTextureViewerArea(GameObject parent)
{
constructedTextureViewer = true;
var tex = Target.Cast(typeof(Texture2D)) as Texture2D;
if (!tex)
{
ExplorerCore.LogWarning("Could not cast the target instance to Texture2D! Maybe its null or destroyed?");
return;
}
// Save helper
var saveRowObj = UIFactory.CreateHorizontalGroup(parent, "SaveRow", true, true, true, true, 2, new Vector4(2,2,2,2),
new Color(0.1f, 0.1f, 0.1f));
var saveBtn = UIFactory.CreateButton(saveRowObj, "SaveButton", "Save .PNG", null, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(saveBtn.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
var inputObj = UIFactory.CreateInputField(saveRowObj, "SaveInput", "...");
UIFactory.SetLayoutElement(inputObj, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
var inputField = inputObj.GetComponent<InputField>();
var name = tex.name;
if (string.IsNullOrEmpty(name))
name = "untitled";
inputField.text = Path.Combine(ConfigManager.Default_Output_Path.Value, $"{name}.png");
saveBtn.onClick.AddListener(() =>
{
if (tex && !string.IsNullOrEmpty(inputField.text))
{
var path = inputField.text;
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
{
ExplorerCore.LogWarning("Desired save path must end with '.png'!");
return;
}
var dir = Path.GetDirectoryName(path);
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
if (File.Exists(path))
File.Delete(path);
if (!TextureUtilProvider.IsReadable(tex))
tex = TextureUtilProvider.ForceReadTexture(tex);
byte[] data = TextureUtilProvider.Instance.EncodeToPNG(tex);
File.WriteAllBytes(path, data);
}
});
// Actual texture viewer
var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent);
var image = imageObj.AddComponent<Image>();
var sprite = TextureUtilProvider.Instance.CreateSprite(tex);
image.sprite = sprite;
var fitter = imageObj.AddComponent<ContentSizeFitter>();
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var imageLayout = imageObj.AddComponent<LayoutElement>();
imageLayout.preferredHeight = sprite.rect.height;
imageLayout.preferredWidth = sprite.rect.width;
}
internal void ToggleTextureViewer(bool enabled)
{
m_textureViewerObj.SetActive(enabled);
m_filterAreaObj.SetActive(!enabled);
m_memberListObj.SetActive(!enabled);
m_updateRowObj.SetActive(!enabled);
}
public void ConstructInstanceFilters(GameObject parent)
{
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(parent, "InstanceFilterRow", false, false, true, true, 5, default,
new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(memberFilterRowObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
var memLabel = UIFactory.CreateLabel(memberFilterRowObj, "MemberLabel", "Filter scope:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(memLabel.gameObject, minWidth: 100, minHeight: 25, flexibleWidth: 0);
AddFilterButton(memberFilterRowObj, MemberScopes.All, true);
AddFilterButton(memberFilterRowObj, MemberScopes.Instance);
AddFilterButton(memberFilterRowObj, MemberScopes.Static);
}
private void AddFilterButton(GameObject parent, MemberScopes type, bool setEnabled = false)
{
var btn = UIFactory.CreateButton(parent,
"ScopeFilterButton_" + type,
type.ToString(),
null,
new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(btn.gameObject, minHeight: 25, minWidth: 70);
btn.onClick.AddListener(() => { OnScopeFilterClicked(type, btn); });
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, highlighted: new Color(0.3f, 0.7f, 0.3f));
if (setEnabled)
{
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, new Color(0.2f, 0.6f, 0.2f));
m_scopeFilter = type;
m_lastActiveScopeButton = btn;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Main.Home;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.Inspectors.Reflection
{
public class ReflectionInspector : InspectorBase
{
#region STATIC
public static ReflectionInspector ActiveInstance { get; private set; }
static ReflectionInspector()
{
PanelDragger.OnFinishResize += (RectTransform _) => OnContainerResized();
SceneExplorer.OnToggleShow += OnContainerResized;
}
private static void OnContainerResized(bool _ = false)
{
if (ActiveInstance == null)
return;
ActiveInstance.m_widthUpdateWanted = true;
}
// Blacklists
private static readonly HashSet<string> bl_typeAndMember = new HashSet<string>
