mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-14 15:46:36 +08:00
Cleanup project structure
Restructured the project somewhat and cleaned up classes so that things are where they belong. Created "Helpers" folder and put appropriate helper classes in there. Important things: - The "GameObject path" methods are now extension methods on UnityEngine.Transform - Removed AccessTools (Reflection helpers) as there was no use of it. Replaced with ReflectionHelpers class. - Some improvements to the "Object Reflection" window, should be a bit faster now. Code cleaned up significantly.
This commit is contained in:
105
src/Helpers/ReflectionHelpers.cs
Normal file
105
src/Helpers/ReflectionHelpers.cs
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@ -0,0 +1,105 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Reflection;
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using UnhollowerBaseLib;
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using UnhollowerRuntimeLib;
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using UnityEngine;
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using BF = System.Reflection.BindingFlags;
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using ILBF = Il2CppSystem.Reflection.BindingFlags;
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namespace Explorer
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{
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public class ReflectionHelpers
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{
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public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
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public static ILBF CommonFlags_IL = ILBF.Public | ILBF.NonPublic | ILBF.Instance | ILBF.Static;
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public static Il2CppSystem.Type GameObjectType => Il2CppType.Of<GameObject>();
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public static Il2CppSystem.Type TransformType => Il2CppType.Of<Transform>();
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public static Il2CppSystem.Type ObjectType => Il2CppType.Of<UnityEngine.Object>();
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public static Il2CppSystem.Type ComponentType => Il2CppType.Of<Component>();
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private static readonly MethodInfo m_tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast");
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public static object Il2CppCast(object obj, Type castTo)
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{
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var generic = m_tryCastMethodInfo.MakeGenericMethod(castTo);
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return generic.Invoke(obj, null);
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}
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public static bool IsList(Type t)
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{
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return t.IsGenericType
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&& t.GetGenericTypeDefinition() is Type typeDef
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&& (typeDef.IsAssignableFrom(typeof(List<>)) || typeDef.IsAssignableFrom(typeof(Il2CppSystem.Collections.Generic.List<>)));
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}
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public static Type GetTypeByName(string typeName)
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{
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foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
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{
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try
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{
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if (asm.GetType(typeName) is Type type)
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{
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return type;
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}
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}
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catch { }
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}
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return null;
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}
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public static Type GetActualType(object m_object)
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{
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if (m_object is Il2CppSystem.Object ilObject)
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{
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var iltype = ilObject.GetIl2CppType();
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return Type.GetType(iltype.AssemblyQualifiedName);
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}
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else
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{
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return m_object.GetType();
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}
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}
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public static Type[] GetAllBaseTypes(object m_object)
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{
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var list = new List<Type>();
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if (m_object is Il2CppSystem.Object ilObject)
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{
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var ilType = ilObject.GetIl2CppType();
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if (Type.GetType(ilType.AssemblyQualifiedName) is Type ilTypeToManaged)
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{
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list.Add(ilTypeToManaged);
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while (ilType.BaseType != null)
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{
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ilType = ilType.BaseType;
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if (Type.GetType(ilType.AssemblyQualifiedName) is Type ilBaseTypeToManaged)
