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https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-14 23:56:36 +08:00
Cleanup project structure
Restructured the project somewhat and cleaned up classes so that things are where they belong. Created "Helpers" folder and put appropriate helper classes in there. Important things: - The "GameObject path" methods are now extension methods on UnityEngine.Transform - Removed AccessTools (Reflection helpers) as there was no use of it. Replaced with ReflectionHelpers class. - Some improvements to the "Object Reflection" window, should be a bit faster now. Code cleaned up significantly.
This commit is contained in:
87
src/MainMenu/InspectUnderMouse.cs
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87
src/MainMenu/InspectUnderMouse.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Explorer
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{
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public class InspectUnderMouse
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{
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public static bool EnableInspect { get; set; } = false;
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private static string m_objUnderMouseName = "";
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public static void Update()
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{
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if (CppExplorer.ShowMenu)
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{
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if (Input.GetKey(KeyCode.LeftShift) && Input.GetMouseButtonDown(1))
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{
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EnableInspect = !EnableInspect;
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}
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if (EnableInspect)
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{
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InspectRaycast();
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}
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}
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else if (EnableInspect)
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{
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EnableInspect = false;
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}
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}
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public static void InspectRaycast()
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{
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Ray ray = UnityHelpers.MainCamera.ScreenPointToRay(Input.mousePosition);
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if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
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{
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var obj = hit.transform.gameObject;
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m_objUnderMouseName = obj.transform.GetGameObjectPath();
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if (Input.GetMouseButtonDown(0))
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{
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EnableInspect = false;
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m_objUnderMouseName = "";
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WindowManager.InspectObject(obj, out _);
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}
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}
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else
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{
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m_objUnderMouseName = "";
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}
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}
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public static void OnGUI()
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{
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if (EnableInspect)
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{
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if (m_objUnderMouseName != "")
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{
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var pos = Input.mousePosition;
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var rect = new Rect(
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pos.x - (Screen.width / 2), // x
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Screen.height - pos.y - 50, // y
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Screen.width, // w
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50 // h
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);
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var origAlign = GUI.skin.label.alignment;
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GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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//shadow text
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GUI.Label(rect, $"<color=black>{m_objUnderMouseName}</color>");
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//white text
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GUI.Label(new Rect(rect.x - 1, rect.y + 1, rect.width, rect.height), m_objUnderMouseName);
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GUI.skin.label.alignment = origAlign;
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}
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}
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}
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}
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}
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