{
#if CPP
// these cause a crash in IL2CPP
"Type.DeclaringMethod",
"Rigidbody2D.Cast",
"Collider2D.Cast",
"Collider2D.Raycast",
"Texture2D.SetPixelDataImpl",
"Camera.CalculateProjectionMatrixFromPhysicalProperties",
#endif
};
private static readonly HashSet<string> bl_memberNameStartsWith = new HashSet<string>
{
// these are redundant
"get_",
"set_",
};
#endregion
#region INSTANCE
public override string TabLabel => m_targetTypeShortName;
internal CacheObjectBase ParentMember { get; set; }
internal readonly Type m_targetType;
internal readonly string m_targetTypeShortName;
// all cached members of the target
internal CacheMember[] m_allMembers;
// filtered members based on current filters
internal readonly List<CacheMember> m_membersFiltered = new List<CacheMember>();
// actual shortlist of displayed members
internal readonly CacheMember[] m_displayedMembers = new CacheMember[ConfigManager.Default_Page_Limit.Value];
internal bool m_autoUpdate;
public ReflectionInspector(object target) : base(target)
{
if (this is StaticInspector)
m_targetType = target as Type;
else
m_targetType = ReflectionUtility.GetActualType(target);
m_targetTypeShortName = SignatureHighlighter.ParseFullSyntax(m_targetType, false);
ConstructUI();
CacheMembers(m_targetType);
FilterMembers();
}
public override void SetActive()
{
base.SetActive();
ActiveInstance = this;
}
public override void SetInactive()
{
base.SetInactive();
ActiveInstance = null;
}
public override void Destroy()
{
base.Destroy();
if (this.Content)
GameObject.Destroy(this.Content);
}
internal void OnPageTurned()
{
RefreshDisplay();
}
internal bool IsBlacklisted(string sig) => bl_typeAndMember.Any(it => sig.Contains(it));
internal bool IsBlacklisted(MethodInfo method) => bl_memberNameStartsWith.Any(it => method.Name.StartsWith(it));
internal string GetSig(MemberInfo member) => $"{member.DeclaringType.Name}.{member.Name}";
internal string AppendArgsToSig(ParameterInfo[] args)
{
string ret = " (";
foreach (var param in args)
ret += $"{param.ParameterType.Name} {param.Name}, ";
ret += ")";
return ret;
}
public void CacheMembers(Type type)
{
var list = new List<CacheMember>();
var cachedSigs = new HashSet<string>();
var types = ReflectionUtility.GetAllBaseTypes(type);
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
if (this is InstanceInspector)
flags |= BindingFlags.Instance;
foreach (var declaringType in types)
{
var target = Target;
target = target.Cast(declaringType);
IEnumerable<MemberInfo> infos = declaringType.GetMethods(flags);
infos = infos.Concat(declaringType.GetProperties(flags));
infos = infos.Concat(declaringType.GetFields(flags));
foreach (var member in infos)
{
try
{
var sig = GetSig(member);
//ExplorerCore.Log($"Trying to cache member {sig}...");
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
var mi = member as MethodInfo;
var pi = member as PropertyInfo;
var fi = member as FieldInfo;
if (IsBlacklisted(sig) || (mi != null && IsBlacklisted(mi)))
continue;
var args = mi?.GetParameters() ?? pi?.GetIndexParameters();
if (args != null)
{
if (!CacheMember.CanProcessArgs(args))
continue;
sig += AppendArgsToSig(args);
}
if (cachedSigs.Contains(sig))
continue;
cachedSigs.Add(sig);
if (mi != null)
list.Add(new CacheMethod(mi, target, m_scrollContent));
else if (pi != null)
list.Add(new CacheProperty(pi, target, m_scrollContent));
else
list.Add(new CacheField(fi, target, m_scrollContent));
list.Last().ParentInspector = this;
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
ExplorerCore.Log(e.ToString());
}
}
}
var typeList = types.ToList();
var sorted = new List<CacheMember>();
sorted.AddRange(list.Where(it => it is CacheMethod)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheProperty)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheField)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
m_allMembers = sorted.ToArray();
}
public override void Update()
{
base.Update();
if (m_autoUpdate)
{
foreach (var member in m_displayedMembers)
{
if (member == null) break;
member.UpdateValue();
}
}
if (m_widthUpdateWanted)
{
if (!m_widthUpdateWaiting)
m_widthUpdateWaiting = true;
else
{
UpdateWidths();
m_widthUpdateWaiting = false;
