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https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-16 00:07:52 +08:00
Cleanup project structure
Restructured the project somewhat and cleaned up classes so that things are where they belong. Created "Helpers" folder and put appropriate helper classes in there. Important things: - The "GameObject path" methods are now extension methods on UnityEngine.Transform - Removed AccessTools (Reflection helpers) as there was no use of it. Replaced with ReflectionHelpers class. - Some improvements to the "Object Reflection" window, should be a bit faster now. Code cleaned up significantly.
This commit is contained in:
100
src/Helpers/UIStyles.cs
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100
src/Helpers/UIStyles.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Explorer
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{
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public class UIStyles
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{
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public static Color LightGreen = new Color(Color.green.r - 0.3f, Color.green.g - 0.3f, Color.green.b - 0.3f);
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public static GUISkin WindowSkin
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{
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get
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{
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if (_customSkin == null)
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{
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try
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{
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_customSkin = CreateWindowSkin();
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}
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catch
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{
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_customSkin = GUI.skin;
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}
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}
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return _customSkin;
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}
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}
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public static void HorizontalLine(Color color)
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{
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var c = GUI.color;
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GUI.color = color;
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GUILayout.Box(GUIContent.none, HorizontalBar, null);
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GUI.color = c;
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}
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private static GUISkin _customSkin;
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public static Texture2D m_nofocusTex;
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public static Texture2D m_focusTex;
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private static GUIStyle _horizBarStyle;
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private static GUIStyle HorizontalBar
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{
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get
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{
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if (_horizBarStyle == null)
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{
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_horizBarStyle = new GUIStyle();
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_horizBarStyle.normal.background = Texture2D.whiteTexture;
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_horizBarStyle.margin = new RectOffset(0, 0, 4, 4);
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_horizBarStyle.fixedHeight = 2;
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}
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return _horizBarStyle;
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}
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}
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private static GUISkin CreateWindowSkin()
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{
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var newSkin = Object.Instantiate(GUI.skin);
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Object.DontDestroyOnLoad(newSkin);
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m_nofocusTex = MakeTex(550, 700, new Color(0.1f, 0.1f, 0.1f, 0.7f));
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m_focusTex = MakeTex(550, 700, new Color(0.3f, 0.3f, 0.3f, 1f));
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newSkin.window.normal.background = m_nofocusTex;
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newSkin.window.onNormal.background = m_focusTex;
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newSkin.box.normal.textColor = Color.white;
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newSkin.window.normal.textColor = Color.white;
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newSkin.button.normal.textColor = Color.white;
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newSkin.textField.normal.textColor = Color.white;
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newSkin.label.normal.textColor = Color.white;
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return newSkin;
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}
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public static Texture2D MakeTex(int width, int height, Color col)
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{
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Color[] pix = new Color[width * height];
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for (int i = 0; i < pix.Length; ++i)
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{
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pix[i] = col;
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}
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Texture2D result = new Texture2D(width, height);
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result.SetPixels(pix);
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result.Apply();
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return result;
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}
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}
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}
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