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{
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list.Add(ilBaseTypeToManaged);
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}
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}
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}
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}
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else
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{
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var type = m_object.GetType();
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list.Add(type);
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while (type.BaseType != null)
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{
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type = type.BaseType;
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list.Add(type);
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}
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}
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return list.ToArray();
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}
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}
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}
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413
src/Helpers/UIHelpers.cs
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413
src/Helpers/UIHelpers.cs
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@ -0,0 +1,413 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Object = UnityEngine.Object;
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using System.Reflection;
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namespace Explorer
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{
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public class UIHelpers
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{
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// helper for "Instantiate" button on UnityEngine.Objects
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public static void InstantiateButton(Object obj, float width = 100)
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{
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if (GUILayout.Button("Instantiate", new GUILayoutOption[] { GUILayout.Width(width) }))
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{
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var newobj = Object.Instantiate(obj);
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WindowManager.InspectObject(newobj, out _);
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}
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}
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// helper for drawing a styled button for a GameObject or Transform
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public static void GameobjButton(GameObject obj, Action<GameObject> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
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{
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bool children = obj.transform.childCount > 0;
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string label = children ? "[" + obj.transform.childCount + " children] " : "";
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label += obj.name;
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bool enabled = obj.activeSelf;
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int childCount = obj.transform.childCount;
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Color color;
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if (enabled)
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{
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if (childCount > 0)
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{
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color = Color.green;
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}
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else
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{
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color = UIStyles.LightGreen;
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}
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}
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else
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{
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color = Color.red;
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}
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FastGameobjButton(obj, color, label, obj.activeSelf, specialInspectMethod, showSmallInspectBtn, width);
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}
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public static void FastGameobjButton(GameObject obj, Color activeColor, string label, bool enabled, Action<GameObject> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
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{
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if (!obj)
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{
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GUILayout.Label("<i><color=red>null</color></i>", null);
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return;
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}
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// ------ toggle active button ------
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GUILayout.BeginHorizontal(null);
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GUI.skin.button.alignment = TextAnchor.UpperLeft;
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GUI.color = activeColor;
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enabled = GUILayout.Toggle(enabled, "", new GUILayoutOption[] { GUILayout.Width(18) });
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if (obj.activeSelf != enabled)
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{
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obj.SetActive(enabled);
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}
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// ------- actual button ---------
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if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Height(22), GUILayout.Width(width) }))
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{