m_widthUpdateWanted = false;
}
}
}
internal void OnMemberFilterClicked(MemberTypes type, Button button)
{
if (m_lastActiveMemButton)
m_lastActiveMemButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton.colors, new Color(0.2f, 0.2f, 0.2f));
m_memberFilter = type;
m_lastActiveMemButton = button;
m_lastActiveMemButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton.colors, new Color(0.2f, 0.6f, 0.2f));
FilterMembers(null, true);
m_sliderScroller.m_slider.value = 1f;
}
public void FilterMembers(string nameFilter = null, bool force = false)
{
int lastCount = m_membersFiltered.Count;
m_membersFiltered.Clear();
nameFilter = nameFilter?.ToLower() ?? m_nameFilterText.text.ToLower();
foreach (var mem in m_allMembers)
{
// membertype filter
if (m_memberFilter != MemberTypes.All && mem.MemInfo.MemberType != m_memberFilter)
continue;
if (this is InstanceInspector ii && ii.m_scopeFilter != MemberScopes.All)
{
if (mem.IsStatic && ii.m_scopeFilter != MemberScopes.Static)
continue;
else if (!mem.IsStatic && ii.m_scopeFilter != MemberScopes.Instance)
continue;
}
// name filter
if (!string.IsNullOrEmpty(nameFilter) && !mem.NameForFiltering.Contains(nameFilter))
continue;
m_membersFiltered.Add(mem);
}
if (force || lastCount != m_membersFiltered.Count)
RefreshDisplay();
}
public void RefreshDisplay()
{
var members = m_membersFiltered;
m_pageHandler.ListCount = members.Count;
// disable current members
for (int i = 0; i < m_displayedMembers.Length; i++)
{
var mem = m_displayedMembers[i];
if (mem != null)
mem.Disable();
else
break;
}
if (members.Count < 1)
return;
foreach (var itemIndex in m_pageHandler)
{
if (itemIndex >= members.Count)
break;
CacheMember member = members[itemIndex];
m_displayedMembers[itemIndex - m_pageHandler.StartIndex] = member;
member.Enable();
}
m_widthUpdateWanted = true;
}
internal void UpdateWidths()
{
float labelWidth = 125;
foreach (var cache in m_displayedMembers)
{
if (cache == null)
break;
var width = cache.GetMemberLabelWidth(m_scrollContentRect);
if (width > labelWidth)
labelWidth = width;
}
float valueWidth = m_scrollContentRect.rect.width - labelWidth - 20;
foreach (var cache in m_displayedMembers)
{
if (cache == null)
break;
cache.SetWidths(labelWidth, valueWidth);
}
}
#endregion // end instance
#region UI
private GameObject m_content;
public override GameObject Content
{
get => m_content;
set => m_content = value;
}
internal Text m_nameFilterText;
internal MemberTypes m_memberFilter;
internal Button m_lastActiveMemButton;
internal PageHandler m_pageHandler;
internal SliderScrollbar m_sliderScroller;
internal GameObject m_scrollContent;
internal RectTransform m_scrollContentRect;
internal bool m_widthUpdateWanted;
internal bool m_widthUpdateWaiting;
internal GameObject m_filterAreaObj;
internal GameObject m_updateRowObj;
internal GameObject m_memberListObj;
internal void ConstructUI()
{
var parent = InspectorManager.m_inspectorContent;
this.Content = UIFactory.CreateVerticalGroup(parent, "ReflectionInspector", true, false, true, true, 5, new Vector4(4,4,4,4),
new Color(0.15f, 0.15f, 0.15f));
ConstructTopArea();
ConstructMemberList();
}
internal void ConstructTopArea()
{
var nameRowObj = UIFactory.CreateHorizontalGroup(Content, "NameRowObj", true, true, true, true, 2, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(nameRowObj, minHeight: 25, flexibleHeight: 0, minWidth: 200, flexibleWidth: 5000);
var typeLabelText = UIFactory.CreateLabel(nameRowObj, "TypeLabel", "Type:", TextAnchor.MiddleLeft);
typeLabelText.horizontalOverflow = HorizontalWrapMode.Overflow;
UIFactory.SetLayoutElement(typeLabelText.gameObject, minWidth: 40, flexibleWidth: 0, minHeight: 25);
var typeDisplay = UIFactory.CreateLabel(nameRowObj, "TypeDisplayText", SignatureHighlighter.ParseFullSyntax(m_targetType, true),
TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(typeDisplay.gameObject, minHeight: 25, flexibleWidth: 5000);
// instance helper tools
if (this is InstanceInspector instanceInspector)
{
instanceInspector.ConstructUnityInstanceHelpers();
}
ConstructFilterArea();
ConstructUpdateRow();
}
internal void ConstructFilterArea()
{
// Filters
