mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-03 03:52:28 +08:00
Cleanup project structure
Restructured the project somewhat and cleaned up classes so that things are where they belong. Created "Helpers" folder and put appropriate helper classes in there. Important things: - The "GameObject path" methods are now extension methods on UnityEngine.Transform - Removed AccessTools (Reflection helpers) as there was no use of it. Replaced with ReflectionHelpers class. - Some improvements to the "Object Reflection" window, should be a bit faster now. Code cleaned up significantly.
This commit is contained in:
@ -2,13 +2,8 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using MelonLoader;
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using UnhollowerBaseLib;
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using UnhollowerRuntimeLib;
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using Harmony;
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using Il2CppSystem.Runtime.InteropServices;
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namespace Explorer
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{
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@ -17,53 +12,23 @@ namespace Explorer
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// consts
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public const string ID = "com.sinai.cppexplorer";
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public const string VERSION = "1.3.3";
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public const string VERSION = "1.3.5";
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public const string AUTHOR = "Sinai";
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public const string NAME = "IL2CPP Runtime Explorer"
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#if Release_Unity2018
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public const string NAME = "IL2CPP Runtime Explorer (Unity 2018)";
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#else
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public const string NAME = "IL2CPP Runtime Explorer";
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+ " (Unity 2018)"
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#endif
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;
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// fields
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public static CppExplorer Instance;
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private string m_objUnderMouseName = "";
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private Camera m_main;
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// props
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public static bool ShowMenu { get; set; } = false;
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public static int ArrayLimit { get; set; } = 20;
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public bool MouseInspect { get; set; } = false;
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// prop helpers
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public static Il2CppSystem.Type GameObjectType => Il2CppType.Of<GameObject>();
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public static Il2CppSystem.Type TransformType => Il2CppType.Of<Transform>();
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public static Il2CppSystem.Type ObjectType => Il2CppType.Of<UnityEngine.Object>();
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public static Il2CppSystem.Type ComponentType => Il2CppType.Of<Component>();
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public static string ActiveSceneName
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{
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get
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{
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return UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
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}
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}
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public Camera MainCamera
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{
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get
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{
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if (m_main == null)
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{
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m_main = Camera.main;
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}
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return m_main;
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}
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}
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// methods
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@ -76,21 +41,15 @@ namespace Explorer
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new MainMenu();
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new WindowManager();
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// done init
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ShowMenu = true;
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}
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// On scene change
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public override void OnLevelWasLoaded(int level)
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{
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if (ScenePage.Instance != null)
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{
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ScenePage.Instance.OnSceneChange();
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SearchPage.Instance.OnSceneChange();
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}
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ScenePage.Instance?.OnSceneChange();
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SearchPage.Instance?.OnSceneChange();
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}
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// Update
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public override void OnUpdate()
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{
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if (Input.GetKeyDown(KeyCode.F7))
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@ -109,43 +68,7 @@ namespace Explorer
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MainMenu.Instance.Update();
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WindowManager.Instance.Update();
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if (Input.GetKey(KeyCode.LeftShift) && Input.GetMouseButtonDown(1))
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{
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MouseInspect = !MouseInspect;
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}
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if (MouseInspect)
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{
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InspectUnderMouse();
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}
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}
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else if (MouseInspect)
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{
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MouseInspect = false;
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}
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}
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private void InspectUnderMouse()
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{
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Ray ray = MainCamera.ScreenPointToRay(Input.mousePosition);
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if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
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{
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var obj = hit.transform.gameObject;
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m_objUnderMouseName = GetGameObjectPath(obj.transform);
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if (Input.GetMouseButtonDown(0))
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{
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MouseInspect = false;
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m_objUnderMouseName = "";
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WindowManager.InspectObject(obj, out _);
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}
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}
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else
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{
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m_objUnderMouseName = "";
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InspectUnderMouse.Update();
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}
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}
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@ -156,79 +79,7 @@ namespace Explorer
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MainMenu.Instance.OnGUI();
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WindowManager.Instance.OnGUI();
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if (MouseInspect)
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{
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if (m_objUnderMouseName != "")
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{
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var pos = Input.mousePosition;
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var rect = new Rect(
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pos.x - (Screen.width / 2), // x
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Screen.height - pos.y - 50, // y
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Screen.width, // w
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50 // h
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);
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var origAlign = GUI.skin.label.alignment;
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GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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//shadow text
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GUI.Label(rect, $"<color=black>{m_objUnderMouseName}</color>");
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//white text
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GUI.Label(new Rect(rect.x - 1, rect.y + 1, rect.width, rect.height), m_objUnderMouseName);
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GUI.skin.label.alignment = origAlign;
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}
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}
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}
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// ************** public helpers **************
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public static object Il2CppCast(object obj, Type castTo)
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{
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var method = typeof(Il2CppObjectBase).GetMethod("TryCast");
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var generic = method.MakeGenericMethod(castTo);
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return generic.Invoke(obj, null);
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}
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public static string GetGameObjectPath(Transform _transform)
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{
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return GetGameObjectPath(_transform, true);
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}
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public static string GetGameObjectPath(Transform _transform, bool _includeItemName)
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{
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string text = _includeItemName ? ("/" + _transform.name) : "";
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GameObject gameObject = _transform.gameObject;
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while (gameObject.transform.parent != null)
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{
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gameObject = gameObject.transform.parent.gameObject;
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text = "/" + gameObject.name + text;
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}
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return text;
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}
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public static Type GetType(string _type)
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{
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try
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{
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foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
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{
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try
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{
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if (asm.GetType(_type) is Type type)
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{
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return type;
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}
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}
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catch { }
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}
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return null;
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}
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catch
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{
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return null;
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}
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InspectUnderMouse.OnGUI();
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}
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}
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}
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