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if (specialInspectMethod != null)
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{
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specialInspectMethod(obj);
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}
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else
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{
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WindowManager.InspectObject(obj, out bool _);
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}
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}
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// ------ small "Inspect" button on the right ------
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GUI.skin.button.alignment = TextAnchor.MiddleCenter;
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GUI.color = Color.white;
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if (showSmallInspectBtn)
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{
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if (GUILayout.Button("Inspect", null))
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{
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WindowManager.InspectObject(obj, out bool _);
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}
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}
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GUILayout.EndHorizontal();
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}
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public static void DrawMember(ref object value, ref bool isExpanded, ref int arrayOffset, MemberInfo memberInfo, Rect rect, object setTarget = null, Action<object> setAction = null, float labelWidth = 180, bool autoSet = false)
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{
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GUILayout.Label("<color=cyan>" + memberInfo.Name + ":</color>", new GUILayoutOption[] { GUILayout.Width(labelWidth) });
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string valueType = "";
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bool canWrite = true;
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if (memberInfo is FieldInfo fi)
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{
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valueType = fi.FieldType.Name;
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canWrite = !(fi.IsLiteral && !fi.IsInitOnly);
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}
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else if (memberInfo is PropertyInfo pi)
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{
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valueType = pi.PropertyType.Name;
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canWrite = pi.CanWrite;
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}
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DrawValue(ref value, ref isExpanded, ref arrayOffset, rect, valueType, (canWrite ? setTarget : null), (canWrite ? setAction : null), autoSet);
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}
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public static void DrawValue(ref object value, ref bool isExpanded, ref int arrayOffset, Rect rect, string nullValueType = null, object setTarget = null, Action<object> setAction = null, bool autoSet = false)
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{
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if (value == null)
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{
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GUILayout.Label("<i>null (" + nullValueType + ")</i>", null);
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return;
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}
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var valueType = value.GetType();
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Il2CppSystem.Type ilType = null;
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if (value is Il2CppSystem.Object ilObject)
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{
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ilType = ilObject.GetIl2CppType();
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}
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if (valueType.IsPrimitive || value.GetType() == typeof(string))
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{
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DrawPrimitive(ref value, rect, setTarget, setAction);
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}
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else if (ilType != null && ilType == ReflectionHelpers.GameObjectType || ReflectionHelpers.TransformType.IsAssignableFrom(ilType))
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{
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GameObject go;
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var ilObj = value as Il2CppSystem.Object;
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if (ilType == ReflectionHelpers.GameObjectType)
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{
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go = ilObj.TryCast<GameObject>();
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}
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else
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{
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go = ilObj.TryCast<Transform>().gameObject;
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}
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GameobjButton(go, null, false, rect.width - 250);
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}
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else if (valueType.IsEnum)
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{
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if (setAction != null)
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{
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if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(25) }))
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{
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SetEnum(ref value, -1);
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setAction.Invoke(setTarget);
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}
