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Implemented the console log, some cleanups
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@ -79,7 +79,7 @@ namespace UnityExplorer.UI.IValues
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return;
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}
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var path = IOUtility.EnsureValid(SaveFilePath.Text);
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var path = IOUtility.EnsureValidDirectory(SaveFilePath.Text);
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if (File.Exists(path))
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File.Delete(path);
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