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Auto-cleanup
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@ -2,11 +2,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.UI.CacheObject.IValues;
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using System.Reflection;
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using UnityExplorer.UI;
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using UnityExplorer.UI.CacheObject.IValues;
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#if CPP
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using UnhollowerRuntimeLib;
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using UnhollowerBaseLib;
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@ -16,7 +16,7 @@ namespace UnityExplorer.Tests
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{
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public class TestIndexer : IList<int>
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{
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private readonly List<int> list = new List<int>() { 1,2,3,4,5 };
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private readonly List<int> list = new List<int>() { 1, 2, 3, 4, 5 };
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public int Count => list.Count;
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public bool IsReadOnly => false;
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@ -133,21 +133,21 @@ namespace UnityExplorer.Tests
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}
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}
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private static void TestGeneric<T>()
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private static void TestGeneric<T>()
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{
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ExplorerCore.Log("Test1 " + typeof(T).FullName);
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}
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private static void TestGenericClass<T>() where T : class
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{
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ExplorerCore.Log("Test2 " + typeof(T).FullName);
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}
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private static void TestComponent<T>() where T : Component
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{
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ExplorerCore.Log("Test3 " + typeof(T).FullName);
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}
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private static void TestStruct<T>() where T : struct
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{
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ExplorerCore.Log("Test3 " + typeof(T).FullName);
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