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if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(25) }))
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{
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SetEnum(ref value, 1);
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setAction.Invoke(setTarget);
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}
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}
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GUILayout.Label(value.ToString(), null);
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}
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else if (value is System.Collections.IEnumerable || ReflectionHelpers.IsList(valueType))
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{
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System.Collections.IEnumerable enumerable;
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if (value is System.Collections.IEnumerable isEnumerable)
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{
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enumerable = isEnumerable;
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}
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else
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{
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var listValueType = value.GetType().GetGenericArguments()[0];
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var listType = typeof(Il2CppSystem.Collections.Generic.List<>).MakeGenericType(new Type[] { listValueType });
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var method = listType.GetMethod("ToArray");
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enumerable = (System.Collections.IEnumerable)method.Invoke(value, new object[0]);
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}
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int count = enumerable.Cast<object>().Count();
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if (!isExpanded)
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{
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if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
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{
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isExpanded = true;
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}
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}
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else
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{
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if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
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{
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isExpanded = false;
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}
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}
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GUI.skin.button.alignment = TextAnchor.MiddleLeft;
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string btnLabel = "<color=yellow>[" + count + "] " + valueType + "</color>";
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if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.MaxWidth(rect.width - 260) }))
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{
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WindowManager.InspectObject(value, out bool _);
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}
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GUI.skin.button.alignment = TextAnchor.MiddleCenter;
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if (isExpanded)
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{
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if (count > CppExplorer.ArrayLimit)
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{
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal(null);
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GUILayout.Space(190);
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int maxOffset = (int)Mathf.Ceil(count / CppExplorer.ArrayLimit);
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GUILayout.Label($"Page {arrayOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
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// prev/next page buttons
|
||||
if (GUILayout.Button("< Prev", null))
|
||||
{
|
||||
if (arrayOffset > 0) arrayOffset--;
|
||||
}
|
||||
if (GUILayout.Button("Next >", null))
|
||||
{
|
||||
if (arrayOffset < maxOffset) arrayOffset++;
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||||
}
|
||||
}
|
||||
|
||||
int offset = arrayOffset * CppExplorer.ArrayLimit;
|
||||
|
||||
if (offset >= count) offset = 0;
|
||||
|
||||
var enumerator = enumerable.GetEnumerator();
|
||||
if (enumerator != null)
|
||||
{
|
||||
int i = 0;
|
||||
int preiterated = 0;
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
if (offset > 0 && preiterated < offset)
|
||||
{
|
||||
preiterated++;
|
||||
continue;
|
||||
}
|
||||
|
||||
var obj = enumerator.Current;
|
||||
|
||||
//collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Space(190);
|
||||
|
||||
if (i > CppExplorer.ArrayLimit - 1)
|
||||
{
|
||||
//GUILayout.Label($"<i><color=red>{count - CppExplorer.ArrayLimit} results omitted, array is too long!</color></i>", null);
|
||||
break;
|
||||
}
|
||||
|
||||
if (obj == null)
|
||||
{
|
||||
GUILayout.Label("<i><color=grey>null</color></i>", null);
|
||||
}
|
||||
else
|
||||
{
|
||||
var type = obj.GetType();
|
||||
|
||||
var lbl = (i + offset) + ": <color=cyan>" + obj.ToString() + "</color>";
|
||||
|
||||
if (type.IsPrimitive || typeof(string).IsAssignableFrom(type))
|
||||
{
|
||||
GUILayout.Label(lbl, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
|
||||
if (GUILayout.Button(lbl, null))
|
||||
{
|
||||
WindowManager.InspectObject(obj, out _);
|
||||
}
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
|
||||
}
|
||||
//var type = obj.GetType();
|
||||
//DrawMember(ref obj, type.ToString(), i.ToString(), rect, setTarget, setAction, 25, true);
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var label = value.ToString();
|
||||
|
||||
if (valueType == typeof(Object))
|
||||
{
|
||||
label = (value as Object).name;
|
||||
}
|
||||
else if (value is Vector4 vec4)
|
||||
{
|
||||
label = vec4.ToString();
|
||||
}
|
||||
else if (value is Vector3 vec3)
|
||||
{
|
||||
label = vec3.ToString();