m_filterAreaObj = UIFactory.CreateVerticalGroup(Content, "FilterGroup", true, true, true, true, 4, new Vector4(4,4,4,4),
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(m_filterAreaObj, minHeight: 60);
// name filter
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(m_filterAreaObj, "NameFilterRow", false, false, true, true, 5, default,
new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(nameFilterRowObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
var nameLabel = UIFactory.CreateLabel(nameFilterRowObj, "NameLabel", "Filter names:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(nameLabel.gameObject, minWidth: 100, minHeight: 25, flexibleWidth: 0);
var nameInputObj = UIFactory.CreateInputField(nameFilterRowObj, "NameInput", "...", 14, (int)TextAnchor.MiddleLeft, (int)HorizontalWrapMode.Overflow);
UIFactory.SetLayoutElement(nameInputObj, flexibleWidth: 5000, minWidth: 100, minHeight: 25);
var nameInput = nameInputObj.GetComponent<InputField>();
nameInput.onValueChanged.AddListener((string val) => { FilterMembers(val); });
m_nameFilterText = nameInput.textComponent;
// membertype filter
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(m_filterAreaObj, "MemberFilter", false, false, true, true, 5, default,
new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(memberFilterRowObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
var memLabel = UIFactory.CreateLabel(memberFilterRowObj, "MemberFilterLabel", "Filter members:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(memLabel.gameObject, minWidth: 100, minHeight: 25, flexibleWidth: 0);
AddFilterButton(memberFilterRowObj, MemberTypes.All);
AddFilterButton(memberFilterRowObj, MemberTypes.Method);
AddFilterButton(memberFilterRowObj, MemberTypes.Property, true);
AddFilterButton(memberFilterRowObj, MemberTypes.Field);
// Instance filters
if (this is InstanceInspector instanceInspector)
{
instanceInspector.ConstructInstanceFilters(m_filterAreaObj);
}
}
private void AddFilterButton(GameObject parent, MemberTypes type, bool setEnabled = false)
{
var btn = UIFactory.CreateButton(parent,
"FilterButton_" + type,
type.ToString(),
null,
new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(btn.gameObject, minHeight: 25, minWidth: 70);
btn.onClick.AddListener(() => { OnMemberFilterClicked(type, btn); });
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, highlighted: new Color(0.3f, 0.7f, 0.3f));
if (setEnabled)
{
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, new Color(0.2f, 0.6f, 0.2f));
m_memberFilter = type;
m_lastActiveMemButton = btn;
}
}
internal void ConstructUpdateRow()
{
m_updateRowObj = UIFactory.CreateHorizontalGroup(Content, "UpdateRow", false, true, true, true, 10, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(m_updateRowObj, minHeight: 25);
// update button
var updateBtn = UIFactory.CreateButton(m_updateRowObj, "UpdateButton", "Update Values", null, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(updateBtn.gameObject, minWidth: 110, flexibleWidth: 0);
updateBtn.onClick.AddListener(() =>
{
bool orig = m_autoUpdate;
m_autoUpdate = true;
Update();
if (!orig)
m_autoUpdate = orig;
});
// auto update
var autoUpdateObj = UIFactory.CreateToggle(m_updateRowObj, "UpdateToggle", out Toggle autoUpdateToggle, out Text autoUpdateText);
var autoUpdateLayout = autoUpdateObj.AddComponent<LayoutElement>();
autoUpdateLayout.minWidth = 150;
autoUpdateLayout.minHeight = 25;
autoUpdateText.text = "Auto-update?";
autoUpdateToggle.isOn = false;
autoUpdateToggle.onValueChanged.AddListener((bool val) => { m_autoUpdate = val; });
}
internal void ConstructMemberList()
{
m_memberListObj = UIFactory.CreateScrollView(Content, "MemberList", out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(m_scrollContent, forceHeight: true, spacing: 3, padLeft: 0, padRight: 0);
m_pageHandler = new PageHandler(m_sliderScroller);
m_pageHandler.ConstructUI(Content);
m_pageHandler.OnPageChanged += OnPageTurned;
}
}
#endregion
}

View File

@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.UI.Inspectors.Reflection
{
public class StaticInspector : ReflectionInspector
{
public override string TabLabel => $" <color=cyan>[S]</color> {base.TabLabel}";
public StaticInspector(Type type) : base(type) { }
}
}