|
||||
}
|
||||
else if (value is Vector2 vec2)
|
||||
{
|
||||
label = vec2.ToString();
|
||||
}
|
||||
else if (value is Rect rec)
|
||||
{
|
||||
label = rec.ToString();
|
||||
}
|
||||
else if (value is Matrix4x4 matrix)
|
||||
{
|
||||
label = matrix.ToString();
|
||||
}
|
||||
else if (value is Color col)
|
||||
{
|
||||
label = col.ToString();
|
||||
}
|
||||
|
||||
string typeLabel;
|
||||
if (ilType != null)
|
||||
{
|
||||
typeLabel = ilType.FullName;
|
||||
}
|
||||
else
|
||||
{
|
||||
typeLabel = value.GetType().FullName;
|
||||
}
|
||||
if (!label.Contains(typeLabel))
|
||||
{
|
||||
label += $" ({typeLabel})";
|
||||
}
|
||||
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
|
||||
if (GUILayout.Button("<color=yellow>" + label + "</color>", new GUILayoutOption[] { GUILayout.MaxWidth(rect.width - 230) }))
|
||||
{
|
||||
WindowManager.InspectObject(value, out bool _);
|
||||
}
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
|
||||
}
|
||||
}
|
||||
|
||||
// Helper for drawing primitive values (with Apply button)
|
||||
|
||||
public static void DrawPrimitive(ref object value, Rect m_rect, object setTarget = null, Action<object> setAction = null, bool autoSet = false)
|
||||
{
|
||||
bool allowSet = setAction != null;
|
||||
|
||||
if (value.GetType() == typeof(bool))
|
||||
{
|
||||
bool b = (bool)value;
|
||||
var color = "<color=" + (b ? "lime>" : "red>");
|
||||
|
||||
if (allowSet)
|
||||
{
|
||||
value = GUILayout.Toggle((bool)value, color + value.ToString() + "</color>", null);
|
||||
|
||||
if (b != (bool)value)
|
||||
{
|
||||
setAction.Invoke(setTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (value.ToString().Length > 37)
|
||||
{
|
||||
value = GUILayout.TextArea(value.ToString(), new GUILayoutOption[] { GUILayout.MaxWidth(m_rect.width - 260) });
|
||||
}
|
||||
else
|
||||
{
|
||||
value = GUILayout.TextField(value.ToString(), new GUILayoutOption[] { GUILayout.MaxWidth(m_rect.width - 260) });
|
||||
}
|
||||
|
||||
if (autoSet || (allowSet && GUILayout.Button("<color=#00FF00>Apply</color>", new GUILayoutOption[] { GUILayout.Width(60) })))
|
||||
{
|
||||
setAction.Invoke(setTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Helper for setting an enum
|
||||
|
||||
public static void SetEnum(ref object value, int change)
|
||||
{
|
||||
var type = value.GetType();
|
||||
var names = Enum.GetNames(type).ToList();
|
||||
|
||||
int newindex = names.IndexOf(value.ToString()) + change;
|
||||
|
||||
if ((change < 0 && newindex >= 0) || (change > 0 && newindex < names.Count))
|
||||
{
|
||||
value = Enum.Parse(type, names[newindex]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
100
src/Helpers/UIStyles.cs
Normal file
100
src/Helpers/UIStyles.cs
Normal file
@ -0,0 +1,100 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class UIStyles
|
||||
{
|
||||
public static Color LightGreen = new Color(Color.green.r - 0.3f, Color.green.g - 0.3f, Color.green.b - 0.3f);
|
||||
|
||||
public static GUISkin WindowSkin
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_customSkin == null)
|
||||
{
|
||||
try
|
||||
{
|
||||
_customSkin = CreateWindowSkin();
|
||||
}
|
||||
catch
|
||||
{
|
||||
_customSkin = GUI.skin;
|
||||
}
|
||||
}
|
||||
|
||||
return _customSkin;
|
||||
}
|
||||
}
|
||||
|
||||
public static void HorizontalLine(Color color)
|
||||
{
|
||||
var c = GUI.color;
|
||||
GUI.color = color;
|
||||
GUILayout.Box(GUIContent.none, HorizontalBar, null);
|
||||
GUI.color = c;
|
||||
}
|
||||
|
||||
private static GUISkin _customSkin;
|
||||
|
||||
public static Texture2D m_nofocusTex;
|
||||
public static Texture2D m_focusTex;
|
||||
|
||||
private static GUIStyle _horizBarStyle;
|
||||
|
||||
private static GUIStyle HorizontalBar
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_horizBarStyle == null)
|
||||
{
|
||||
_horizBarStyle = new GUIStyle();
|
||||
_horizBarStyle.normal.background = Texture2D.whiteTexture;
|
||||
_horizBarStyle.margin = new RectOffset(0, 0, 4, 4);
|
||||
_horizBarStyle.fixedHeight = 2;
|
||||
}
|
||||
|
||||
return _horizBarStyle;
|
||||
}
|
||||
}
|
||||
|
||||
private static GUISkin CreateWindowSkin()
|
||||
{
|
||||
var newSkin = Object.Instantiate(GUI.skin);
|
||||
Object.DontDestroyOnLoad(newSkin);
|
||||
|
||||
m_nofocusTex = MakeTex(550, 700, new Color(0.1f, 0.1f, 0.1f, 0.7f));
|
||||
m_focusTex = MakeTex(550, 700, new Color(0.3f, 0.3f, 0.3f, 1f));
|
||||
|
||||
newSkin.window.normal.background = m_nofocusTex;
|
||||
newSkin.window.onNormal.background = m_focusTex;
|
||||
|
||||
newSkin.box.normal.textColor = Color.white;
|
||||
newSkin.window.normal.textColor = Color.white;
|
||||
newSkin.button.normal.textColor = Color.white;
|
||||
newSkin.textField.normal.textColor = Color.white;
|
||||
newSkin.label.normal.textColor = Color.white;
|
||||
|
||||
return newSkin;
|
||||
}
|
||||
|
||||
public static Texture2D MakeTex(int width, int height, Color col)
|
||||
{
|
||||
Color[] pix = new Color[width * height];
|
||||
for (int i = 0; i < pix.Length; ++i)
|
||||
{
|
||||
pix[i] = col;
|
||||
}
|
||||
Texture2D result = new Texture2D(width, height);
|
||||
result.SetPixels(pix);
|
||||
result.Apply();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
51
src/Helpers/UnityHelpers.cs
Normal file
51
src/Helpers/UnityHelpers.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public static class UnityHelpers
|
||||
{
|
||||
private static Camera m_mainCamera;
|
||||
|
||||
public static Camera MainCamera
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_mainCamera == null)
|
||||
{
|
||||
m_mainCamera = Camera.main;
|
||||
}
|
||||
return m_mainCamera;
|
||||
}
|
||||
}
|
||||
|
||||
public static string ActiveSceneName
|
||||
{
|
||||
get
|
||||
{
|
||||
return UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetGameObjectPath(this Transform _transform)
|
||||
{
|
||||
return GetGameObjectPath(_transform, true);
|
||||
}
|
||||
|
||||
public static string GetGameObjectPath(this Transform _transform, bool _includeThisName)
|
||||
{
|
||||
string path = _includeThisName ? ("/" + _transform.name) : "";
|
||||
GameObject gameObject = _transform.gameObject;
|
||||
while (gameObject.transform.parent != null)
|
||||
{
|
||||
gameObject = gameObject.transform.parent.gameObject;
|
||||
path = "/" + gameObject.name + path;
|
||||
}
|
||||
return path;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user